yeah that's how I see it as well kosmas:)
ulizeus..
Quote
Using formula 2 B = (Finaldmg/( BD * ( 1 + A ))) -1 = (761/(BD*3.34)) - 1 , if ur Base Dmg is 117, then
(761 / 390.78) - 1 = .93652694611 and I said that B = str*strfact, so
strfact = B/str = 927254402089
I now understand what you did there. So in other words if we use this formula to determine the "missing factor", we can get the number for different strength setups very easily. At least this does not change how important strength is, but you can't be sure that the missing factor is
only strength. I think there is something more than only the missing factor "x" located where it is. ( 1 + str*x )
Maybe that factor is located here: ( [ 1 + str/100 ] * x ) * ( 1 + ee/100 ) * BD = Finaldmg
That would in principle mean that: [ 1 + str/100 ] * x * ( 1 + ee/100 ) * BD = Finaldmg
That would in principle mean what I stated above that the diminshing factor is not assosciated with strength, but rather with the whole formula. That would mean that strength is even more important.
The formula could even look as complicated at this, whereas str is multiplied with y(say 1.04) and then we have x (say 0.9): [ 1 + str/100*y ] * x * ( 1 + ee/100 ) * BD = Finaldmg
This actually helps alot for me at least, and my thinking.
but actually this is correct:
(761 / 390.78) - 1 = .947387
(762 / 390.78) - 1 = .949946
101 strength * missing factor (with 234 ee lvl 50 club) = [ 0.947387, 0.949946 >
This will help me maybe work out the exact formula (If yours is missing some, maybe it isn't though, I still find it's something more there). But the main issue here is that people mistake 1str for 1ee, when it can be above 2ee per point of strength.
(on warlock with 280ee weapon can be 3ee per point)
Hope we at least have gotten that cleared out by now!
Thanks everybody for contributing to this
This post was edited by Dragon_Reborn on Mar 6 2008 09:53am