Hi,
A guide to understand the real effect of dragon talon, tips, tricks, gears and calculations etc:There is no real effective pvp guide for kickers in stickies.
There is one very informative which focus solely on venom and ow dmg. But with the correct gear kick can have devasting dmg and those builds we gonna focus on now.
Kick does not require much skilling in pvp as tiger strike is not used, it got no syntenergies either and is a 1 to 5 point wonder!
Which makes it very relevants to hybrid builds. It can even be 3hybrided.
A pure trapsin with the correct claw and upped gores can deal
almost as high kick dmg as an pure kicksin, however a pure kicksin or kick + ghost build will be tougher since they focus on shadow skillers etc.
I will in this guide borrow information from other guides and site just to make relevant stuff availeble.
The way of making dragon talon effective in pvp is based on theese things in combination:% chance to cast amplify dmg OR decrificity
% Crushing blow
Increased attack speed and base wsm speed
FCR/Mobility
FHR
Venom
Ow
Max kick series of 3 kicks.
High dmg boots(myrmidon greaves)
Therefor i would like to start with gear:A c/c setup is prefered. As its most viable vs all. Ofc you can have a shield setup as well.
Main hand claw/wep:Main claw should look somewhat like this: Fast base(-30wsm) like runic / gt. They might be rare so a feral etc with -20wsm can be used as well.
Theese can ofc go up to 40% ias.
They have up to 2 assa skill levels and 3 x lvl 3 staffmods (wep block / mindblast / lightning sentri as most prefered)
The only thing you should put into them are 2 x BER rune. for the 40% Crushing blow.
(NOT UM, NOT LO)There also exist a few insane eth repl ones with high ed that is perfect for an hybrid into kick-ghost or Kick-Ls-Ghost. In that case u will loose the 2 assa skills but can have staffmods.
Other semi viable wepons:Beast / Lacerator / Lawbringer
Offhand claw and shield:Offhand claws u can keep several theese are my favourites:
1. Bartuc troaths:2assa skills (epic)
1 martial skills (awsome)
20dex (adds 100 base ar, some dmg as well to kick)
20str (adds very good dmg)
30fhr (a simple way of reaching 48 or 86fhr breaks)
20% bonus to attack rating (this is a offhand stat which boosts ur kick dmg even though offhand claw)
Prefered soc: 7fhr/9dex/9str/10@ or simular.
2. Jade talon:2 martial skills (decent)
2 shadows skills (epic)
30fhr (epic)
50@ (epic)
Prefered soc: 7fhr/10@/40cr/9str(str since both bartucs and chaos adds that)
This claw is very usefull compared to bartuc's due to its massive @ resists increase and its a slow base(0 wsm) which can be wsm bugged together with main claw. Just remember to put jade on glove side if wsm bugging them.
3. Chaos suaywaya:Not as fancy stats as the other two, but having wirl is epic in it self. It also add some nice ow which are awsome to drain the last life after crushing blow effects wares off.
Wsm bug it, which is why i recommend suawaya(also decent wirl dmg)
For kick + wirl try getting at least wepon block and mindblast as staff mods. For hybrids with trap 3ls is awsome as well.
4. Offhand trap claw:Mainly used if ur boosting a trapsin with this awsome kick.
2assa, 3ls, 3mindblast, 3clawblock, 2soc is best in slot.
Socets: either 2 psn facets, or 2 x 7fhr/adds (@/cr/lr/mana/repl/dex/str/life)
By chosing a slow claw u can wsm bug, by choosing a gt you need more gear ias.
5. Shields:Shield is only relevant if u want an MB eq or if u cannot find a ctc amp/fools/2soc claw...
The viable choices are:
Stormshield soc: (BER for burst of speed setup) or 7fhr/30ed/9dex/add or 7fhr/10@/adds etc, eld is a cheap choice as well as shael(fbr)
SOP/spirit (fcr/fhr/skills/res/absorb)
Jmod (dmg edition, ED/adds jools) for lvl 50fade users.
