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Dec 24 2018 06:29am
Is this looks like
You rage you lose
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Dec 24 2018 09:36am
Quote (ahs_darkhunter @ Dec 25 2018 01:17am)
You still have no clue. Let me use the charm on my 300int warlock and i will show you that it will do more dmg. Just stop talking if you are clueless.. you have convinced everybody now that you are ^^


Pushing for more information is what I do:

(2 x 3.30) x 1.57 = 10.362 [10]
(20 x 3.30) x 1.57 = 103.62 [103]
Spell Damage: 10 to 103 [Worn on Main Slot]

Like it really matters much, but, what does matter. What minimum amount increases damage / heal or defense of items per Tier per increments of Enhanced Effect.

Basically I want to find the sweet spot amount of stat points to use or acquire on items to gain the best benefits and not overspend.
Compare the difference of example: 30 strength vs 40 Vitality... is the damage output better than the defensive value? How many points
in either will it increase either min / max total.
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Dec 24 2018 01:48pm
Redawg asked for this thread to be ended and stickied, but that can never happen now. Rexed :P
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Dec 24 2018 05:30pm
Quote (BWConformity @ Dec 25 2018 08:48am)
Redawg asked for this thread to be ended and stickied, but that can never happen now. Rexed :P


Would be nice if we had an LS Item Calculator (similar to D2):

Choose Class / Pick item(s) from Class availability (Separate windows: Weapon / Armor / Main / ACC)
Tier / Stat A &/or B / Enhanced Effect / Mastery &/or Rank.

Rexed or not, this is what LS really needs to remove a lot of questions.

EDIT: could also show mana/life pool and maybe base regen

This post was edited by izParagonzi on Dec 24 2018 05:42pm
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Dec 25 2018 07:18pm
1 regen per 25 points into vita/int
I think that is the rule
Go ahead and make a calculator, but you better use the formulas in the right way
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Dec 25 2018 09:36pm
Quote (Meridius @ Dec 26 2018 02:18pm)
1 regen per 25 points into vita/int
I think that is the rule
Go ahead and make a calculator, but you better use the formulas in the right way


That is the rule 25 vita/int per +1 regen.

If I had access to Excel and HTML 5 coding or other script writing software like I used to have, I would have.

The calculator formula RULE OF THUMB are:

1. Only use the Base Tier information provided in the portal information [disregard what is portrayed in a Users Profile Marketplace that maybe linked in trade threads]
2. Use Class Stat information with stat placement and item addition @ -5 [Rule of thumb - 5 stat]. *Note: Correct any coding to identify off stat allocation from items.
3. Add all enhanced effect that is relevant to items. Rank / Enhanced effect vs weapons ... Rank + Mastery + Enhanced Effect vs Charms and Enhanced Effect vs Armor.

Above is the basics to the formulas, as for display / input content, this is up to the designer.

* If a charm (main slot) / armor is worn that has + Strength / Dexterity stat, include this information when formulating stat info to identify Weapon Damage and vice versa for other areas.

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Dec 26 2018 12:50pm
Don't forget the ee cap
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Dec 26 2018 07:14pm
Quote (Meridius @ Dec 27 2018 07:50am)
Don't forget the ee cap


I did forget that part.

Wondering where the formulas would go (or coding) from there. By what Alex wrote in a previous statement, the CAP only applies to the BASE (Portal information) and the STAT formula increases that VALUE. Does any remaining Enhanced Effect / Mastery / Rank increase Stat value, or is it ignored because Cap has been applied already?

Not sure if I can explain this comprehensibly, but, I will try with an example:

Tier II Lightning Base Damage is 2 to 20 (this item has 60% Enhanced Effect)
60% Enhanced Effect is capping Tier II Base Damage @ 3 to 32
Character has Rank 10 in Lightning = 10% Enhanced Effect
Item has +35 Intelligence.
Character has +75 Intelligence
... Total of 110 Intelligence (105 using formula)

Which is the correct formula?

10% RANK Ignored in formula: NOTE: I personally think this one is correct.
(BASE x 1.60 = 3.20 to 32)
(3.20 x 1.05 [Int] = 3.36) = 3 Minimum [Round Down]
(32 x 1.05 [Int] = 33.60) = 33 Maximum [Round Down]
Damage: 3 to 33

10% RANK included in formula:
(BASE x 1.60 = 3.20 to 32)
(3.20 x 1.05 [Int] = 3.36) x (1.10 [Rank] = 3.696) = 3 Minimum [Round Down]
(32 x 1.05 [Int] = 33.60) x (1.10 [Rank] = 36.96) = 36 Maximum [Round Down]
Damage: 3 to 36

Above has to be identified before coding/script writing for the LS Item Calculator.
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Dec 26 2018 11:43pm
ee + mastery from gear + prof is in the same factor,

means if you have a t2 light with 60ee, you cannot apply any light mastery or prof to the formula as these are simply added to the ee factor

Code
(1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100) * base damage from portal = show damage


cap is +20% ee on each tier and not shown in the formula

This post was edited by Meridius on Dec 26 2018 11:44pm
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Dec 27 2018 12:55am
Quote (Meridius @ Dec 27 2018 06:43pm)
ee + mastery from gear + prof is in the same factor,

means if you have a t2 light with 60ee, you cannot apply any light mastery or prof to the formula as these are simply added to the ee factor

Code
(1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100) * base damage from portal = show damage


cap is +20% ee on each tier and not shown in the formula


Thanks:

Using your code explanation with my post information:

(1 + (int - 5) / 100) = 2.05
(1 + (ee + prof + mastery / 100) = 1.70
... so: 2.05 x 1.70 = 3.485 x 2 = 6.97
... so: 2.05 x 1.70 = 3.485 x 20 = 69.7
... Damage 6 to 69

Now, do we remove 10% from the total because it is OVER the Cap by 10%?
... 6.97 / 10 * 9 = 6.273 (Round Down = 6)
... 69.70 / 10 * 9 = 62.73 (Round Down = 62)
... Damage 6 to 62

Recap to check values by the formula you used:
(1 + 105 [int total - 5] / 100) = 2.05
(1 + 70 [60 ee + Rank 10] / 100) = 1.70
Base Minimum Damage 2
Base Maximum Damage 20

What area of the Formula do you use Enhanced Effect [+Rank + Mastery]? Is it from the BASE item Value shown in Portal, or does Enhanced Effect [+Rank + Mastery] increase both Base Item Value & Stat value?

NOTE: I am NOT arguing that your formula is incorrect, I am trying to establish how it is formulated that way and why... my view is that Enhanced Effect is a mod that is represented to the ITEM alone, NOT Stat enhanced effect, thus, if there is a 20% level CAP on ITEMS, it is commonsense that it only effects the ITEM and NOT the stat values.

Remember, I am just trying to find the correct coding to implement and establish a working base format for anyone that may script an LS Item Calculator.

This post was edited by izParagonzi on Dec 27 2018 12:56am
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