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Jun 11 2020 11:27am
Hi,

A guide to understand the real effect of dragon talon, tips, tricks, gears and calculations etc:

There is no real effective pvp guide for kickers in stickies.
There is one very informative which focus solely on venom and ow dmg. But with the correct gear kick can have devasting dmg and those builds we gonna focus on now.

Kick does not require much skilling in pvp as tiger strike is not used, it got no syntenergies either and is a 1 to 5 point wonder!
Which makes it very relevants to hybrid builds. It can even be 3hybrided.
A pure trapsin with the correct claw and upped gores can deal almost as high kick dmg as an pure kicksin, however a pure kicksin or kick + ghost build will be tougher since they focus on shadow skillers etc.

I will in this guide borrow information from other guides and site just to make relevant stuff availeble.


The way of making dragon talon effective in pvp is based on theese things in combination:
% chance to cast amplify dmg OR decrificity
% Crushing blow
Increased attack speed and base wsm speed
FCR/Mobility
FHR
Venom
Ow
Max kick series of 3 kicks.
High dmg boots(myrmidon greaves)

Therefor i would like to start with gear:

A c/c setup is prefered. As its most viable vs all. Ofc you can have a shield setup as well.

Main hand claw/wep:
Main claw should look somewhat like this: Fast base(-30wsm) like runic / gt. They might be rare so a feral etc with -20wsm can be used as well.

Theese can ofc go up to 40% ias.
They have up to 2 assa skill levels and 3 x lvl 3 staffmods (wep block / mindblast / lightning sentri as most prefered)
The only thing you should put into them are 2 x BER rune. for the 40% Crushing blow. (NOT UM, NOT LO)
There also exist a few insane eth repl ones with high ed that is perfect for an hybrid into kick-ghost or Kick-Ls-Ghost. In that case u will loose the 2 assa skills but can have staffmods.

Other semi viable wepons:
Beast / Lacerator / Lawbringer

Offhand claw and shield:
Offhand claws u can keep several theese are my favourites:
1. Bartuc troaths:
2assa skills (epic)
1 martial skills (awsome)
20dex (adds 100 base ar, some dmg as well to kick)
20str (adds very good dmg)
30fhr (a simple way of reaching 48 or 86fhr breaks)
20% bonus to attack rating (this is a offhand stat which boosts ur kick dmg even though offhand claw)
Prefered soc: 7fhr/9dex/9str/10@ or simular.

2. Jade talon:
2 martial skills (decent)
2 shadows skills (epic)
30fhr (epic)
50@ (epic)
Prefered soc: 7fhr/10@/40cr/9str(str since both bartucs and chaos adds that)
This claw is very usefull compared to bartuc's due to its massive @ resists increase and its a slow base(0 wsm) which can be wsm bugged together with main claw. Just remember to put jade on glove side if wsm bugging them.

3. Chaos suaywaya:
Not as fancy stats as the other two, but having wirl is epic in it self. It also add some nice ow which are awsome to drain the last life after crushing blow effects wares off.
Wsm bug it, which is why i recommend suawaya(also decent wirl dmg)
For kick + wirl try getting at least wepon block and mindblast as staff mods. For hybrids with trap 3ls is awsome as well.

4. Offhand trap claw:
Mainly used if ur boosting a trapsin with this awsome kick.
2assa, 3ls, 3mindblast, 3clawblock, 2soc is best in slot.
Socets: either 2 psn facets, or 2 x 7fhr/adds (@/cr/lr/mana/repl/dex/str/life)
By chosing a slow claw u can wsm bug, by choosing a gt you need more gear ias.

5. Shields:
Shield is only relevant if u want an MB eq or if u cannot find a ctc amp/fools/2soc claw...
The viable choices are:
Stormshield soc: (BER for burst of speed setup) or 7fhr/30ed/9dex/add or 7fhr/10@/adds etc, eld is a cheap choice as well as shael(fbr)
SOP/spirit (fcr/fhr/skills/res/absorb)
Jmod (dmg edition, ED/adds jools) for lvl 50fade users.
Whistan(a cheap way to reach max block easy)
For builds who struggle with resists on max block setups stuff like sancturay/moser's etc are viable.
I would not recommend pheonix on this build as it slows u down and ur direct physical dmg is not that great alone.

Gloves:
Only viable choice here is trang oul's (20 fcr, 25% psn dmg(which is 50% real), 30 cold res)
However if u join specific duel leagues such as melee u can chose a 20ias/10cb/adds one.

