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Jun 23 2020 02:14am
Quote (Eisenbieger @ Jun 23 2020 01:59am)
Never thought about this weapon choice, but its a great idea. You get arround ~ 250 AR more than from Angelic Combo (1 Ring + Amu) and still have a solid chance to get amplify dam on the kicks. Thats genius stuff man

I would love to do some tests with you at the weekend. Do you also have Fleshripper and Lacerator?

I want to see the dam output of these two combined with Angelic combo and your current gear choice with claw when you kick my BvA (~28 k def).


i dont have angelics, need 1 of my fcr rings to carry gear, so guess i could, but kick aint main form of dmg vs 28k def max block chars, thats not what its buildt to duel, at those duels i try sneak in 1-2 kivkseries and a wirl or 2, rest is mindblast dmg xD
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Jun 23 2020 03:39am
Quote (gel87 @ Jun 23 2020 10:14am)
i dont have angelics, need 1 of my fcr rings to carry gear, so guess i could, but kick aint main form of dmg vs 28k def max block chars, thats not what its buildt to duel, at those duels i try sneak in 1-2 kivkseries and a wirl or 2, rest is mindblast dmg xD


sadly its just better to ww from start and vs everything, kick vs wsg = good luck.
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Jun 23 2020 04:43am
Quote (gel87 @ Jun 23 2020 10:14am)
i dont have angelics, need 1 of my fcr rings to carry gear, so guess i could, but kick aint main form of dmg vs 28k def max block chars, thats not what its buildt to duel, at those duels i try sneak in 1-2 kivkseries and a wirl or 2, rest is mindblast dmg xD



Just for testing. No real duel. I just wanna see how much time u need to put a highend Barb down. U can smack him with different setups
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Jun 23 2020 03:20pm
Quote (Eisenbieger @ Jun 23 2020 12:43pm)
Just for testing. No real duel. I just wanna see how much time u need to put a highend Barb down. U can smack him with different setups


sure, i pm you next time im on :) dont have angelics though. and im lvl 89. so we are looking at around 17-20k ar and level which votes bad in hit chance formula ^^
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Jun 23 2020 03:24pm
Quote (Wisteria @ Jun 23 2020 11:39am)
sadly its just better to ww from start and vs everything, kick vs wsg = good luck.


depends, on ghostsin i had more success with kicking first, espesially vs barbs. but also vs nec/dudu/assa.

and on trapper i sacrificed 1 skill to get this kick. so its a full trap who kicks hard. so when u have those direct dr mb immune druids jumping you and wsg away and loosing like 100 life in the process it feels darn nice to just kick him down^^
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Jun 25 2020 08:16am
Very well written guide. This is awesome - I will definitely test this.

Question!
How important would you rate the 5% amp compared to 3ls add on a trapsin, which is alot easier to find with fool's and adds decent amount of damage to your ls.
I suppose 5% is a really small trigger percentage, and once it triggers, you also have to rush in for another kick/ww to feast on the poor newb with amp effect.

The venom damage seems insanely low. I'm glad I have that information. Wouldn't want to stash-buff venom with that damage output.
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Jun 25 2020 09:26am
Quote (serwork @ Jun 25 2020 04:16pm)
Very well written guide. This is awesome - I will definitely test this.

Question!
How important would you rate the 5% amp compared to 3ls add on a trapsin, which is alot easier to find with fool's and adds decent amount of damage to your ls.
I suppose 5% is a really small trigger percentage, and once it triggers, you also have to rush in for another kick/ww to feast on the poor newb with amp effect.

The venom damage seems insanely low. I'm glad I have that information. Wouldn't want to stash-buff venom with that damage output.


i would rate it as this vs an 36% dr enemy:
711 * 0, 17 * 0,64 vs 711 * 0,17 * 1,64
77 vs 198

and

remaining life/10*0,64 vs remaining life/10*1,64
if 7k life:
448 vs 1148

versus level 40 ls instead of lvl 43.
(44 * 43 - 666) * (1+(12*60/100)) = 10053
vs
44 * 40 - 666) * (1+(12*60/100)) = 8970
if 80lr and 20% wisp
10053 * 0,17 * 0,2 * 0.6 / 2 = 102,5
vs
8970 * 0,17 * 0,2 * 0,6 / 2 = 91

all is average except crushing blow.

