Ladder Slasher Damage Calculator V1This calculates how much damage an item will do, which is helpful for comparing items.
Follow the instructions on the Sheet.
https://docs.google.com/spreadsheets/d/1t3TCM1tq7Uu9LAIrDrye1jVkKaKUydToMa9A1k22QqA/edit#gid=0Notes:The calculation is correct for giving you the value for character links such as:
https://forums.d2jsp.org/user.php?c=3&i=193561&p=58179As these numbers do not include proficiency.
If you want the damage calculation for Item History such as
https://ladderslasher.d2jsp.org/itemHistory.php?i=3414670&c=0Change the Strength/Dexterity/Intelligence values to 0.
If you want your damage in game, add your current proficiency to the EE of the item.
Coming soon:3 separate Damage calculations in the sheet, one for profile link, one for Item History, one for in game. As stated currently it's aimed for profile links.
Inclusion of the EE Cap. For those unaware, EE+prof above (20*tier + 20) will not actually give additional damage. So as an example if you have a Tier 4 Sword with 100ee and 10 prof, this would cap at 100, so a 90ee sword would deal the exact same damage for that amount of prof. Having an unspawn item such as a tier 1 with 200ee would only count as 40ee.
Add proficiency. Should have already done this but the workaround of adding your proficiency to the EE value is simple enough.
Coming much later:Damage per second calculations, ideally including critical strike/mind numb/quickdraw/power shot
Not enough data exists for the critical strike calculation and no testing at all has been done on mind numb as far as i'm aware.
Calculations:Firstly i'd like to thank ahs_darkhunter and meridius for the charm calculation which is as follows:
(1 + (int - 5) / 100) * ( 1 + (ee + prof + mastery) / 100) * base damage from
https://ladderslasher.d2jsp.org/index.php?g=11 = show damage in game(rounded DOWN to nearest whole number, so 400.9 damage would become 400)
The Weapon calculation is as follows:
(0.95 + (instances + instances/4(rounded_down)/100)) * (1+(ee+prof)/100) * base damage from
https://ladderslasher.d2jsp.org/index.php?g=11 = show damage in game
So to understand what i mean by a damage instance, you need to note that each Weapon has a Strength/Dexterity ratio attached to it, these ratios are shown here:
https://ladderslasher.d2jsp.org/index.php?g=11The way that these work is that specific values of strength or dexterity will add damage based on the ratio. So 9 out of the 10 increases in strength from 40 to 50 will add damage for clubs, these being 40,42,43,44,45,46,47,48,49,50. 41 and all numbers ending with a 1 will not add damage for that specific 1 strength.
Basically increasing your stats to a green number will cause increased damage, for the formula a "damage instance" is the total number of times damage has been increased from strength/dex. Also note every 4 times you increase your damage from adding stats, you get bonus damage.
So as an example, the amount of instances of a club on an alchemist with no gear and starting strength(10)/dex(40) is as follows for clubs:
Strength instances: (2,3,4,5,6,7,8,9.10) = 9 total
Dexterity instances: (10,20,30,40) = 4 total
9 + 4 = 13 total "Damage instances"
Thanks all for reading, please let me know if you find any errors with the calculator or if someone manages to break it.
Any suggestions of how to improve readability or any other suggestions please post!
This post was edited by Bigheaded on Jan 13 2022 08:58am