Quote (Bigheaded @ Jan 31 2022 12:30am)
can you just leave this topic? you're not even remotely helpful. Already explained that if i do a calc for the charm crit, it doesnt mean it will work for weapon crit as we're unsure how the ratios will fully affect things.
Doing it the other way is much more likely to result in a formula which is consistent.
It's possible that the two formulas are completely different anyway, especially seeing how likely charms are to crit.
Lastly i'd rather do the weapon crit as i'm much more interested in how that works.
IF you're willing to do something productive, such as putting any critical strike information into a googlesheet where i can actually evaluate it similar to this: https://docs.google.com/spreadsheets/d/1DDVq5aE4510_jHwJCZ_IcNyz7GfxU-53McfWQiLsm5M/edit?usp=sharing
Otherwise avoid replying here, nothing wrong with your suggestion but it doesnt help in any way whatsoever.
You already have MORE than enough raw data from this link (starting on page 3 where I added my tests) : https://forums.d2jsp.org/topic.php?t=80541143&f=74&o=20
There isn't much difference, % out of 100 attacks, Strength & Dexterity included and the weapon type *(edited time to type) AND, mostly based on the ratios of the stat, all you need to do is to TEST out the same base stat(s) with the same type of weapon BUT add in Critical Strike items while keeping the same stat value... the level means jack shit t this stage, but (BUT) I believe I have also added those numbers into my tests. You just need to go through them, re-test a few with your gear and add in the Critical Strike mods.
Also, this is what I posted earlier in this thread on page 2 :
Quote (izParagonzi @ Jan 20 2022 01:28pm)
Guessing this paragraph is in relation to Critical Strike. Early in the Crit Strike thread, there was mention to Critical Strike having a similar effect as X number of Stats (Dex for example using Sword / Staff / Long Sword & Polearms), there will be a difference with Daggers / Clubs / Spear & Warhammers since during the tests there was speculation that Critical Hit checks were less noticeable, as for Axe / Battleaxe, it may change again, maybe based on how high one of the stats are. Let me know if you have a "Testing Criteria" (method) to test further.NOTE
: it seems from your "Spreadsheet", the test results have already been done, you just haven't recorded it yourself.EDIT2
: You will see that I also stated if I had Critical Strike mods on my items.
EDIT3: There is only ONE(1) thing that will change a Critical Hit chance versus monsters, IF(if) they have : + % Critical Flux Gives a % chance to stop an enemy's attack from critical hitting you.This post was edited by izParagonzi on Jan 30 2022 02:54pm