Quote (Bigheaded @ Jan 20 2022 12:43pm)
Spoken with Brad, there's not really been any real attempt to figure out how it's calculated.
But yes, basically it's a case of putting everyones tests into a spreadsheet and attempting to figure out similarities, my guess is the damage ratio's are again significant as well as the amount of stats.
Guessing this paragraph is in relation to Critical Strike. Early in the Crit Strike thread, there was mention to Critical Strike having a similar effect as X number of Stats (Dex for example using Sword / Staff / Long Sword & Polearms), there will be a difference with Daggers / Clubs / Spear & Warhammers since during the tests there was speculation that Critical Hit checks were less noticeable, as for Axe / Battleaxe, it may change again, maybe based on how high one of the stats are. Let me know if you have a "Testing Criteria" (method) to test further.
Quote (Bigheaded @ Jan 20 2022 12:43pm)
The main issue with my quickdraw calculation is it presumes you use the quickdraw every time it triggers, so 100% quickdraw would be attacking 4 times as fast and therefore 4 times as much damage. In reality this isn't going to be the case as you can't change mob at the precise timings needed, thinking about it i'm not 100% sure if you can chain it from one mob from another, from memory i think you can but could be wrong.
However all damage per second calculations are based off of perfect actions and this is never going to happen except for bots and in that case you'd be banned ^^ But i can't really input a number of how inefficient each person is. So makes sense to just state the theoretical maximum numbers
You can chain it from one mob to another, I have seen this done using Heavy Weapons only, and when QD was only 50% increased speed. You would most likely get more information using Heavy weapons with QD, and you can test with "Auto Action" enabled & disabled. Not sure how effective "spam" clicking will get you though.
Quote (Bigheaded @ Jan 20 2022 12:43pm)
I have no reason to include anything about interfering with exiting catacomb, this is a damage calc not a guide on how to use QD.
Correct on damage calculator and it may seem trivial or not needed, but, for those players that solo (either core) and USE your calculator, should be informed (maybe just a note). And yes I am aware that there aren't many great items that also have high QD%.
Note... just a thought for you to either think on it more, or disregard it completely.