d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Counterpart Class Idea > Sourced By Some Other Peoples Inut
1235Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 38,235
Joined: Apr 29 2006
Gold: 4,903.65
Aug 26 2009 09:43pm
Based on my earlier suggestion of adding in a New Class Suggestion (Weapon Specialist)... one or two people made me
think more on another idea... which at that time I was also thinking the same thing. BUT... it has been bought to my attention
that I need to figure out, how this change can be implemented in Ladders Slasher (if Paul thinks it is a good add)... so... we have 3 options

Option 1. All Counterpart Classes can be chosen as soon as you log on. (Unlock Counterclass remain Unlocked until you pass MQ)

Option 2. When you log on, you have to choose a Path: Classic (current classes) or Version 1.16 (Counterpart Classes listed below)
... ... .. Now once you have chosen which path, you will only unlock those that are in that selection

Option 3. Have the opportunity to either... Unlock Hidden Character... or ... Unlock Counterpart Character when you successfully pass MQ or ... unlock Hidden Counterpart Character
____________________

When Voting... PLEASE post a Comment
____________________

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Sword, Axe, Staff, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Dagger, Club, Axe, Warhammer, Battleaxe, Polearm
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Sword, Club, Axe, Dagger, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Staff
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Sword, Axe, Club, Staff, Polearm
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin(Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Sword, Dagger, Axe, Longsword, Battleaxe, Spear
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dagger, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts
specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised
and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.

Weapons: Sword, Dagger, Staff, Spear, Polearm
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill...
only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think
twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...

Weapons: Dagger
Armor: Robes, Padded Robes
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...

Weapons: All Heavy Weapons, Axe
Armor: Plate Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40

This post was edited by izParagonzi on Aug 26 2009 09:58pm
Member
Posts: 5,969
Joined: Sep 14 2004
Gold: 4,870.88
Aug 26 2009 09:51pm
u sbhould set up a rogue forum
JspD2.com
set a game up called slasher ladder!

interesting idea
u have placed alot of thought into it
but dont think it will be implemented
Member
Posts: 26,620
Joined: Jul 3 2006
Gold: 7,798.12
Aug 26 2009 09:58pm
very well thought out, but I'm not so sure if this should be implemented...not only would there be SC and HC, but also two new other cores (LS community isn't that big to support 4 different ones, IMO.

however I do like the idea of a "hidden class". Perhaps in later updates he would introduce a new character class (maybe based off member brainstorming/suggestions) that is hidden. Somewhere along the way we'll pass onto it and it would a surprise for the community. Haha, just seems like a neat idea...it would probably attract some new people LS...and probably get the current players the inscentive to keep slashin' ;)
Member
Posts: 26,553
Joined: Mar 16 2007
Gold: 4,678.00
Aug 26 2009 09:58pm
None. What's the point of having a caster char that can't heal... That defeats 1/2 the purpose and makes them just as useless as alchys in catas....
Member
Posts: 50,150
Joined: Sep 20 2007
Gold: 81,680.73
Aug 26 2009 09:59pm
Lots of time/effort put into this, I think its a totally unique and revolutionary idea. Would love to see something of this implemented, even though it will get flak from 75% of the community I am sure.

Great job Rex!
Member
Posts: 20,758
Joined: Jul 21 2005
Gold: 6,376.70
Aug 26 2009 10:08pm
Option 2 looks interesting. Pick your poison and run with it.

Some of these classes seem interesting. Don't like the idea of a mage that can't heal, but whatever.

For the record, I'd go with the classic classes, but the variety would make for an interesting run-through. :)
Member
Posts: 21,684
Joined: Mar 20 2008
Gold: 30,001.66
Aug 26 2009 10:12pm
I think the third option would be a great add to the game... i mean it has developed majorly in recent months so why not keep it evolving.
I also think that the second option wouldn't be a bad add... that way kids who wanna keep it classic can, and kids who wanna enjoy the evolution of ladder slasher can as well.

Very interesting descriptions and classes too mate, good job imo :thumbsup:
Member
Posts: 30,712
Joined: Sep 19 2007
Gold: 340.00
Aug 26 2009 10:15pm
Quote (jlhromeo @ Wed, 26 Aug 2009, 21:59)
Lots of time/effort put into this, I think its a totally unique and revolutionary idea. Would love to see something of this implemented, even though it will get flak from 75% of the community I am sure.

Great job Rex!


these classes are basically the current ones but with a melee endgame, and some classes can use more weapon types
Member
Posts: 12,926
Joined: Aug 10 2008
Gold: 88.01
Aug 26 2009 10:21pm
Even though I doubt this will be implemented, the descriptions are great.

A lot of time was put into thinking about this.
Member
Posts: 2,315
Joined: Jun 10 2008
Gold: 1,123.80
Aug 26 2009 10:28pm
I think the idea may produce some fruit.
I think the Sage should be a "True Healer" though no charms but the heals and only a sword, completely different than the current mage which can already solo pretty well.
We'll see what happens.
Go Back To Ladder Slasher Topic List
1235Next
Add Reply New Topic New Poll