Belt:
Arach, only viable choice for general pvp.
For other specific duels stuff like bug belt, craft belts, tg etc can be used. But arach is what i recommend.

Helms:
1. Valk 08 'cham' - 30fhr/30ias/30fcr/30frw <- Nothing beats that helm, a cheaper or perm option is griffon 'cham'.
2. Guilaume 'cham' - Sometimes u want wisp vs other assas, and when you do ur stuck at 65fcr already, so you might as well boost CB with 35% and 15str for dmg reasons and even 15% deadly strike if wirl as well while maintaining 30fhr.

Boots:
The only boots u should ever use on a kickrelated build is upped gore riders!

Armor:
Best in slot is usually Enigma of Duress hybrid RW, cheaper version and for low fade lvl builds are Enigma. Should be str bugged. I use scarab husk.

Amulet:
U might keep 2 or 3 or focus on 1:
2assa, 15+fcr(18+ if griffon), dex, @, 10-20mana, 5-10 mana repl
2assa, 15+fcr(18+ if griffon), dex, life, 10-20mana, 5-10 mana repl
2assa, 15+fcr(18+ if griffon), @, life, 10-20mana, 5-10 mana repl
(you might need an angelic if no fool's wep)

Rings:
Ring 1:
10fcr, ar, str, dex or life, @, mana

Ring 2:
10fcr, ar, dex, life or str, @, mana
Raven
Wisp
(you might need an angelic if no fool's wep)

Ofc you should have precast eq availeble:
3shadow/30str/2facet helm
3shadow/30str ammu
2 sojs
bramble(if str allows it)
6venom/3-6fade/2facet preclaws
demon limb
ETH shadows(less str requirements

And ofc cta + spirit

Inventory:
- As high as possible annie
- an prepatch torch(25% chance to fire storm) with as high as possible stats/resists. The 25% chance to firestorm is an godly stun on this ias and chance to hit combi and mindblast.
- Skillers depends on build, they should ideally have high life:
9 x trap sks for trapsins and spiderlook alike builds.
9 x shadow sks for pure kickers and ghost-kick hybrids. (never martial art skillers)
a mix can work on 3-hybrids as well.
- Scs needs to fill ur requirements either its ar/resists/fhr break/dmg/mana
20life/5@ to get needed resists
3max/xxar/xxlife for sins with chaos
36ar/20life for pure kicksins without chaos


Why is this combi so good for kick?
Because u combine:
Amplify dmg and crushing blow (55%+)
U use 102 or in a few cases 65fcr
U use 48 or 86fhr breaks (in a few cases with griffon u may go 30fhr)
U have a decent frw and is str bugged
Venom is a small part of ur dmg, even full buffed, i show why longer down the post.
U have enought OW by gores alone(10%) to have a decent chance of triggering it, and if chaos + gores (35%) wirl while they wsg away from kick.


Some general info:
* Crushing blow is affected by amplify dmg, so is Open Wounds, kick psy dmg and mindblast.
* Lvl 1 amplify dmg last for 8 seconds(fade/cleansing way less), open wounds also last for 8 second in pvp hell duels.
* AR from wepon/Elemental dmg/Magical dmg/Venom damage is hiden in char screen but works. So your fool's mod combined with the 400+%attack rating bonus from dragon talon is a huge hidden bonus^^
* Wsm bug is explained here:
https://forums.d2jsp.org/topic.php?t=56743882

Kick damage formula:
MinDamage= (str + dex - 20) / 4 * (100 + skill_bonus) / 100 + BootMinDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura_bonus) / 100
MaxDamage=(str + dex - 20) / 3 * (100 + skill_bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura+bonus) / 100

Myrmidon Greaves(156 str requirement on upped gores):
Min dmg - 83
Max dmg - 149
Str bonus - 120

So lets check our build:
If we are a ghost + kick and we prefer not going more than kick series of 3 kicks.(due to mobility and stupid situation kickseries of 3 is best in pvp)
This means we go for lvl 17 kick total which is (117% ED and 420% ar bonus) Meanwhile for a trapper or 3hybrid you would typical go for a total level of 12+.

