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May 18 2008 10:47am
Quote (Ryanrules @ Sun, 18 May 2008, 12:46)
I suppose I just don't care enough to pay attention to it

All I know is str = more damage

good enough for me


vouch smile.gif
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May 18 2008 10:52am
I'd vote if I could understand any of that. dry.gif
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May 18 2008 12:51pm
Quote (Ryanrules @ Sun, 18 May 2008, 18:46)
I suppose I just don't care enough to pay attention to it

All I know is str = more damage

good enough for me


Yup... that should be enough, but people tend to think 1 str = 1 ee, which is sooo wrong smile.gif

it affects the relative values of items in a false way, and people who still believe 1 str = 1 ee can price items in a bad manner = some people may take advantage of this.


edit: If I installed excel, I could try to make a sheat where you can just insert values.. shouln't be that hard, though I'm not good at excel :/

This post was edited by Dragon_Reborn on May 18 2008 12:52pm
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May 18 2008 01:39pm
Well done, it was all very informative for me. I noticed this by experience but never tried to actually find the math/formulae for it.

Also by experience items with higher ee and higher level tend to give a higher overall damage than indicated by guide by ragnarok. Eg, 150ee 55sword is better than 170ee 45 sword (difference is supposedly 20ee). And now thanks to this guide, I understand why biggrin.gif
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May 18 2008 01:52pm
It Looks like your correct and strength adds more damage after a certain amount of EE then EE itself would.

Basically since this is true wouldnt Intelligence on a charm with over a certain amount of EE work the same way? (in theory)
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May 18 2008 02:17pm
Quote (Safmy @ Sun, 18 May 2008, 21:39)
Well done, it was all very informative for me. I noticed this by experience but never tried to actually find the math/formulae for it.

Also by experience items with higher ee and higher level tend to give a higher overall damage than indicated by guide by ragnarok. Eg, 150ee 55sword is better than 170ee 45 sword (difference is supposedly 20ee). And now thanks to this guide, I understand why biggrin.gif


Thanks alot for your kind words.. Coming from a ls guru, I'm glad I can contribute smile.gif

Yes, 150ee lvl 55 sword is about equal to a 191-192 ee lvl 45 sword!

The best way to look at a melee char I think, is to work on your weakest point. High Tier, high str, high ee is good for very high base damage. if you have high (nn all dex build, when you put 70dex in stats = My opinion) dex on top of that you will crit very good!

Quote (Toomin @ Sun, 18 May 2008, 21:52)
It Looks like your correct and strength adds more damage after a certain amount of EE then EE itself would.

Basically since this is true wouldnt Intelligence on a charm with over a certain amount of EE work the same way? (in theory)


Yeah I'm correct I'd say ^^ And you understood what my point was. I'm not the best person to express my self in english, but I try!

As to your question, I have not tested EE/int, but I think I will. I suspect it works the same way, but maybe with different modifiers. I will look into it some time.


I have now found the exact formula for total damage on a weapon, and I've tested this to find the correct smallest variables (down to the third decimal -> I think it's round)

I plan to make a sheet from this formula, so everybody can look at it, first column 70str, 2nd column 120ee, ahhh my total damage is that (no need to calculate only look at sheet)..

would that be a nice addition? I can rewrite this guide, as I've now found the correct formula, and I can add INT/EE to it..

formula =

TD = BD * ( 1 + ee/100 ) * ( 0.950 + str/100 )
TD = total dam
BD = Base dam (look at ragnaroks guide for base damage)
note: always round damage down

This post was edited by Dragon_Reborn on May 18 2008 02:19pm
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May 18 2008 03:46pm
ive tested this before and found that at high levels, with high ee and high str, additional strength adds more damage than additional ee. just wanted to add this.
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May 18 2008 04:59pm
I've been testing it alot this week, it's not always 100% accurate is it?

You have to minus a certain number when it's a certain dmg to get it accurate..

sec here is an example.

A = Our answer
B = Correct answer

Code

55 staff, 57 EE
42 to 122
68 STR

122*1.68*1.57 =321.78

Correct answer =  286

A = 321
A - 35 = B


55 staff, 57 EE
42 to 122
68 STR

42*1.68*1.57  =110.7

Correct answer = 107

A = 110
A - 3 = B


When I get it accurate I'm writing a Java program do all of these calculations...donno
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May 18 2008 05:34pm
Quote (squiggle @ Mon, 19 May 2008, 00:59)
I've been testing it alot this week, it's not always 100% accurate is it?

You have to minus a certain number when it's a certain dmg to get it accurate..

sec here is an example.

When I get it accurate I'm writing a Java program do all of these calculations...donno


you picked the worst example to calculate on, because the base damage from that staff in his guide is wrong (typo)

The perm damage is 42-112 (not 122)

also, if you read my previous post you need this formula to find 100% accurate damage:

TD = BD * ( 1 + ee/100 ) * ( 0.95 + str/100 )
TD = total dam
BD = Base dam (look at ragnaroks guide for base damage)

Doing this I get 107-286

Test it out yourself. I would like to rewrite this guide, as I'm sure this is the correct formula (remember when doing the strength part it is 0.95 + x/100, not 1 + x/100, as with ee)

edit: Again, many people are not interested in the formula, just that they understand the importance of strength (not just the 1str = 0.90ee crap, I hate that ^^ )

This post was edited by Dragon_Reborn on May 18 2008 05:35pm
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May 18 2008 05:36pm
Ahk, I guess I'll write the java program with this formula, Lol @ the testing me and mfmage have been doing. Now is worthless tongue.gif
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