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Poll > Counterpart Class Idea > Sourced By Some Other Peoples Inut
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Aug 27 2009 11:46am
interesting, but wont vote until i see some more motivations/critizism.
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Aug 27 2009 11:51am
Here is all of my current complaints in regards to the ladder slasher and classes as it is right now:

1.) The classes are too bunched together in terms of playability and mechanics. A samurai is basically a fighter. A paladin is basically a barbarian. A monk is basically a Ninja. Warlock is unique in it's own position as the 5th unlock.
2.) Item usage. Daggers and axes are prominent. Only 2 required sets. Swords, staffs, and axes are viable. Clubs, daggers, and axes are also viable. As painful as it may be, I think the array of items should be utilized. This does not only include weapons but armors as well. Back to the classes, Feeder, Sam, Pal, all plate. Everything after, all robes.
3.) Casting. Casting should be optional on every class with a twist. Melee is option and more viable for for all classes except Alchemist of course.
4.) Playability. The problem with modern ladder slasher is now, there is only 2 ways to successfully play ladder slasher, particularly in Arena. Hybrid or Caster. The ability to use heavy plates still does not yield a balanced result to the mechanics of this game (Example, using a 197 ee axe, 52 str 5 ls plate, 17 str 9 ls, 10 crit flux 4 armor pierce charm and 100 dexterity, I can only kill 5 monsters in a chain on average)
5.) Master quest/ options. Currently, even after 1 year and a couple months there are only a handful of people in position to reset this ladder. Often enough people will give up or seek alternative classes because of the significant failures on their primary player. I think this needs to be supplemented one way or another - Either through giving this game a lot more definition or altering the success of mqs. However, I don't care if the season resets ever if there are several options to keep things interesting.


On to your suggestion.
It's neat.
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Aug 27 2009 03:17pm
Quote (othinslayer @ Fri, Aug 28 2009, 05:43am)
one way to get around the being able to go the entire way with a single type of weapon, is with adding new classes add maybe even just three new weapons :Maybe a Wand, a Dirk, or a scimitar


Based on this comment... I think an Amendment is in order... thanks for something different..
And with that... I would like to introduce a NEW heavy weapon... Glaive

Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"...

This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
____________________

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)

Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)

Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)

Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)

Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin: (Counterpart of the Samurai)

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)

Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)

Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)

Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)

Weapons: Dirk, Wand
Armor: Robes, Padded Robes
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea

Weapons: All Heavy Weapons, Axe
Armor: Plate Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
_______________________________

At all other comments... they are all great input people...
@ Paparick: As for the 100fg remark... not needed... already the rich have monopoly over this game... why give them more.
@ Przy: thank you... I will hopefully be able to try and come up with some other ways to implement something to those concerns
@ Matknud & Warrych: with the trading suffering... it is hard to implement ways around it... but with the above idea... it could pick up
.. Note... made changes to items above... hopefully it balances out the sequence more.
@ Robiz: Np... your idea made me think on this idea... it was a great suggestion... just hard to implement... hopefully this may help it.
@ Jaywalker: Yes... you are correct with option 1... First MQ pass... choose either Samurai/Ronin... Second MQ Pass... Paladin/Knight
.. With the Robes etc... no Mid/Heavy armor type classes will ever use robes/padded/scales... so maybe the glyphers will buy up those items
@ Nightx: Lacks Synergy... in Catacombs already we have Synergy... in Arena there is no such thing as synergy... the Weaponist is just for those
.. that like to melee a bit more... yes the casters are the strongest Solo'ists around since all the nerf'ing... we need a bit of fun.

This post was edited by izParagonzi on Aug 27 2009 03:21pm
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Aug 28 2009 01:13am
:bouncy:
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Aug 28 2009 01:50am
what we need is a forced class, not optional, that can wear ONLY leather + scale ... NOT robes and NOT plates, leather + scale very low valued since u just need heavy or robe all the way thru
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Aug 28 2009 04:25am
Quote (Bifido @ Fri, Aug 28 2009, 07:50pm)
what we need is a forced class, not optional, that can wear ONLY leather + scale ... NOT robes and NOT plates, leather + scale very low valued since u just need heavy or robe all the way thru


What... Like this:

Scoundrel: (Counterpart of the Rogue)

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35
__________

Or are you talking about an Unlocked Character?

This post was edited by izParagonzi on Aug 28 2009 04:27am
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Aug 28 2009 04:40am
yes, talking about an unlockeable char, so we all have to take it .. so its like we HAVE to get a leather/scale armor to go thru, cant just pick 1 of the other classes for that "stage"
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Aug 28 2009 11:24am
Quote (Bifido @ Fri, Aug 28 2009, 01:50am)
what we need is a forced class, not optional, that can wear ONLY leather + scale ... NOT robes and NOT plates, leather + scale very low valued since u just need heavy or robe all the way thru


good point on the medium armors, only real class that uses em is rouges

unless they have sick stats of course
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Aug 28 2009 11:29am
Quote (othinslayer @ Fri, 28 Aug 2009, 19:24)
good point on the medium armors, only real class that uses em is rouges

unless they have sick stats of course


rogues and headhunters .. but not needed to use them, since they can both use robes also
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Aug 28 2009 01:28pm
Quote (Bifido @ Fri, Aug 28 2009, 10:40pm)
yes, talking about an unlockeable char, so we all have to take it .. so its like we HAVE to get a leather/scale armor to go thru, cant just pick 1 of the other classes for that "stage"


Okay... with that said... then there should be a Chain Only character (personally I would have done this to one of the original characters)

Sorceror: (Counterpart of the Warlock)
Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80
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