Our strenght should be around:
95(eni requirements) + 74 = 169
Our dex we in this example say 140

MinDamage= (169 + 140 - 20) / 4 * (100 + 117) / 100 + 83 * (100 + (169 * 120 / 100) + 117 + 0 + 0) / 100 = 505
MaxDamage=(169 + 140 - 20) / 3 * (100 + 117) / 100 + 169 * (100 + (169 * 120 / 100) + 117 + 0 + 0) / 100 = 918

That gives average kick dmg of:
(918 - 505) / 2 + 505 = 711

Venom dmg is if lvl 20 base(lvl 57 total with 105% bonus when casted and 25% bonus while wearing) and full precast:
1670 - 1690 over 8 seconds in hell. Average: 1680.
1680 * 2,05 * 1,25 = 4305

So seems crap right?
But we have not considered Crushing blow and ias and amplify dmg and resists yet.

So lets do the easy part first Venom real dps vs an 75poison res enemy in pvp:
Venom last for 0,8 in hell, lets say its constantly applied meanwhile kicking as u kick faster than venom wears out.
4305/0,8 = 5381 dmg pr sec.
5381 * 0,17(pvp penatly) * 0,25(resists penatly) = 228 life taken pr second(fully precasted)

The physical part depends on enemy DR% before amped.
Amped is basicly -100% enemy DR%.
So if enemy had 50% dr, he is -50% after amp.
If he had 36% dr, he is -64% after amp.

So formula for output dmg on the physical part of kick is:
dmg * 0,17 * (1-(DR%/100)) <--- Amped in this case:
Vs an 50% dr enemy which is amplified: 711 * 0,17 * (1-(-50/100)) = 181 pr hit
Vs an 36% dr enemy which is amplified: 711 * 0,17 * (1-(-64/100)) = 198 pr hit

Now, the formula for crushing blow is:
Remaining life / 10 * (1-(%DR/100))
Lets say barb with 50% dr and 7k life: 7000 / 10 * (1-(-50/100)) = 1050 on first hit! WOW^^
Lets say barb with 36% dr and 7k life: 7000 / 10 * (1-(-64/100)) = 1148 on first hit! WOW^^
But take care that we on this build only have 55% chance to crush^^

Okay, so lets see how we hit this barb in 1 second:
Crushing blow hits first, then dmg from venom and kick.
But first we need to know attack pr second:
30ias runic claw wsm bugged with chaos suawaya is: -45wsm. With this setup above we have 6,57 attacks pr second. So we need to put venom inbetween:

Venom output dmg / KicksPrSecond ------ 228 / 6,57 = 34,7 dmg each kick sort of say^^

Somewhat calculations(we have kickseries of 3 kicks, and last kick is a little delayed, and this show if all is hits and if CB is applied each time etc and amp insta triggers... But u get the point, ur sin should with this eq have an attack rating between 20k and 30k(not displayed). Add cloak of shadows to that and the hit chance is really really good^^.
7000 - 1148 = 5852 - (CB applied)
5852 - 198 = 5654 - (kick psy dmg applied)
5654 - 34,7 = 5619,3 - (venom pr time after first kick)
*end of first kick
5619,3 - (5619,3 / 10 * (1-(-64/100))) = 4697,7 - (CB applied)
4697,7 - 198 = 4499,73 - (kick psy dmg applied)
4499,73 - 34,7 = 4465,03 - (venom pr time after 2nd kick)
*end of second kick
4465,03 - (4465,03 / 10 * (1-(-64/100))) = 3732,8 - (CB applied)
3732,8 - 198 = 3534,8 - (kick psy dmg applied)
3534,8 - 34,7 = 3500,7
*end of 3rd kick and end of that kick serie, if u tele out to re-mindblast or put traps again u would have to add remaining venom duration dmg and ow if has triggered, ow formula comes below.
3500,7 * (3500,7 / 10 *(1-(-64/100))) = 2926 - (CB applied)
2926 - 198 = 2728 - (psy part of kick applied)
2728 - 34,7 = 2693,3 - (venom pr duration etc applied)
*end of 4th kick
2693,3 - (2693,3/10*1,64) = 2251,6
2251,6 - 198 = 2053,6
2053,6 - 34,7 = 2018,9
*end of 5th kick
2018,9 - (2018,9 / 10 * 1,64) = 1687,84 - (CB applied)
1687,84 - 198 = 1489,84 (kick psy )
1489,84 - 34,7 = 1455,14
*end of 6th kick (less than 1 second, so a few remaining venom dmg.. but since its devided at 2 x 3 kickseries we stop at 6 kicks instead of 6,57)


As you can see, in 1 second kicking aka 2 fast kickseries which can be landed while he try to wsg or is stunned or is in middle of wirl or is teleporting often without any dmg dealth back we drained a 7000 lifed barb with 36% dr into 1455 life...
And venom part of it was (228 life...)
Now since we are 55% cb i can tell you what my ingame experience with 2 kickseries vs such barbs really leaves: 75% of his HP taken away in a jiffy! Same for every char, team dudu with lvl 4x oaks has little effect vs it.

