Quote (BWConformity @ 15 Nov 2018 20:05)
I think I figured out why we were disagreeing. I believe this would be Alex’s rule (made the edit to your quote). Also, thank you for sharing what appears to be a working formula. Assuming it’s correct (which I think it is), we can use it to calculate the int or int + mastery needed on redawg’s heal charm used in main slot to have the accessory slot attack charn do the same damage it would in main.
Redawg, how much int and profs do you have while using the 150 ee charm? :)
it should be correct
you should always aim to increase the lowest factor for the most benefit of each single increasement you can get
translated to LS it means, if your total factor for ee is lower, you wanna increase your EE and if your total factor for int is lower you wanna increase your int
And to offset the damage loss from acc casting, the gain of the added int from the in charm need to yield you 33% damage at least
for him at 0 prof and a generic 205 int it means:
(1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100)
lvl 55 - 150EE ice and a lvl 55 - 120EE / 30 int / 5% ice Hea
mainCode
factorEE = 1 + 150 / 100 = 2.5
factorINT = 1 + (205-5)/100 = 3
total = 3 * 2.5 = 7.5
accCode
factorEE = 1 + (150+5) / 100 = 2.55
factorINT = 1 + (235-5)/100 = 3.3
total = 3.3 * 2.55 * 0.75 = ~6.3
so he will lose 1.2 in factor for the total damage and do less damage
205 int seems reasonable for me btw, mage with lvl 60 has at least 60 +59 = 129int
getting the missing 76int from gear is not that hard or getting more from fails
This post was edited by Meridius on Nov 15 2018 02:57pm