Quote (gel87 @ Oct 26 2021 01:34pm)
Okay, lets try Dragon talon:
Oki, so here are the old EIAS table:
Breakpoint for Initial Kick:
EIAS -- Frames
0 -- 12
9 -- 11
19 -- 10
31 -- 9
45 -- 8
63 -- 7
Breakpoint for follow up kicks:
EIAS -- Frames
0 -- 4
25 -- 3
EIAS = ROUNDDOWN((120*Ias)/(120+IAS);0)+Skillbonus-WSM
Ias needed = ROUNDUP((120*(EIAS - Skill_IAS + WSM))/(120-(EIAS - Skill_IAS + WSM):0)
Initial kick actually is last kick (info)
I assume initial kick follows regular frame calc:
Frames = 13 / (1+(EIAS/100)) - 1
(tested every d2lod break and this fits perfect)
And i assume follow up kicks, cut the animation early and also dont use -1.
Frames = SomethingLess / (1+(EIAS/100))
So this became worse to find out.
I came close with: ROUNDUP(3*256/(208*(1+(EIAS/100)));0)
But with that the breakpoint ended as 24 instead of 25 which table gave... I dno.. To few examples to verify. To little time to check stuff. Take follow up formula with a grain of salt. Usually i find capable number of 1 breakpoint fast, then when i check towards other breakpoints it dont fit anymore. But ill figure it out later.
I can try more later.
I try to continue:
Code
serial attacks
Some attacks will use a 'rollback' animation, it starts like a Standard Attack, repeats some (picture-) frames again and again to deliver a series of single attacks, and ends with Standard Attack's ending. All (picture-) frames are taken from Standard Attack. This is how Amazon's Fend and Strafe, Paladin's Zeal, Werewolf Druid's Fury and Assassin's Dragon Talon work.
AnimDuration = {(AnimLength * 256) / [AnimSpeed * (AnimRate + SIAS + EIAS - WSM) / 100]} *
Same formula, isn't it?
It isn't, it omits -1, which is indeed skipped.
Also Sequences will get a penalty of +30 to WSM *.
AIKKHT1 13 256
AIKKHT2 13 256
Simplify it, since our EIAS is Already including WSM and SIAS.
AnimDuration = {(13 * 256) / [256 * (100+EIAS+30) / 100]}
This dont work with me.
And trying to swap 13 with other numbers dont help.
He claim its the same as werewolf fury serial attack, but on werewolf fury you dont need to add those 30WSM....
So my guess is that the correct formula for follow up kicks are:
=ROUNDUP(3*256/(208*(1+(EIAS/100)));0)
Or to be 100% excact:
=ROUNDUP(3*256/ROUNDDOWN(208*(1+(EIAS/100));0);0)
In that case you need 85EIAS to reach 2 frames follow up kicks.
102 ias with no bos/fana
5 ias with 50 skill ias
You need 270 EIAS to reach 1 frame. And how much ias to reach this seems bugged, so dont think its possible.
So to sum it up(i think its correct) :85 EIAS = 7 frames initial and 2 frames follow up kicks.
86 EIAS = 6 frames initial and 2 frames follow up kicks.
117 EIAS = 5 frames initial and 2 frames follow up kicks.
50 Sias BOS LVL 15 and u need 54ias to reach 5/2/2/2/2
0 Sias and u need 105 ias to reach 6/2/2/2/2.
Formula:
Initial kick: =ROUNDUP(13/(1+(EIAS/100))-1;0)
Follow up kick: =ROUNDUP(3*256/ROUNDDOWN(208*(1+(EIAS/100));0);0)
EIAS =((120*IAS)/(120+IAS))+SIAS-WSM
IAS needed for EIAS =(120*(EIAS- SIAS + WSM))/(120-(EIAS - SIAS +WSM))
I noticed different breakpoints on follow up kicks on different old sides...
This post was edited by gel87 on Oct 26 2021 08:54am