This is why venom mean very little dps wise, and its also why kick is so nicely hybridable with forexample trap or ghost. After amp an ghost will wirl him fucking hard even without an eth claw..
My kick + trapsin had full stats, maxed mind blast and 10,5k ls dmg combined with this kick dmg...

So when this barb is left with between 1 and 2k HP the rest can be wirled, mindblasted, open wounded, light sentried, or teamate steal killed away^^

After 6 kicks and only 10% ow from gores u have a rather decent chance of leaving Open wounds as well meanwhile, and u can also wirl with 10%/35% open wounds at 12,5 attacks pr sec after to leave it more consistent.
U can also add another nerfed attack via bladeshield pr sec, but this is mainly for stun reasons after MB swirl.

Open wound formula:
OW = (45*clvl-1319)*0,25*DR%
So lets say you are lvl 95.
(45*95-1319)*0,25*1,64 --- 1,64 = amped DR factor.(1-(-64/100))
= 1211

Some say OW is not affected by DR%, but when i play low lifed ES soso with 45% dr ow should deal massive dmg if dr was not part of the formula, but it dont. So I leave it to you to decide if DR affects ow or not.
If not the formula is:
OW = (45*clvl-1319)*0,25
OW = (45*95-1319)*0,25
OW = 739

So either way you see that ow does its part after u have triggered it via kickserie or wirl and will take care of much of the remaining life after Crushing blows effect is nerfed due to low remaining enemy HP.


THIS IS WHY I FEEL THE CURRENT GUIDES ON KICK DOES NOT RECOMMEND CORRECT EQ VIA STUFF LIKE:
Shadow boots or rare boots myrmidon greaves
WIZ UM
CLAWS UMUM
DEATH WEB
etc. As focusing a kick on OW/VENOM purely is low dmg output.
And venom is close to useless(it helps when enemies are super low, to finnish them off faster)
And OW can only be triggered max 1 time each 8 second even if u had 2000% OW...



And last but not least i will add kick basics link, here u can read more about it and calculate correct ias etc as ias calc does not depend on how many kickseries u have.
https://www.diabloii.net/forums/threads/kicking-basics.127905/

This post was edited by gel87 on Jun 11 2020 11:37am
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Jun 11 2020 01:42pm
Good job Gel
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Jun 11 2020 02:10pm
Quote (DHA @ Jun 11 2020 09:42pm)
Good job Gel


thanks mate :)
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Jun 11 2020 03:28pm
nice guide. most good kicker guides do recommend wiz spike tho.
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Jun 11 2020 03:51pm
I can give some examples of real builds.
Last time i did so people said:
"such claws dont exists etc etc"
"gl with ur 100k fg claws etc"

So this time i can use my claws showed above as example, and also show what max stats look like. I give 3 different builds.
We already knows that amped crushing blow is 90% of dmg anyway. So the extra life taken via pure kicksin, contra nearly pure trap is minimal, however a pure kicksin have more eq flexibility/ar boosts/and a few kick dmg boost/and ghost+kick/kick has higher fade/clawblock etc(not always due to skills in trapsin claws^^)

We make lvl 99 char to make them fit^^

So lets start with trap + kick:

setup trap(hybrids/pure kick etc only change second claw or main claw) :
*Offhand trapclaw: Ideally suawaya 2assa/3ls/3wb/3mb/2 soc (2 x 7fhr/10@/30cr/15mana or smt like that)
*EoD AP (24 base str, 40inventory, 39 rings = 103 /// 24+74 = 98 and we can str bug /// 103 + 74 = 177 and we can wear upped gores with good margin, we flash fcr rings for str bug activation)
*Valk 08 'cham' unperm to make it realistic
*ring 10fcr/115ar/19str/14dex/10@/54 mana
*ring 10fcr/119ar/20str/13dex/9@/78 mana
*arach
*upped gore riders
*trang oul's
*ammu 2assa/15fcr/20dex/20@ (we choose dex/@ ammu as those are fairly cheap compared to dex/life - str/life - life/mana - str/@ - str/mana - dex/mana which could be used as well)
*cta(preclaws in tvt, or even cube preclaws/demonlimb/mara/soj/soj and keep the shield in stash, or if trusted zero care duels drop the spirit meanwhile bo/pre)
*spirit

