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Jan 15 2022 08:25am
Hello guys, I'm new to ladder slasher and I'm looking for some advices, maybe even whole topics of how to start, what to keep, what to sell etc, I have started with Rogue first class and I'm lvl 32 for now :hail:, I'm enjoying the game but I know nothing about it, just going to catacombs killing monsters, healing myself and repeating whole circle again :rolleyes:
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Jan 15 2022 08:29am
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Jan 15 2022 09:24am
Quote (xDye @ Jan 15 2022 02:29pm)


not really very useful information tbh better off with one of the 2 guides:

Barb/fighter:
https://forums.d2jsp.org/topic.php?t=82660445&f=272
Mage:
https://forums.d2jsp.org/topic.php?t=84489168&f=74


or to the point with your rogue, you need significantly more vitality, literally all points from now on going to vitality.
Need a level 25/30 dagger/staff/axe with ideally closer to 60ee, think i have a 85ee lvl 25 staff for like 15 fg i can refund if you buy it

also you need level 25/30 armor with 25+dex or with some EE.
Magical amber scale armor
Level Req: 25
Physical Defense: 10 to 43
Magical Defense: 10 to 32

+44% Enhanced Effect

On Market For: 2.00 fg
Ends in: 3 hours

is on my market, can refund if you buy. Someone bought the staff, i have a spare though

spare staff:

Rare stonewood staff
Level Req: 25

+86% Enhanced Effect
+2% Wind Mastery


To get some idea of your damage change, try shoving both your current item and that staff into this calculator:
https://forums.d2jsp.org/topic.php?t=91874826&f=74

in fact because that may be a little confusing for you, here it is:



Magical alloy dagger
Level Req: 15
Damage: 76 to 133

+48% Enhanced Effect

so this is getting close to doubling your damage
lmk if you want it

This post was edited by Bigheaded on Jan 15 2022 09:34am
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Posts: 10,004
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Jan 15 2022 10:30am
Quote (Bigheaded @ Jan 15 2022 04:24pm)
not really very useful information tbh better off with one of the 2 guides:

Barb/fighter:
https://forums.d2jsp.org/topic.php?t=82660445&f=272
Mage:
https://forums.d2jsp.org/topic.php?t=84489168&f=74


or to the point with your rogue, you need significantly more vitality, literally all points from now on going to vitality.
Need a level 25/30 dagger/staff/axe with ideally closer to 60ee, think i have a 85ee lvl 25 staff for like 15 fg i can refund if you buy it

also you need level 25/30 armor with 25+dex or with some EE.
Magical amber scale armor
Level Req: 25
Physical Defense: 10 to 43
Magical Defense: 10 to 32

+44% Enhanced Effect

On Market For: 2.00 fg
Ends in: 3 hours

is on my market, can refund if you buy. Someone bought the staff, i have a spare though

spare staff:

Rare stonewood staff
Level Req: 25

+86% Enhanced Effect
+2% Wind Mastery


To get some idea of your damage change, try shoving both your current item and that staff into this calculator:
https://forums.d2jsp.org/topic.php?t=91874826&f=74

in fact because that may be a little confusing for you, here it is:
https://i.imgur.com/5IgL71g.png


Magical alloy dagger
Level Req: 15
Damage: 76 to 133

+48% Enhanced Effect

so this is getting close to doubling your damage
lmk if you want it


Got armor similar to one you have said for 2fg, is staff much better than dagger? Does some stuff like weapon attack speed or so exist here? :D

Thanks for your reply guys, I really appreciate it
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Gold: 15,132.59
Jan 15 2022 10:44am
Quote (Hamada @ Jan 15 2022 04:30pm)
Got armor similar to one you have said for 2fg, is staff much better than dagger? Does some stuff like weapon attack speed or so exist here? :D

Thanks for your reply guys, I really appreciate it


that was my armor, refunding you the 2 fg. Shows different defense value as it's based on how much vitality/intelligence you have.

the main point here is the level requirement and enhanced effect, play around with level requirements on that calculator and you'll notice stuff such as level 55 dagger or staff having a lot more damage than level 25/30 items.
The reason for that is the higher the level requirement/tier the higher the base damage is, can see those numbers here: https://ladderslasher.d2jsp.org/index.php?g=3

Anyway i'll put the staff up for 20 fg, if i see you using it, i'll send you 20 fg.
The screenshot i did will correctly show that staffs damage on your screen unless you change charm and for now you're better off with that health charm, eventually +life is very inefficient


The reason +life is inefficient is that each point of vitality gives life equal to your level + 1.
So at level 49 each vitality gives +50 health.

