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Jun 16 2022 03:31am
Quote
Enchanted A5 Magnus Frenzy Merc is the goto build if you want him to solo Travkindly reminder you still have to zerk off the physical immunes


Alternatively you can use high level Battle Cry to set monster def at basically 0.

Kinda sad they fixed the damage scaling =/
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Jun 26 2022 06:39am
Quote (mRe @ Jun 15 2022 07:28am)
Did you try to play with the new A5 merc?

I'm using that one on my FoH and I really like the dmg

Current setup is
Eth Arreats
Eth Forti
Eth upped Headstriker
Eth Plague (with Cleansing Aura it could be nice for shorter curse time at travincal)

maxroll says the dmg of Frenzy A5 >>> A2 Emilio



Hey bro what is socketed in arreat and head strike? I wanna try this too!
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Jun 26 2022 06:50am
Quote (HK21 @ Jun 15 2022 11:07pm)
horkers need corpses, the shiver armor from fort shatters corpses occasionally (like 1-3 bodies out of 10), so COH is the best option for it




yeah i just tested it its definitely fixed as i saw other threads discussing about it
these are my test run results running 8p Eldritch, i also skipped any stoneskin / holy freeze aura / extra strong enchanted mods to keep the results equal


Eldritch Clear 8p

Dual Eth Up'd Headstrikers time- 2:14 to kill
Grief PB + Eth Up'd Headstriker time- 1:55 to kill
Grief PB x2- 1:14 to kill




AND heres some news to the Act 5 Magnusthat ive been testing over like 3 hours

so this was his setup

Crown of Thieves Cham
Chains of Honor
Eth Up'd Headstriker Amn
Grief PB


THE PROBLEM WITH A5 MAGNUS FRENZY MERC

turned out it the Amn runelife leech didn't help at all, i did think that it was not enough life leech but that wasn't the case either
tested in SP with hero editor and the end results is that -HE JUST MISSES TOO DAMN MUCH

the base damage of A5 Frenzy Magnus is already lower compared to an A2 Emilio, so he's already leeching less life right from the get-go
plus with all the missing hits he's just not able to survive the whole thing himself

so same as everyone would try to fix this is increase his attack rating, i took my dusted Demon Limb out, gave him enchant
he busted trav himself for the whole 20 runs, including stone skin( i did take out the Physical immunes for him )



TEST RESULTS

yeah.. its his attack rating thats utter shit
as i always do i try to not use items with charge buffs so i tried these following setups to increase his overall attack rating

Arreats - Cham
Chains of Honor
Grief PB


Ethereal Fury Cryptic Swordgives 20% Bonus attack rating and 5 Frenzy + 66% open wounds
Ethereal Passion Cryptic Swordgives 80% Bonus attack rating
Ethereal 300ed Fool's Cryptic Sword with x2Gul Rune - boosts around to 9k AR( i tested it using the same level frenzy as Magnus and no points into Mastery )

Fury Cryptic Sword did the best results in order of survival, but still not comparable to Demon Limb Enchant charges or A2 Emilio

so i also wield Beast BA to provide him Fanaticisim aura on top of those builds, still no prevail

*EDIT: due to how Frenzy and dual wielding works, the weapon bonus's only work on one hand, so if you wear dual wield a fools weapon
only the fools weapon will receive the AR bonus, this includes deadly strike/open wounds etc etc so Grief would not get the 100% deadly strike bonus from Headstriker
so the best way to boost his AR is using Fury's +5 Frenzy and Arreats +4 skills and 20% bonus AR. hence why Fury worked the best since its +skills and not single weapon bonus
because you are trying to boost his Grief side AR, i did thought the off-hand fools/fury/passion AR increase would act as solely an life leech offhand, but seemed it didnt work out that way

after that i just felt Enchant on Magnus was really strong and clearing faster than Emilio so i took him back to Eldritch 8p test with Enchant on

Arreats - Cham
Chains of Honor
Grief PB x2

DEMON LIMB ENCHANT

Eldritch Clear 8p

Dual Eth Up'd Headstrikers time- 2:14 to kill
Grief PB + Eth Up'd Headstriker time- 1:55 to kill
Grief PB x2- 1:14 to kill
Grief PB x2 + Enchant - 0:57 to kill


TL;DR

Enchanted A5 Magnus Frenzy Merc is the goto build if you want him to solo Travkindly reminder you still have to zerk off the physical immunes

oh and i found a Lo rune during the test process, gonna give Magnus a second Grief PB now LOL :banana:



Damn now I understand why my frenzy merc was so good on my infinity spearzon. He used lawbringer pb and plague for chaos runs and murdered everything. I guess it’s due to my infinity that he never missed.
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Jun 30 2022 04:48pm
I played gavel demon before. And although it was effective, it felt so bad switching out weapons, repairing, running, amplifying. So after i saw this one i thought why not try it ?

and it is way more fun. I needed 19 runs, which took me 23 min to cap gold (4 stashes and character gold). There have been some bummer runs with holy freeze in midst of others and some crazy fanatism packs that cost some time so might be doable in 20 minutes.