9 trap sks (8 if cube)
a mix of 36/20 and 20/5@ depending on enemy.
25/20/20 torch
20/20/5 annie

At level 99 we are asigned 98 skills + 12 from quests = 110.
We have (not counting main claw yet as i show those + perf ones):
+12 assa skill levels(after bo)
+8 trap skills (cube precast, mainly for fade level)
+3ls
+3wb

Our cube cast: 2 x 6venom/6fade/2facet claws + mara + 2 sojs + demon limb = + 16fade/venom

Skilling:
1 DT
0 fade
0 venom
1 bos
1 cm
11 wb
1 sw
1 sm
1 psy hammer
1 cloak of shadows
20 mindblast
1 fb
1 wof
10 shock web
20 charget web
20 ls
20 death sentri
(skilling is optional ofc, u can hardskill fade/venom if u like, and u can add bladeshield if u like or boost kicks ar via more skills to that)

Now 2 examples of main claws:

- Claws showed above(30ias/fool's/5ctc amp/62%ed/BERBER runic) :
* 1-8890 LS dmg
* fade level 26 (end DR% = 26 with this build, u can add 8 more via regular eni (34%) and add 1x5fhr sc in combi with the 2 x 7fhr/add in offhand claw for 48fhr break.)
* venom level 26(+45% when cast and additional 25% when wearing TO)
* level 35 mindblast(216-226 dmg)
* 60% clawblock
* 3 kicks, 89%ed, 320% bonus ar

- Runic or GT (2assa/3ls/3cb/3mb/40ias/5ctc amp/fool's/2soc BERBER) :
* 1-10430 LS dmg
* fade level 26 (end DR% = 26 with this build, u can add 8 more via regular eni (34%) and add 1x5fhr sc in combi with the 2 x 7fhr/add in offhand claw for 48fhr break.)
* venom level 26(+45% when cast and additional 25% when wearing TO)
* level 40 mindblast(256-266)
* 61% clawblock (u can change 3 skills for fade if want or smt if going for 60%)
* 3 kicks, 103%ed, 370% bonus ar

Lets make it a 3hybrid. We only change the claws in the example and we add 1 to dragon talon and take away 1 clawblock, but u can skillwize play around with more CB/CM/FADE/KICK/Bladeshield/Venom if u like.... Or even add dex for ar/ed/def:
He would also maby change 36/20 for 3/20/20

We gonna change offhand trapclaw for:
Chaos Suawaya: 320ed/3ls/3wb/3mb

- Claws showed above(30ias/fool's/5ctc amp/62%ed/BERBER runic) :
* 1-7966 LS dmg
* fade level 26 (end DR% = 26 with this build, u can add 8 more via regular eni (34%) and add 1x5fhr sc in combi with the 2 x 7fhr/add in offhand claw for 48fhr break.)
* venom level 26(+45% when cast and additional 25% when wearing TO)
* level 33 mindblast(200-210 dmg)
* 59% clawblock
* 3 kicks, 82%ed, 295% bonus ar

Eth repl Runic talon 300ed/40ias/fool's/5ctc amp/3ls/3wb/3mb :
* 1-8890 LS dmg
* fade level 26 (end DR% = 26 with this build, u can add 8 more via regular eni (34%) and add 1x5fhr sc in combi with the 2 x 7fhr/add in offhand claw for 48fhr break.)
* venom level 26(+45% when cast and additional 25% when wearing TO)
* level 36 mindblast(224-234 dmg)
* 60% clawblock
* 3 kicks, 82%ed, 295% bonus ar
* decent to usefull wirl dmg.

