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Dec 22 2018 03:24am
Just read my posts. NO VITA or INT since no char when you look at the mp from your profile. 0-5 Int or vita makes a factor of 0.95. You will see all base values for casting dmg, heal or casting def if you look on a barb with 5int.

The formula is 100% correct.

Edit
No you dont have to add 5.

Post #11

This post was edited by ahs_darkhunter on Dec 22 2018 03:28am
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Dec 22 2018 03:59am
base damage * (1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100)

"Now... when I go to TRADE section of LS, and a person LINKS their MARKETPLACE items for sale, YOUR FORMULA IS INCORRECT... now what formula should I use?"


My formula:

base dmg * (1+(0-5)/100 (add the ee factor obviously if you have any ee on the item.. prof or mastery wont help as those are only applied on chars)

--> base *0.95 (as you get the -5/100 = -0.05 subtracted from 1)



once you go on a char with for example 50vita 10int, the 0.95 will change to 1.45 for melee and 1.05 for casting defence


edit: just to make sure:

"YOU will see the true defense (ignoring all stats)."

What you call "true defense" is not the base. The base is what you read on the portal. The market place shows actually 95% of the base

This post was edited by ahs_darkhunter on Dec 22 2018 04:24am
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Dec 22 2018 04:48am
Quote (ahs_darkhunter @ Dec 22 2018 10:59pm)
base damage * (1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100)

"Now... when I go to TRADE section of LS, and a person LINKS their MARKETPLACE items for sale, YOUR FORMULA IS INCORRECT... now what formula should I use?"


My formula:

base dmg * (1+(0-5)/100 (add the ee factor obviously if you have any ee on the item.. prof or mastery wont help as those are only applied on chars)

--> base *0.95 (as you get the -5/100 = -0.05 subtracted from 1)



once you go on a char with for example 50vita 10int, the 0.95 will change to 1.45 for melee and 1.05 for casting defence


edit: just to make sure:

"YOU will see the true defense (ignoring all stats)."

What you call "true defense" is not the base. The base is what you read on the portal. The market place shows actually 95% of the base


@ Red.

Now, this reflects my point. WHICH formula is correct. If I view an item from the users marketplace and calculate the difference of my character with X stats and that item, what is the true outcome? I can tell you now, using your formula adding 5 stat points to compensate would give me a smaller number than using information from the portal using your formula. Am I wrong?
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Dec 22 2018 04:54am
The "base dmg/def" is always the number from the portal. So you always have to use that number with the given formula.
Just adding 5 points wont come up for using the market number. you would have to divide the market number by 0.95, then use my formula again. But this would lead to a small mistake since the market numbers are rounded.
Easier and accurate would be to just use the bases from the portal.
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Dec 22 2018 05:57am
Quote (ahs_darkhunter @ Dec 22 2018 11:54pm)
The "base dmg/def" is always the number from the portal. So you always have to use that number with the given formula.
Just adding 5 points wont come up for using the market number. you would have to divide the market number by 0.95, then use my formula again. But this would lead to a small mistake since the market numbers are rounded.
Easier and accurate would be to just use the bases from the portal.


@ bolded.

For simplification, that would be the best, BUT, it is not accurate, as you can tell from the discussion between both of us and also BWComformity in another thread (me disputing him that you can NOT use the PORTAL information as 100% correct with the formula). The reason is simple... you posted it. If a person was to use your formula while viewing an item in the TRADE section via their Marketplace, the calculation would differ even if they accounted for the -5 stat (0.95 Int/Vit/Str/Dex etc).

We can not say that the BASE information on the PORTAL pages to be 100% correct, considering that when they are put on MP, the base showing is only 95%.
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Dec 22 2018 06:07am
Well the portal info is 100% correct. The market place stats just arent the same, but can be calculated correctly as well like you said.

The difference in showing dmg depending on your stats is well known and the reason that people dont post topics like:

ISO sword lvl 35 with 20-200 dmg

but

ISO sword lvl 35 with 100ee

This post was edited by ahs_darkhunter on Dec 22 2018 06:15am
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Dec 22 2018 06:48am
Quote (ahs_darkhunter @ Dec 23 2018 01:07am)
Well the portal info is 100% correct. The market place stats just arent the same, but can be calculated correctly as well like you said.


Nope. I will put it this way for you.

The PORTAL information displays the numbers WITHOUT character stats included (based on your point). So, why do they show a reduced amount on the marketplace (viewed from profile)? This reflects a conflict in programming, either to game input/output numbers or just Jsp view. Which is the correct information? Does LS actually have a "Lying Character Screen"? (information displayed)

You say the PORTAL information is 100% correct... where is your proof? I have shown you conflicting numbers, yet you argue that Portal info is correct and Profile MP info is incorrect? Just because you are tagged, you have not come up with a definitive answer to why Portal is 100% correct?
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Dec 22 2018 07:03am
i can calculate any charm or armor stats that you want and i will never do a mistake with my formula. There is only a conflict if you interpret wrong or use the formula wrong like you did. Any calculations go with the portal numbers. My formula works 100%. There is nothing to discuss. i guess 5 stats is the lowest number that any char has, so this was defined as the stats that deliver the base

edit: On another note.. The topic was "ee charm vs int"
With my formula you can calculate any dmg on a charm with ee/int/prof/mastery 100% accurate. The discussion about what value is base and what is shown on the mp or in the profile is nonsense and not leading to anything. So i guess we have wasted enough time for this. You should try to bring up more useful discussions.

This post was edited by ahs_darkhunter on Dec 22 2018 07:10am
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Dec 22 2018 08:11am
Quote (ahs_darkhunter @ Dec 23 2018 02:03am)
i can calculate any charm or armor stats that you want and i will never do a mistake with my formula. There is only a conflict if you interpret wrong or use the formula wrong like you did. Any calculations go with the portal numbers. My formula works 100%. There is nothing to discuss. i guess 5 stats is the lowest number that any char has, so this was defined as the stats that deliver the base


Using your formula with the portal information will conclude that the answer is correct, it is based on ONLY one way to calculate the value.

I guess I need to make it simpler:

Portal Information conflicts with User Profile Marketplace information displayed. What formula do you use?

Mythical focused heal IV
Level Req: 5
Heals: 21 to 25
Mana Cost: 29

+13% Enhanced Effect
+16 Strength
+5 Intelligence
+2 Magic Luck
+1% Quick Draw
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Dec 22 2018 08:16am
Quote (izParagonzi @ 22 Dec 2018 15:11)
Using your formula with the portal information will conclude that the answer is correct, it is based on ONLY one way to calculate the value.

I guess I need to make it simpler:

Portal Information conflicts with User Profile Marketplace information displayed. What formula do you use?

Mythical focused heal IV
Level Req: 5
Heals: 21 to 25
Mana Cost: 29

+13% Enhanced Effect
+16 Strength
+5 Intelligence
+2 Magic Luck
+1% Quick Draw


If this item is copied from your market place you will get your numbers from:

base 20-24 heal

20*0.95*1.13= 21.47 --> 21
24*0.95*1.13= 25.764 --> 25

--> foc heal shows 21-25


If you put that charm on a char with lets say 60int i would have to calculate:
20*1.55*1.13 and
24*1.55*1.13 to get the result.

60int is the actual int on that char.. keep in mind that if you put the charm in first slot and get the +5int bonus to have 65int you need to change 1.55 to 1.60
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