Whistan(a cheap way to reach max block easy)
For builds who struggle with resists on max block setups stuff like sancturay/moser's etc are viable.
I would not recommend pheonix on this build as it slows u down and ur direct physical dmg is not that great alone.
Gloves:Only viable choice here is trang oul's (20 fcr, 25% psn dmg(which is 50% real), 30 cold res)
However if u join specific duel leagues such as melee u can chose a 20ias/10cb/adds one.
Belt:Arach, only viable choice for general pvp.
For other specific duels stuff like bug belt, craft belts, tg etc can be used. But arach is what i recommend.
Helms:1. Valk 08 'cham' - 30fhr/30ias/30fcr/30frw <- Nothing beats that helm, a cheaper or perm option is griffon 'cham'.
2. Guilaume 'cham' - Sometimes u want wisp vs other assas, and when you do ur stuck at 65fcr already, so you might as well boost CB with 35% and 15str for dmg reasons and even 15% deadly strike if wirl as well while maintaining 30fhr.
Boots:The only boots u should ever use on a kickrelated build is upped gore riders!
Armor:Best in slot is usually Enigma of Duress hybrid RW, cheaper version and for low fade lvl builds are Enigma. Should be str bugged. I use scarab husk.
Amulet:U might keep 2 or 3 or focus on 1:
2assa, 15+fcr(18+ if griffon), dex, @, 10-20mana, 5-10 mana repl
2assa, 15+fcr(18+ if griffon), dex, life, 10-20mana, 5-10 mana repl
2assa, 15+fcr(18+ if griffon), @, life, 10-20mana, 5-10 mana repl
(you might need an angelic if no fool's wep)
Rings:Ring 1:10fcr, ar, str, dex or life, @, mana
Ring 2:10fcr, ar, dex, life or str, @, mana
Raven
Wisp
(you might need an angelic if no fool's wep)
Ofc you should have precast eq availeble:3shadow/30str/2facet helm
3shadow/30str ammu
2 sojs
bramble(if str allows it)
6venom/3-6fade/2facet preclaws
demon limb
ETH shadows(less str requirements
And ofc cta + spiritInventory:- As high as possible annie
- an prepatch torch(25% chance to fire storm) with as high as possible stats/resists. The 25% chance to firestorm is an godly stun on this ias and chance to hit combi and mindblast.
- Skillers depends on build, they should ideally have high life:
9 x trap sks for trapsins and spiderlook alike builds.
9 x shadow sks for pure kickers and ghost-kick hybrids. (never martial art skillers)
a mix can work on 3-hybrids as well.
- Scs needs to fill ur requirements either its ar/resists/fhr break/dmg/mana
20life/5@ to get needed resists
3max/xxar/xxlife for sins with chaos
36ar/20life for pure kicksins without chaos
Why is this combi so good for kick?Because u combine:
Amplify dmg and crushing blow (55%+)
U use 102 or in a few cases 65fcr
U use 48 or 86fhr breaks (in a few cases with griffon u may go 30fhr)
U have a decent frw and is str bugged
Venom is a small part of ur dmg, even full buffed, i show why longer down the post.
U have enought OW by gores alone(10%) to have a decent chance of triggering it, and if chaos + gores (35%) wirl while they wsg away from kick.
Some general info:* Crushing blow is affected by amplify dmg, so is Open Wounds, kick psy dmg and mindblast.
* Lvl 1 amplify dmg last for 8 seconds(fade/cleansing way less), open wounds also last for 8 second in pvp hell duels.
