Quote (izParagonzi @ Jul 28 2022 07:32am)
Thank you for your reply.
Okay, do you have a BASELINE for testing?
As an example I create a guardian and use Longswords because I am using a Baseline of 30 strength and 10 Dexterity for the 75 / 25 ratio and the only stat I increase is Vitality?
EDIT: thus I ignore Bit's n Pieces because it gives +X Dex, or Ambush that also increases Dex etc.
The numbers were in the spreadsheet otherwise the v2 sheet wouldn't be able to give you a crit chance. Talking of which link to sheet:
https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit#gid=0Just started gathering sword data and i've immediately decided that swords/staffs/longswords/polearms are not using the same formula as the daggers/clubs.
I have 0 new axe data but i would presume axe/battleaxe are on their own formula as well.
It may be that each weapon has its own crit chance formula and i shouldn't be grouping them at all.
What appears to work for daggers/clubs:
(11 * (critical instances) / 100) -3
I've defined a critical instance as putting a point in strength or dexterity which does not add damage.
Given i shouldnt be caring about critical instances any more though i am likely to move back to doing strength/dexterity formulas for 2 reasons:
1. Easier to understand for the majority of players.
2. Main reason i was using critical instances was to simplify changing from different weapon ratios, now i've thrown this out the window as swords are critting way more the calcs guesses i need different formulas for different weapons.
When starting this project for critical hit chance, i expected having 100 strength and 100 dexterity to have the same critical strike chance on all 5 standard weapons.
This simply is not the case,
With some data which has been collected:
120 strength and 110 dexterity on clubs gave roughly a 7% chance to crit over 1800 actions
109 strength and 99 dex on daggers gave roughly a 9% chance to crit over 1200 actions
101 strength and 109 dexterity on swords gave roughly a 22% chance to crit over 800 actionsI think this is already clear enough that i need to rethink the formulas.
There is some positive news for me though, which is if all weapons have their own formula, then that might be what is throwing off the calc rather than an unknown variable such as level, vitality or intelligence.
If you're wondering about where the 11 and -3 have come from, basically my expectation is the formula is under a simple formula and these netted the closest result after trying values between 8 and 12 for the multiplier and +1 to -11 to the standard.
These numbers will be modified so that rather than attempting to get 1 formula for both, i will get the best result for each with current information.
However in general when using those formulas you shouldn't be any further than 2% chance off over 500 actions.
TLDR, simplified version of the only 2 critical formulas which are reasonably accurate:
Daggers: ((11 * ((Strength/10*9) + (Dexterity/10))/100) -3
Clubs: ((11 * ((Strength/10) + (Dexterity/10*9))/100) -3any crit on items gives roughly a 1% chance to crit (seems slightly lower than this, i use 0.9% in the formula at the moment)
So to throw some numbers in there:
Lets suggest using clubs with 180 strength and 30 dex.
((11 * ((180/10) + (30/10*9))/100) - 3
((11 * (18 + 27))/100) - 3
4.95 - 3 = 1.95% expected chance to crit
do you agree that i need a minimum of 3 formulas? (daggers + clubs, swords + staffs, axes)
Specifically on the ~100 of each stat data with swords/clubs/daggers i very much doubt 1 single formula will cover this amount of variation.
Will probably do 5 in total, 1 for each normal weapon and see how close Rex's heavy weapon data is to the normal variants, if it tallies up then use just 5 formulas, if not then use 10 formulas, 1 for every type of weapon in the game.
Given i'm now going down this route, i will need axe and staff data more than anything else at the moment. ~1000 actions at 5 different values of strength/dex. Doesn't really matter which weapon you choose (although if you went rogue, you might be able to get both in 1 climb?)
As far as i'm aware there is no data on warhammers data and there's very minimal spear data as well.
If you'd like your own copy of this google sheet for you to insert data in, i can sort that out:
https://docs.google.com/spreadsheets/d/1DDVq5aE4510_jHwJCZ_IcNyz7GfxU-53McfWQiLsm5M/edit#gid=1717899652Or you can put the data in whatever format you're currently doing, i personally find the google sheet great for tracking.
This would then be able to prove/disprove whether normal weapons have the same crit rate as heavy weapons as i have pretty significant amounts of dagger/club data.
Ideally need ~1000 actions at the same amount of strength/dex to get data accurate enough for me to really use.
If anyone else would like to gather data, it would be appreciated, as the more data i get, the faster i can get working formulas and be able to improve them for greater accuracy.
This post was edited by Bigheaded on Aug 6 2022 06:25am