Quote (gel87 @ 25 Jun 2020 17:26)
i would rate it as this vs an 36% dr enemy:
711 * 0, 17 * 0,64 vs 711 * 0,17 * 1,64
77 vs 198
and
remaining life/10*0,64 vs remaining life/10*1,64
if 7k life:
448 vs 1148
versus level 40 ls instead of lvl 43.
(44 * 43 - 666) * (1+(12*60/100)) = 10053
vs
44 * 40 - 666) * (1+(12*60/100)) = 8970
if 80lr and 20% wisp
10053 * 0,17 * 0,2 * 0.6 / 2 = 102,5
vs
8970 * 0,17 * 0,2 * 0,6 / 2 = 91
all is average except crushing blow.
Just to understand the math here. The 0,64 is chance to hit right? 1,64 is chance to hit with with the extra damage from AMP included?
What I'm thinking of here is that the percentage of times you get amp is insanely low. And how many times do you actually get the benefit from the AMP?
Average you will only cast AMP every 20 hit:
Taking the CB dmg with your 7k barb example is (1148-448)*0,05 = 35 dmg in average (+6 dmg from kick dmg) = 41 damage extra in average per hit.
But this is not the real truth. You have 8 seconds to get those hits in - or you will have to rely on chance to hit with AMP once again. So realisticly the extra damage pr hit is remarkably lower.
Comparing it to traps, you will undoubtly hit more with traps during a duel than with kick. At least if you're trap based build I suppose. Making those 11,5 extra damage a great extra source of damage.
Compared to other characters with around 4-5k life, the LS dmg should benefit even more than the AMP.
If my math is completely off - I'm sorry. I might have missed something.
/edit.
Another good tip, is that you would actually need your main claw to have at least 35 ias with WSM bug to counter 10% slow from Arach or Bug Belt to maintain trap laying speed. But since you need 2x Ber in your claw you would need a 40Ias base claw.
This post was edited by serwork on Jun 25 2020 11:43am