* AR from wepon/Elemental dmg/Magical dmg/Venom damage is hiden in char screen but works. So your fool's mod combined with the 400+%attack rating bonus from dragon talon is a huge hidden bonus^^
* Wsm bug is explained here:
https://forums.d2jsp.org/topic.php?t=56743882Kick damage formula:MinDamage= (str + dex - 20) / 4 * (100 + skill_bonus) / 100 + BootMinDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura_bonus) / 100
MaxDamage=(str + dex - 20) / 3 * (100 + skill_bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura+bonus) / 100
Myrmidon Greaves(156 str requirement on upped gores):
Min dmg - 83
Max dmg - 149
Str bonus - 120
So lets check our build:
If we are a ghost + kick and we prefer not going more than kick series of 3 kicks.(due to mobility and stupid situation kickseries of 3 is best in pvp)
This means we go for lvl 17 kick total which is (117% ED and 420% ar bonus) Meanwhile for a trapper or 3hybrid you would typical go for a total level of 12+.
Our strenght should be around:
95(eni requirements) + 74 = 169
Our dex we in this example say 140
MinDamage= (169 + 140 - 20) / 4 * (100 + 117) / 100 + 83 * (100 + (169 * 120 / 100) + 117 + 0 + 0) / 100 =
505MaxDamage=(169 + 140 - 20) / 3 * (100 + 117) / 100 + 169 * (100 + (169 * 120 / 100) + 117 + 0 + 0) / 100 =
918That gives average kick dmg of:
(918 - 505) / 2 + 505 = 711
Venom dmg is if lvl 20 base(lvl 57 total with 105% bonus when casted and 25% bonus while wearing) and full precast:
1670 - 1690 over 8 seconds in hell. Average: 1680.
1680 * 2,05 * 1,25 = 4305
So seems crap right?
But we have not considered Crushing blow and ias and amplify dmg and resists yet.
So lets do the easy part first Venom real dps vs an 75poison res enemy in pvp:
Venom last for 0,8 in hell, lets say its constantly applied meanwhile kicking as u kick faster than venom wears out.
4305/0,8 = 5381 dmg pr sec.
5381 * 0,17(pvp penatly) * 0,25(resists penatly) = 228 life taken pr second(fully precasted)
The physical part depends on enemy DR% before amped.
Amped is basicly -100% enemy DR%.
So if enemy had 50% dr, he is -50% after amp.
If he had 36% dr, he is -64% after amp.
So formula for output dmg on the physical part of kick is:
dmg * 0,17 * (1-(DR%/100)) <--- Amped in this case:
Vs an 50% dr enemy which is amplified: 711 * 0,17 * (1-(-50/100)) = 181 pr hit
Vs an 36% dr enemy which is amplified: 711 * 0,17 * (1-(-64/100)) = 198 pr hit
Now, the formula for crushing blow is:
Remaining life / 10 * (1-(%DR/100))
Lets say barb with 50% dr and 7k life: 7000 / 10 * (1-(-50/100)) = 1050 on first hit! WOW^^
Lets say barb with 36% dr and 7k life: 7000 / 10 * (1-(-64/100)) = 1148 on first hit! WOW^^
But take care that we on this build only have 55% chance to crush^^
Okay, so lets see how we hit this barb in 1 second:
Crushing blow hits first, then dmg from venom and kick.
But first we need to know attack pr second:
30ias runic claw wsm bugged with chaos suawaya is: -45wsm. With this setup above we have 6,57 attacks pr second. So we need to put venom inbetween:
Venom output dmg / KicksPrSecond ------ 228 / 6,57 = 34,7 dmg each kick sort of say^^
Somewhat calculations(we have kickseries of 3 kicks, and last kick is a little delayed, and this show if all is hits and if CB is applied each time etc and amp insta triggers... But u get the point, ur sin should with this eq have an attack rating between 20k and 30k(not displayed). Add cloak of shadows to that and the hit chance is really really good^^.