A pure ghost would ideally use same eq as the 3hybrid, but change trap sks for shadow sks and add 8-9 to that skilltree.
Skilling would be like this:
19 venom
20 cm
18 fade (he is lvl 50 with cubecast)
15 wb (12 if 3wb in main claw)
20 mb
1 to remaining shadow dicipline(sw, psy hammer, CoS, sm, bos)
7 dt (maxed AR/ED% whil still having just 3 kicks)
1 wof
1 woi
1 fb
1 blade shield (+10 more duration than 1 base)
1 fury
1 sentinel

- Claws showed above(30ias/fool's/5ctc amp/62%ed/BERBER runic) :
* zero trap dmg, just wof/woi/ls for stun after MB swirl
* fade level 50
* venom level 52 venom(+45% when cast and additional 25% when wearing TO)
* level 41 mindblast(264-274 dmg)
* 62% clawblock
* 3 kicks, 117%ed, 420% bonus ar
* good wirl dmg to decent wirl dmg
* lvl 38 cm(183ED/400AR%)

Eth repl Runic talon 300ed/40ias/fool's/5ctc amp/3ls/3wb/3mb :
* zero trap dmg, just wof/woi/ls for stun after MB swirl
* fade level 50
* venom level 52 venom(+45% when cast and additional 25% when wearing TO)
* level 44 mindblast(288-298 dmg)
* 62% clawblock
* 3 kicks, 117%ed, 420% bonus ar
* Epic wirl dmg
* lvl 38 cm(183ED/400AR%)

I can try to calculate the wirl dmg tomorrow xD

Im not saying this is better than a regular good trap build, its just that i have always been an good offensive ghost/kick etc, and never mastered the defwhore style of the assassin properly. With this kick dmg you often decide to go offensive, even on the trap version, which sometimes hurt's ur assa^^

This post was edited by gel87 on Jun 11 2020 03:54pm
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Jun 12 2020 12:56am
Awesome guide mate!

Are you sure about this?:
Quote
20% bonus to attack rating (this is a offhand stat which boosts ur kick dmg even though offhand claw)
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Jun 12 2020 01:03am
^lastsupper maybe this can interest you / add some

E me read later ;)

This post was edited by patalo on Jun 12 2020 01:04am
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Jun 12 2020 02:44am
Oki, so i make an attempt to calculate wirl dmg as well:
To do this we need to know @ skills due to wirl, and gear resists due to ammount of 322 etc.

Resists:
30@ anya
20@ ammu
19@ rings
40@ torch/annie
67@ fade
So far = 176@

This means we can use Regular Eni AP and 9 x 322s for regular duels where stack aint needed.

+wirl:
1 chaos
1 annie
1 bc
1 arach
2 eni
= level 7 wirl (-2%ED, 30% ar)

Level 23 enchant with 5/5 facet:
218% ar
112-142 fire dmg. (142-112)/2+112 = 127 average. 127*0,17*0,25 = 5 life taken from a 75fr enemy.


Clawmasteries level is different between kick+hybrid and kick+ghost.
kick+hybrid: level 11 CM (75%ed, 130% ar, 17% critic)
kick+ghost: level 39 CM (187%ed, 410%ar, 23% critic)

Deadly strike in both cases are 15%, and if 65fcr when wearing wisp+guilly its 30% but we are not gonna calculate that, crushing blow then is also 90% :D
Kick+Hybrid: 3kicks, 92%ed, 295%ar
Kick+Ghost: 3kicks, 117%ed, 420% bonus ar

Attack rating:
I have issues calculating attack rating. Dno how to catch them all but i can try.
Base ar:
Fool's Wep: 115 + 119 + (9 x 20) + (16,5*99) + (140*5) = 2747
Chaos: 115 + 119 + (9 x 20) + (140*5) = 1114

Total attackrating on Dragon talon:
Kick+Hybrid: 2747 * (1+((295+218)/100)) = 16842 (if using 36/20 it would be 17724)
Kick+Ghost: 2747 * (1+((420+218)/100)) = 20276 (if using 36/20 it would be 21339)
Kick+Trap: 2891 * (1+((320+218)/100)) = 18447 (is using 36/20)
Kick(pure with bartucs): 3036 * (1+((420+218+30)/100)) = 23320 (is using 36/20)

There are availebility to even have an extra 250 ar on claws if super lucky.

