Quote (othinslayer @ Fri, Aug 28 2009, 05:43am)
one way to get around the being able to go the entire way with a single type of weapon, is with adding new classes add maybe even just three new weapons :Maybe a Wand, a Dirk, or a scimitar
Based on this comment... I think an Amendment is in order... thanks for something different..
And with that... I would like to introduce a NEW heavy weapon... Glaive
Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"...
This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
____________________
Counterpart Classes:Mercenary: (Counterpart of the
Fighter)
Weapons:
Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45
Brawler (Counterpart of the
Barbarian)
Weapons:
Scimitar, Club, Axe, Warhammer, Battleaxe,
GlaiveArmor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55
Scoundrel: (Counterpart of the
Rogue)
Weapons:
Scimitar, Club, Axe,
Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35
Sage: (Counterpart of the
Mage)
Weapons: Sword,
Dirk, Staff,
WandArmor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30
Advocate: (Counterpart of the
Guardian)
Weapons:
Scimitar, Longsword,
Wand, Battleaxe, Spear,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
Ronin: (Counterpart of the
Samurai)
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40
Knight: (Counterpart of the
Paladin)
Weapons:
Scimitar, Axe, Longsword, Warhammer, Battleaxe,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50
Priest: (Counterpart of the
Monk)
Weapons:
Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40
Shaolin Monk: (Counterpart of the
Ninja)
Weapons:
Scimitar, Dirk, Staff,
Wand, GlaiveArmor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45
Sorceror: (Counterpart of the
Warlock)
Weapons:
Dirk, WandArmor: Robes, Padded Robes
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40
Morlock: (Counterpart of the
Headhunter)...
Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Plate Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80
Weaponist (Counterpart of the
Alchemist)... Based on my previous post: New Class Suggestion
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
_______________________________
At all other comments... they are all great input people...
@ Paparick: As for the 100fg remark... not needed... already the rich have monopoly over this game... why give them more.
@ Przy: thank you... I will hopefully be able to try and come up with some other ways to implement something to those concerns
@ Matknud & Warrych: with the trading suffering... it is hard to implement ways around it... but with the above idea... it could pick up
.. Note... made changes to items above... hopefully it balances out the sequence more.
@ Robiz: Np... your idea made me think on this idea... it was a great suggestion... just hard to implement... hopefully this may help it.
@ Jaywalker: Yes... you are correct with option 1... First MQ pass... choose either Samurai/Ronin... Second MQ Pass... Paladin/Knight
.. With the Robes etc... no Mid/Heavy armor type classes will ever use robes/padded/scales... so maybe the glyphers will buy up those items
@ Nightx: Lacks Synergy... in Catacombs already we have Synergy... in Arena there is no such thing as synergy... the Weaponist is just for those
.. that like to melee a bit more... yes the casters are the strongest Solo'ists around since all the nerf'ing... we need a bit of fun.
This post was edited by izParagonzi on Aug 27 2009 03:21pm