7000 - 1148 = 5852 - (CB applied)
5852 - 198 = 5654 - (kick psy dmg applied)
5654 - 34,7 = 5619,3 - (venom pr time after first kick)
*end of first kick
5619,3 - (5619,3 / 10 * (1-(-64/100))) = 4697,7 - (CB applied)
4697,7 - 198 = 4499,73 - (kick psy dmg applied)
4499,73 - 34,7 = 4465,03 - (venom pr time after 2nd kick)
*end of second kick
4465,03 - (4465,03 / 10 * (1-(-64/100))) = 3732,8 - (CB applied)
3732,8 - 198 = 3534,8 - (kick psy dmg applied)
3534,8 - 34,7 = 3500,7
*end of 3rd kick and end of that kick serie, if u tele out to re-mindblast or put traps again u would have to add remaining venom duration dmg and ow if has triggered, ow formula comes below.
3500,7 * (3500,7 / 10 *(1-(-64/100))) = 2926 - (CB applied)
2926 - 198 = 2728 - (psy part of kick applied)
2728 - 34,7 = 2693,3 - (venom pr duration etc applied)
*end of 4th kick
2693,3 - (2693,3/10*1,64) = 2251,6
2251,6 - 198 = 2053,6
2053,6 - 34,7 = 2018,9
*end of 5th kick
2018,9 - (2018,9 / 10 * 1,64) = 1687,84 - (CB applied)
1687,84 - 198 = 1489,84 (kick psy )
1489,84 - 34,7 = 1455,14
*end of 6th kick (less than 1 second, so a few remaining venom dmg.. but since its devided at 2 x 3 kickseries we stop at 6 kicks instead of 6,57)
As you can see, in 1 second kicking aka 2 fast kickseries which can be landed while he try to wsg or is stunned or is in middle of wirl or is teleporting often without any dmg dealth back we drained a 7000 lifed barb with 36% dr into 1455 life... And venom part of it was (228 life...)Now since we are 55% cb i can tell you what my ingame experience with 2 kickseries vs such barbs really leaves: 75% of his HP taken away in a jiffy! Same for every char, team dudu with lvl 4x oaks has little effect vs it.
This is why venom mean very little dps wise, and its also why kick is so nicely hybridable with forexample trap or ghost. After amp an ghost will wirl him fucking hard even without an eth claw..
My kick + trapsin had full stats, maxed mind blast and 10,5k ls dmg combined with this kick dmg...
So when this barb is left with between 1 and 2k HP the rest can be wirled, mindblasted, open wounded, light sentried, or teamate steal killed away^^
After 6 kicks and only 10% ow from gores u have a rather decent chance of leaving Open wounds as well meanwhile, and u can also wirl with 10%/35% open wounds at 12,5 attacks pr sec after to leave it more consistent.
U can also add another nerfed attack via bladeshield pr sec, but this is mainly for stun reasons after MB swirl.
Open wound formula:OW = (45*clvl-1319)*0,25*DR%
So lets say you are lvl 95.
(45*95-1319)*0,25*1,64 --- 1,64 = amped DR factor.(1-(-64/100))
= 1211
Some say OW is not affected by DR%, but when i play low lifed ES soso with 45% dr ow should deal massive dmg if dr was not part of the formula, but it dont. So I leave it to you to decide if DR affects ow or not.
If not the formula is:
OW = (45*clvl-1319)*0,25
OW = (45*95-1319)*0,25
OW = 739
So either way you see that ow does its part after u have triggered it via kickserie or wirl and will take care of much of the remaining life after Crushing blows effect is nerfed due to low remaining enemy HP.
THIS IS WHY I FEEL THE CURRENT GUIDES ON KICK DOES NOT RECOMMEND CORRECT EQ VIA STUFF LIKE:
Shadow boots or rare boots myrmidon greaves
WIZ UM
CLAWS UMUM
DEATH WEB
etc. As focusing a kick on OW/VENOM purely is low dmg output.
And venom is close to useless(it helps when enemies are super low, to finnish them off faster)
And OW can only be triggered max 1 time each 8 second even if u had 2000% OW...And last but not least i will add kick basics link, here u can read more about it and calculate correct ias etc as ias calc does not depend on how many kickseries u have.
https://www.diabloii.net/forums/threads/kicking-basics.127905/This post was edited by gel87 on Jun 11 2020 11:37am