Quote (ahs_darkhunter @ Dec 27 2018 10:32pm)
The charm got a max of 60ee (if tier2), no matter if you have extra 10 or extra 40 prof. It does not get added and subtracted afterwards
"the formula I used is YOURS with a different way to negate 10% Outcome is the same." <-- you are failing at maths here
1.60=/= 1.7*0.9 =1.53
(in one of your posts (#52) i had a bit of hope.. but . Oh well
You wont really find that sweet spot for str/vita.. thats what you simply have to try in a game and see where it goes.
Formulas can be transformed in general ofc but not as easy as you try in this case. I would let it how it is or you will make mistakes especially with the brackets
but i am staying away now and let you struggle with Meridius :P
edit: there is another bug in showing stats btw: checking the stats in your profile from jsp will not take the prof into account. so inside the game my charm shows higher dmg than someone will see that is checking my warlock in my profile
Both YOU and Meriduis ARE correct in your formulas' using certain RULE of thumb method portrayed (even if placement order is re-written). I DON'T argue this point, I however argue it when it comes to CODING/SCRIPT writing AND the game mechanics designed by PAUL & other people.
You both need to take your formulas' and rework it using Excel Spreadsheet using VLOOKUP / LOOKUP & IF statements. NOW a person can manipulate these as well because of the FORMULA they use. The best way to show this is by KEEPING to a RULE OF THUMB method when creating a formula.
First RULE of thumb = Portal Information is 100% correct. IF an items information is VIEWED by a USERS PROFILE MARKETPLACE, ignore the VALUE shown or Multiply it by 1.05.
2nd RULE of thumb in conjunction with the FIRST rule of thumb, MULTIPLY the base information "Enhanced Effect + Rank + Mastery (if applicable)" to show the VALUE as long as it is NOT greater than CAP.
3rd RULE of thumb in conjunction with the FIRST rule of thumb & 2nd RULE of thumb, multiply that VALUE by APPLICABLE Stat value @ 100%!
... Formula: ((Base [as shown in Portal] x (Enhanced Effect + Rank + Mastery = to or less than CAP)) x (Stat TOTAL / 100) = TOTAL RESULT.
Now... if the above is the RULE of thumb in the formula, the results would differ dramatically to formulas used by yourself or Meridius. Now, let us take the rule of thumb aspects of the formulas you both use.
First RULE of thumb = Portal Information is 100% correct. IF an items information is VIEWED by a USERS PROFILE MARKETPLACE, ignore the VALUE shown or Multiply it by 1.05.
2nd RULE of thumb in conjunction with the FIRST rule of thumb, MULTIPLY the base information by Character + Item(s) STAT [Item influenced] total negating 5 [Keeping rounding total]
3rd RULE of thumb in conjunction with the FIRST & 2nd rule of thumb, MULTIPLY the value by "Enhanced Effect + Rank + Mastery (if applicable)" to show the VALUE as long as it is NOT greater than CAP".
... Formula: BASE x (1 + (Stat total [-5] / 100)) x (1 + ((enhanced effect + rank + mastery) / 100))
*IMPORTANT NOTE: Both formulas are correct using their RULE of thumb format. HOWEVER, the FINAL results differ, now, when it comes to GAME coding / script writing, the formula NEEDS to comply to the RULE of thumb without COUNTER formulas' implemented IN the game mechanics... BEST example to use is:
BASE information SHOWN in Portals (this is 100% correct ascertained by viewers)
BASE information SHOWN in USERS Profile Marketplace (What value is correct in Game Mechanics, what FORMULA do you use to identify that the VALUE shown is correct or NOT? Now, does the 0.95 MARKET fee conflict with the BASE item VALUE displayed? If so, how can we identify either aspect as a RULE of thumb?)
Don't get me wrong, I am NOT disputing anything you have both stated, I am pointing out factors that COULD be controversial to what you both state as fact, thus, again, I want to know why Enhanced Effect + Rank + Mastery (if applicable) multiplies a characters STAT value using said item(s). Why does it apply?
... NOTE: how does one identify which is the "RULE" of thumb value to use?