Quote (Bigheaded @ Jun 3 2022 05:51pm)
sometimes the wall of text makes it more confusing so i generally try and simplify it to get your overall meaning.
My apologies, thus the reason at times while reading some posts, I will alter the post grammatically (example: adding in comma's and speech marks etc) like one of my last replies to your post, so that I can try to read it how YOU may have meant it to be read... this helps with ensuring that we are on the same track.
Quote (Bigheaded @ Jun 3 2022 05:51pm)
In terms of the DPS difference, this is only at very precise numbers, can get much higher and lower than a 0.5 difference in dps, you just happened to pick strength/dex numbers which gave that and it's more to do with when you're rounding down swords/longswords very high max damage that it gets a different result, anyway that's a different topic try and keep this topic to crit where possible.
After your explanation previously, I noticed one thing with the Base damage of different weapons... Tier I Sword = 1-10 range (avg = 5.5) ... now a Tier I staff = 3-8 range (avg = 5.5) and so forth... each type changes damage from 1-10 / 2-9 / 3-8 / 4-7 and 5-6 ... where the Avg is 5.5 for all of them. And with that basic information, noticed the difference between Sword / Staff when they have the same ratio (reversed) made me question things. But you did explain the # of instances and rounding down, I have not noticed with any other weapon type though... but again, I don't know how your DMG Calculator functions perfectly. This is a good thing.
Quote (Bigheaded @ Jun 3 2022 05:51pm)
i'm not 100% sure of exactly what you're trying to say, even after reading it 3 times.
If you think instances may be related to critical strike then i think you may be correct. But possibly not in the way you'd expect.
100% agree, hence my comment above this one with Averages and weapons types including Stats &/or Ratios.
Quote (Bigheaded @ Jun 3 2022 05:51pm)
My "guess" is that the times where you add a stat but do not get an instance is when you get a boost to your critical hit chance (perhaps i'll name these CRITICAL INSTANCES ? ). The data i've got has a correlation between critical instances and amount of crits, but as of yet i can't define a specific number, i.e i'd like to say 1x instance is a 0.08% or 0.1% chance, but it doesn't currently tie up to what i currently have. So i've presumed at this stage i don't have enough data.
Can relate with this, and also bear in mind what I stated previously about the weapon type and damage ... 1-10 / 2-9 / 3-8 etc. This could factor in.
Quote (Bigheaded @ Jun 3 2022 05:51pm)
For the issue with probability is that you really do need absurd amounts of data, even doing a dice roll 1000 times gives a variation between 14% and 19%, so for me to really knuckle down what the actual crit chances are i clearly need more than 1000 results. However with 5000 dice rolls the average seemed to get to 16% and 17.3% which when i'm looking for 16.7% for a dice roll is close enough imo. Seeing i will never be able to prove the crit chance and the only way of us actually knowing is Paul telling us how it is calculated.
No dispute there. You could do a billion actions and still end up with a variation of Critical Hit % Chance... aptly named "Chance"
Quote (Bigheaded @ Jun 3 2022 05:51pm)
As i said the best chance of me confirming this theory would be with high strength daggers or high dex clubs (or spears/warhammers), as the higher the chance of crits without +crit on items, the better the information is for me to hunt down the reasoning behind it. My main concern is if something life prof or level also being a factor as this makes the calculation much much more complicated.
Well to be more precise, you will have to also test the opposite because the closer you are to the ratio, increases your CHANCE of a Critical Hit based on the information in the portals for each weapon, and when the update included "Ratios" to weapons to deal a Critical Hit, instead of previously where the coding made Dexterity the DOMINANT factor of melee attacks dealing a Critical Hit (Double Damage).
__________
Quote (Bigheaded @ Jun 3 2022 05:51pm)
Probably as good as an example as i'll get to explain what i wrote above.
6 dexterity on a polearm would be either 4 or 5 damage instances. This means it would be either 1 or 2 critical instances so if my complete guess at 0.1% was correct, then i'd have expected the extra 6 dex to equate to either 0.1% or 0.2% more crits, but with only 500 hits worth of data i'm not surprised at all there's a discrepancy
As i was trying to say, in 1000 dice rolls a 6 turned up 19% of the time whilst the 4 only came up 14%, so given 1000 rolls at 16.7% can be this inaccurate, i'd suggest the data is fine but just simply not enough of it. I suspect if you did 4500 more attempts with both amounts of strength/dex it would average out to the higher dex one getting more crits or at least within 0.1% of the lower value as even at 5000 results there was still a 0.6% error or so.
The red part I do not understand, HOWEVER... your Damage Calculator gives these results for AVERAGE Dmg and DPS.
55/72 using a Tier X Polearm (excluding EE / Rank / PS etc)
... 195.00 Avg Dmg
... 195.00 Avg Dmg + PS
... 108.33 DPS
... 108.33 DPS + QD
55/78 using a Tier X Polearm (excluding EE / Rank / PS etc)
... 200.50 Avg Dmg
... 200.50 Avg Dmg + PS
... 111.39 DPS
... 111.39 DPS + QD
111.39 - 108.33 = 3.06 more DPS
vs what I stipulated about ChC of 0.6% which is negligible since it is rounded down right?
I just have a different way to take in information compared to others... this is not a fault, or me trying to be a know it all, I am trying to gain a different perspective based on yours or anothers point of view.
This post was edited by izParagonzi on Jun 3 2022 02:40am