Total attackrating on Wirl:
Kick+Hybrid fool's: 2747 * (1+((30+218+130)/100)) = 13130 (if using 36/20 it would be 13821)
Kick+Hybrid Chaos: 1114 * (1+((30+218+130)/100)) = 5324 (if using 36/20 it would be 6013)

Kick+Ghost fool's: 2747 * (1+((30+218+410)/100)) = 20822 (if using 36/20 it would be 21917)
Kick+Ghost chaos: 1114 * (1+((30+218+410)/100)) = 8444 (if using 36/20 it would be 9535)

Time for wirl calculation:
Venom/Elemental/Magical dmg.
Attacks pr sec is 12,5
Enchant is: 5 dmg each hit.
DPS of Venom is:
* Hybrid: Level 26 * 45% * 25% = 595-615 = Average: 605 * 1,45 * 1,25 = 1096 / 0,8 = 1713. 1713 * 0,17 * 0,25 = 72,8 life taken pr second + after last hit (1096*0,17*0,25=46,58). So since it will last after last hit we do: 72,8 + 46 = 119 life pr wirl, wirl usually last 1 second.
* Ghost: Level 52 * 45% * 25% = 1495-1515 = Average: 1505 * 1,45 * 1,25 = 2727 / 0,8 = 3409. 1713 * 0,17 * 0,25 = 144,9 life taken pr second + after last hit (2727*0,17*0,25=115,9). So since it will last after last hit we do: 144,9 + 115,9 = 260 life pr wirl, wirl usually last 1 second.
Magic dmg from chaos:
216-471. Average = (471-216)/2+216 = 343,5 * 0,17 = 58 life pr hit.

Physical:
My claw at level 99 got this average dmg:
* (34 average * 1,62) + (49/2) = 79,5
Chaos suawaya 355% ed got this average dmg:
* 45,5 average * 4,55 = 207
Eth fool's runic 300ed 5ctc amp 40ias etc claw got this average dmg: (u get higher by using ferals, but check ias breaks)
* (34 * 1,5 * 4) + (49/2) = 228,5

End damages physical Hybrid average:
- Str/Dex bonuses are 0,75/0,75) which means: (Str + Dex) * 0,75 /// (169+140)*0,75 = 231
- chance to do double damage is: (chance% = %CS + ((1-%CS)/100)*%DS) //// 17 + ((1-17)/100)*15 = 19,4% chance to double dmg
* My claw: 79,5 * (1+((130-8+231)/100) = 360 /////// 360*0,17*(1-(36/100))*1,19 = 46 life taken none amped ///// 360*0,17*(1-(-64/100)) = 119 life taken amped
* Chaos: 207 * (1+((130-8+231)/100) = 937 /////// 937*0,17*(1-(36/100))*1,9 = 121 life taken none amped ///// 937*0,17*(1-(-64/100))*1,9 = 311 life taken amped
* Eth fool's: 207 * (1+((130-8+231)/100) = 1035 /////// 1035*0,17*(1-(36/100))*1,9 = 134 life taken none amped ///// 1035*0,17*(1-(-64/100))*1,9 = 343 life taken amped

DPS in life taken. (not counting crushing blow which is a large factor! Biggest of them) :
None amped:
My claw + Chaos: (5+46)*6,5 + (5+121+58)*6,5 + 119 = 1646 DPS (clean, no crushing blow or OW)
Eth fools + Chaos: (5+134)*6,5 + (5+121+58)*6,5 + 119 = 2218 DPS (clean, no crushing blow or OW)

Amped:
My claw + Chaos: (5+119)*6,5 + (5+311+58)*6,5 + 119 = 3356 DPS (clean, no crushing blow or OW)
Eth fools + Chaos: (5+343)*6,5 + (5+311+58)*6,5 + 119 = 4812 DPS (clean, no crushing blow or OW)


End damages physical Ghost average:
- Str/Dex bonuses are 0,75/0,75) which means: (Str + Dex) * 0,75 /// (169+140)*0,75 = 231
- chance to do double damage is: (chance% = %CS + ((1-%CS)/100)*%DS) //// 17 + ((1-17)/100)*15 = 19,4% chance to double dmg
* My claw: 79,5 * (1+((410-8+231)/100) = 582 /////// 582*0,17*(1-(36/100))*1,19 = 75 life taken none amped ///// 582*0,17*(1-(-64/100)) = 193 life taken amped
* Chaos: 207 * (1+((410-8+231)/100) = 1517 /////// 1517*0,17*(1-(36/100))*1,9 = 196 life taken none amped ///// 1517*0,17*(1-(-64/100))*1,9 = 503 life taken amped
* Eth fool's: 207 * (1+((410-8+231)/100) = 1671 /////// 1671 *0,17*(1-(36/100))*1,9 = 216 life taken none amped ///// 1671*0,17*(1-(-64/100))*1,9 = 554 life taken amped