Lets suggest you do what you're currently doing and put dex for the next 15 levels, you'll have no bonus health on top of what your vitality would give you.
Now lets suggest you put vitality for the next 15 levels, 15*50 = 750 life on top of what you'd have got going dexterity. This then frees you up to buy a 30+ dexterity charm seeing you wont need as much vitality.

This is why in general +life items are mostly worthless and also why i recommended you add to vitality for the rest of the climb. A bonus is that this also increases your physical defense
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Jan 15 2022 10:49am
Quote (Bigheaded @ Jan 15 2022 05:44pm)
that was my armor, refunding you the 2 fg. Shows different defense value as it's based on how much vitality/intelligence you have.

the main point here is the level requirement and enhanced effect, play around with level requirements on that calculator and you'll notice stuff such as level 55 dagger or staff having a lot more damage than level 25/30 items.
The reason for that is the higher the level requirement/tier the higher the base damage is, can see those numbers here: https://ladderslasher.d2jsp.org/index.php?g=3

Anyway i'll put the staff up for 20 fg, if i see you using it, i'll send you 20 fg.
The screenshot i did will correctly show that staffs damage on your screen unless you change charm and for now you're better off with that health charm, eventually +life is very inefficient


The reason +life is inefficient is that each point of vitality gives life equal to your level + 1.
So at level 49 each vitality gives +50 health.

Lets suggest you do what you're currently doing and put dex for the next 15 levels, you'll have no bonus health on top of what your vitality would give you.
Now lets suggest you put vitality for the next 15 levels, 15*50 = 750 life on top of what you'd have got going dexterity. This then frees you up to buy a 30+ dexterity charm seeing you wont need as much vitality.

This is why in general +life items are mostly worthless and also why i recommended you add to vitality for the rest of the climb. A bonus is that this also increases your physical defense


I'll go full vita now and will try to find some dex charm, also you don't have to refund me my friend (I'm sending the money back to you), I still have some fg left so I'm good, I have picked up some 58ee lvl30 staff already tho, damage difference is huuuuuge, thanks a lot!

E/ it's better to explore catacombs or just whistle for monsters? :D

This post was edited by Hamada on Jan 15 2022 10:51am
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Jan 15 2022 11:46am
Quote (Hamada @ Jan 15 2022 04:49pm)
I'll go full vita now and will try to find some dex charm, also you don't have to refund me my friend (I'm sending the money back to you), I still have some fg left so I'm good, I have picked up some 58ee lvl30 staff already tho, damage difference is huuuuuge, thanks a lot!

E/ it's better to explore catacombs or just whistle for monsters? :D


whistling is generally slightly easier mobs, exploring is significantly better for drops specifically Evil Presences are one of the largest droppers of good items. The other main sources being from the well (throw "white" or "wellable" items in the circular pools of water. Whites/Wellables are items with no stats and the same item with stats comes out possibly with side drops)

the 58ee lvl 30 staff is a great pickup :)
Worth asking around in LS trading for level 35-55 staffs/daggers or even axes, can often get better deals on the forums. May also be able to pickup some decent armors, think you need to use your current charm until you hit at least 50 vitality, then at 50 vitality it's probably worth considering a 30+ dex charm. If you have any questions about prices, feel free to pm me.
Never trust when someone posts the damage/defense on it, the damage/defense is dependant on the stats of the user, hence if you want an accurate comparison, just input the numbers into my damage calc. For defense it's basically a case of only using leathers/scales and if it's a higher level with similar or higher EE, it's going to be an upgrade.

On the staff/dagger comparison there's not too much difference between them, axes will probably seem significantly worse though. I'm not recommending either swords/clubs. This is to do with str/dex ratio's which can be found here: https://ladderslasher.d2jsp.org/index.php?g=3
This is my updated sheet which is work in progress, but you can see the pretty substantial difference between Staffs and swords/clubs even though all of them are 100ee.


Missed out daggers as they'll be roughly the same as staffs in your situation. There's some innaccuracy which can't be avoided in that axes are known to have better crit chances than other weapons, but due to it being unclear of how much by, i've not released this sheet yet ^^

Good luck!
Feel free to keep asking questions here as someone will answer them :)

This post was edited by Bigheaded on Jan 15 2022 11:47am
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