Effects of being chilled on the werewolf form:
This is a topic I wish I had invested research into long ago, because the reality is actually kind of surprising and many builds can be adjusted.
Being exposed to cold damage in player vs player "chills" the player (your wolf turns blue). This gives an attack speed penalty which often results in either the long attack or the Fury attacks or both being slowed by a frame or more.
But this can actually be overcome with oias! (ias off the weapon), as well as the werewolf skill itself being at an appropriate level.
Let's look at an example. And, by the way, I use the German speed calc for this, and check the decrep box to simulate the effect of being chilled (it's the same -50% penalty).
Breath of the Dying Berserker Axe:
Base speed = 0
Common knowledge: 60 ias is the 9/5/5/5/5 Fury breakpoint, thus BotDz is at the breakpoint already.
Effect of being chilled: drops your attack speed to 10/6/6/6/6 Fury
Werewolf skill level increased to 29: increases long attack to 9/6/6/6/6 Fury
Werewolf skill level increased to 31 and 20 oias (such as highlords): 9/5/5/5/5! No additional ias useful or needed.
So you can maintain 5 frame Fury while being chilled and using a BotDz with a level 31 and above Werewolf skill plus 20 oias.
But what if you use 3/20/20s and you want to use Guillaumes Face? Your werewolf skill will be at level 26 (20 base, Torch (3), Anni (1), Highlord's (1), Battle Command (1)).
With a level 26 Werewolf skill and 30 oias, you will stil be at 9/5 Fury while being chilled. That means Highlord's + Bloodfist, or, if you want to use 'Rends, an ias jewel in your Gface! Unheard of in the past on wereform Druids, but the reality is that it can actually get you to the breakpoint you want to be at while not having to bother with a Raven Frost.
Hope this information has been helpful! If you have a specific weapon and gear setup you want me to check for you, feel free to ask here.
This post was edited by inkanddagger on Jul 18 2017 01:05pm