DPS in life taken. (not counting crushing blow which is a large factor! Biggest of them) :
None amped:
My claw + Chaos: (5+75)*6,5 + (5+196+58)*6,5 + 260 = 2463 DPS (clean, no crushing blow or OW)
Eth fools + Chaos: (5+216)*6,5 + (5+196+58)*6,5 + 260 = 3380 DPS (clean, no crushing blow or OW)

Amped:
My claw + Chaos: (5+193)*6,5 + (5+503+58)*6,5 + 260 = 5226 DPS (clean, no crushing blow or OW)
Eth fools + Chaos: (5+554)*6,5 + (5+503+58)*6,5 + 260 = 7572 DPS (clean, no crushing blow or OW)

Ofc theese are massive numebrs, espesially if you add:
- CB (remaining life / 10 * (1-(DR%/100))
- OW (45*(clvl-1319)*0,25)*DR%
But we have not considered hit chance which roll's first, then block:
-Hit chance % = 100*AR/(AttRating+DefRating)*2*AttackerLVL/(AttackerLVL+DefenderLVL)
-Chance to hit vs block when ar roll's is succes = 100-enemy block%

This post was edited by gel87 on Jun 12 2020 02:49am
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Jun 12 2020 03:57am
Rather use bolded formula for hit chance instead of the 1 in post before:

But we have not considered hit chance which roll's first, then block:
-Chance to Hit = 2 * atlvl / (atlvl + dflvl) * AR / (AR + Defense) ; multiply by 100 to get CtH in %
-Chance to hit vs block when ar roll's is succes = 100-enemy block%
Combined: CtC% * (100 - Block%) / 100

So if u forexample take the ghost vs an lvl 95 barb with 12000 defense. And then after vs a paladin with 15000 defense and 75% block.

Vs 12k def barb ur hit chances as the ghost build would be:
- Wirl:
* Fool's side: 2*99 / (99+95) * 20822 / (20822+12000) = 0,65 (65%)
* Chaos side: 2*99 / (99+95) * 8444 / (8444+12000) = 0,42 (42%)
- Kick:
* Always fool's side: 2*99 / (99+95) * 20276 / (20276+12000) = 0,64 (64%)


Vs 15k def pala with 75% block ur hit chances as the ghost build would be:
- Wirl:
* Fool's side: 2*99 / (99+95) * 20822 / (20822+15000) = 0,59 (59%) --- CtC% * (100-Block%)/100 = 14,75% chance to hit.
* Chaos side: 2*99 / (99+95) * 8444 / (8444+15000) = 0,36 (36%) --- 9%
- Kick:
* Always fool's side: 2*99 / (99+95) * 20276 / (20276+15000) = 0,58 (58%) --- 14,5%

I also forgot to add the 9 x 3max dmg from scs in dmg calc.
So i do them seperate lol^^
*Hybrid dmg increase factor: 1+((130-8+231)/100) = 4,53
*Ghost dmg increase factor: 1+((410-8+231)/100) = 7,33
Their average dmg is: 3 / 2 = 1,5

End dmg from scs:
*Hybrid: 1,5 * 4,53 * 9 = 61 //// 61 * 0,17 * (1-(36/100)) = 6,63 life none amped //// 61 * 0,17 * 1,64 = 17 life taken amped.
*Ghost: 1,5 * 7,33 * 9 = 99 //// 99 * 0,17 * (1-(36/100) = 10,76 life none amped //// 99 * 0,17 * 1,64 = 27,6 life taken amped.

I also slightly misscalculated attack rating:
Base are is not just dex * 5, its:
Base AR = (Dexterity * 5) - 35 + ClassBonus


Where classbonuses are:
Class ClassBonus

Amazon +5
Assassin +15
Barbarian +20
Necromancer -10
Paladin +20
Sorceress -15
Druid +5

Which means base ar on our asssa is:
(140*5) - 35 + 15 = 680
instead of:
140 * 5 = 700

So my ar calculations was off by 20 base are. Stat 144 dex instead of 140 and ur there^^

Additional info:
When people run(not walk) the hit chance is set to 100% and block is set to 1/3 of their current block(max 25%).
So when u wirl or kick an enemy that wsg out of mb/trap stun ur gonna hit good.

This post was edited by gel87 on Jun 12 2020 04:10am
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Jun 12 2020 07:32am
^testic
hows dis looking in ur eyes?
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