Another thought i have was that it might be worth to use enigma for teleporting but having wealth in the cube or replace 2 gc for it and switch after most of the council is death for better horking but am to lazy to try it out. Thanks for your ideas. I like this one :)
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Jul 25 2022 09:32am
Quote (InvestorGuy @ Jun 26 2022 08:50pm)
Damn now I understand why my frenzy merc was so good on my infinity spearzon. He used lawbringer pb and plague for chaos runs and murdered everything. I guess it’s due to my infinity that he never missed.


yeah the ar is really terrible on him, as soon as you fix that he rippps!




Quote (tq1 @ Jul 1 2022 06:48am)
I played gavel demon before. And although it was effective, it felt so bad switching out weapons, repairing, running, amplifying. So after i saw this one i thought why not try it ?

and it is way more fun. I needed 19 runs, which took me 23 min to cap gold (4 stashes and character gold). There have been some bummer runs with holy freeze in midst of others and some crazy fanatism packs that cost some time so might be doable in 20 minutes.

Another thought i have was that it might be worth to use enigma for teleporting but having wealth in the cube or replace 2 gc for it and switch after most of the council is death for better horking but am to lazy to try it out. Thanks for your ideas. I like this one :)


sometimes when the packs spawn with really scary aggressive mods combos like fana/might/freeze etc I also will jump to the next game if I cant clear it fast enough or risking dying & losing exp, but those are really rare! maybe once in a hundo runs so its all fine haha

its nice you mentioned keeping wealth in inventory because I did the exact same thing for a while! 80 goldfind vs 300 is huge so I actually liked the concept, but I did about 50 runs or so and totally gave up on it.

firstly well its one extra hassle to work around cuz u'know when you do really fast bonker runs you'd like to keep things simple and easy, if you're taking it easy so you can chug that beer and sing along to your favorite music or chit-chatting with my old lady or netflix aside the list goes on - but you'd still want to keep things simple for efficiency :rofl:

secondly ive found that teleporting my merc into the fray so I can hang back and hork is a huge time saver as well, one example is when the councils spawn on the west side, both upper and lower deck; I always kill the lower deck first, then I'll teleport the merc to the upper deck and I'll leap back down to the lower deck to hork, and when im done horking Magnus has already finished the upper deck ready for horking. (i stick with the act5 Magnus merc now hes a total beast and keeps councils away since he goes into their face in like 0.5 seconds lol)

so yeah its just a huge convenience to have enigma all the time and saves way too much time, making that 220 gf buff seem really insignificant for me

thanks man im glad you enjoyed it bro! if you ever wanna take your barb for a spin grab an insight for act2 Emilio and youre set to bash any monster in the game :thumbsup:

I just love horking around im finding myself horking everywhere now its so satisfying haha

This post was edited by HK21 on Jul 25 2022 09:37am
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Oct 24 2022 12:10pm
this build is amazing
so much funner to play than sit and watch emilo poke
10/10
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Oct 24 2022 12:40pm
One "budget" variant I'm running on ladder is using 5os rune master as an offhand. Offhand weapon speed no longer affects zerk, so this is a really cheap way to get cnbf. Frees up belt slot for gold wrap, which allows you to neatly hit 42ias BP and use chancies.

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Oct 25 2022 01:30pm
For weapons I suggest 2xRunemaster 5os and lem em
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Nov 7 2022 06:38am
Yo, great guide. I actually enjoyed the Gavel playstile but have to agree that the constant repairing made it... not ideal.

Some minor addtions suggestions for your guide:

Quote
Ethereal Chains of Honor - you do not want to use fort since chilling armor will freeze corpses

Chilling armor will not freeze corpses. What it does is it shoots an ice bolt against ranged attacks/attackers. These projectiles are cold damage and carry the chill efffect (not the freeze effect). If a council member or one of their minions melee hits your merc, chilling armor will not do anything, no freeze, no chill. Only if they attack you with a ranged attack, a counter attack will be launched (an ice bolt) and the enemy will be chilled. Since the chill effect lasts for a very long time (lv15 312s), it's safe to assume that a mob chilled by shiver armor -> ice bolt, will shatter.

Also, if you kill very fast, it's doubtfull that shiver armor will even be cast immediately, it's only a 15% chance after all. So yeah, chilling armor no good, but not half as bad as one might think.


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Nov 7 2022 07:38am
Quote (justAddi @ Nov 7 2022 07:38am)
Yo, great guide. I actually enjoyed the Gavel playstile but have to agree that the constant repairing made it... not ideal.

Some minor addtions suggestions for your guide:


Chilling armor will not freeze corpses. What it does is it shoots an ice bolt against ranged attacks/attackers. These projectiles are cold damage and carry the chill efffect (not the freeze effect). If a council member or one of their minions melee hits your merc, chilling armor will not do anything, no freeze, no chill. Only if they attack you with a ranged attack, a counter attack will be launched (an ice bolt) and the enemy will be chilled. Since the chill effect lasts for a very long time (lv15 312s), it's safe to assume that a mob chilled by shiver armor -> ice bolt, will shatter.

Also, if you kill very fast, it's doubtfull that shiver armor will even be cast immediately, it's only a 15% chance after all. So yeah, chilling armor no good, but not half as bad as one might think.


This is mostly right, chilling armor will hardly ever proc on merc with forti... But have you actually played this setup on trav? When it does go off, your merc turns into a frozen orb simulator and shatters like 4 corpses. I think the ice bolts retaliate vs hydra bolts or something.
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