This post was edited by gel87 on Jun 25 2020 09:37am
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Jun 25 2020 11:16am
Quote (gel87 @ 25 Jun 2020 17:26)
i would rate it as this vs an 36% dr enemy:
711 * 0, 17 * 0,64 vs 711 * 0,17 * 1,64
77 vs 198

and

remaining life/10*0,64 vs remaining life/10*1,64
if 7k life:
448 vs 1148

versus level 40 ls instead of lvl 43.
(44 * 43 - 666) * (1+(12*60/100)) = 10053
vs
44 * 40 - 666) * (1+(12*60/100)) = 8970
if 80lr and 20% wisp
10053 * 0,17 * 0,2 * 0.6 / 2 = 102,5
vs
8970 * 0,17 * 0,2 * 0,6 / 2 = 91

all is average except crushing blow.


Just to understand the math here. The 0,64 is chance to hit right? 1,64 is chance to hit with with the extra damage from AMP included?

What I'm thinking of here is that the percentage of times you get amp is insanely low. And how many times do you actually get the benefit from the AMP?

Average you will only cast AMP every 20 hit:

Taking the CB dmg with your 7k barb example is (1148-448)*0,05 = 35 dmg in average (+6 dmg from kick dmg) = 41 damage extra in average per hit.
But this is not the real truth. You have 8 seconds to get those hits in - or you will have to rely on chance to hit with AMP once again. So realisticly the extra damage pr hit is remarkably lower.

Comparing it to traps, you will undoubtly hit more with traps during a duel than with kick. At least if you're trap based build I suppose. Making those 11,5 extra damage a great extra source of damage.

Compared to other characters with around 4-5k life, the LS dmg should benefit even more than the AMP.

If my math is completely off - I'm sorry. I might have missed something.


/edit.
Another good tip, is that you would actually need your main claw to have at least 35 ias with WSM bug to counter 10% slow from Arach or Bug Belt to maintain trap laying speed. But since you need 2x Ber in your claw you would need a 40Ias base claw.

This post was edited by serwork on Jun 25 2020 11:43am
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Jun 25 2020 05:02pm
Quote (serwork @ Jun 25 2020 07:16pm)
Just to understand the math here. The 0,64 is chance to hit right? 1,64 is chance to hit with with the extra damage from AMP included?

What I'm thinking of here is that the percentage of times you get amp is insanely low. And how many times do you actually get the benefit from the AMP?

Average you will only cast AMP every 20 hit:

Taking the CB dmg with your 7k barb example is (1148-448)*0,05 = 35 dmg in average (+6 dmg from kick dmg) = 41 damage extra in average per hit.
But this is not the real truth. You have 8 seconds to get those hits in - or you will have to rely on chance to hit with AMP once again. So realisticly the extra damage pr hit is remarkably lower.

Comparing it to traps, you will undoubtly hit more with traps during a duel than with kick. At least if you're trap based build I suppose. Making those 11,5 extra damage a great extra source of damage.

Compared to other characters with around 4-5k life, the LS dmg should benefit even more than the AMP.

If my math is completely off - I'm sorry. I might have missed something.


/edit.
Another good tip, is that you would actually need your main claw to have at least 35 ias with WSM bug to counter 10% slow from Arach or Bug Belt to maintain trap laying speed. But since you need 2x Ber in your claw you would need a 40Ias base claw.


i got enough wsm for slow ;D i wsm bug it and have valk as well :p

the 1,64 and 0,64 is the different between amp and none amp.
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Jun 26 2020 12:31am
Quote (gel87 @ 26 Jun 2020 01:02)
i got enough wsm for slow ;D i wsm bug it and have valk as well :p

the 1,64 and 0,64 is the different between amp and none amp.


I see. I'm a ladder wigger - so no bugbelt or 08 valk unfortunately!
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