Quote (InvestorGuy @ Jun 26 2022 08:50pm)
Damn now I understand why my frenzy merc was so good on my infinity spearzon. He used lawbringer pb and plague for chaos runs and murdered everything. I guess it’s due to my infinity that he never missed.
yeah the ar is really terrible on him, as soon as you fix that he rippps!
Quote (tq1 @ Jul 1 2022 06:48am)
I played gavel demon before. And although it was effective, it felt so bad switching out weapons, repairing, running, amplifying. So after i saw this one i thought why not try it ?
and it is way more fun. I needed 19 runs, which took me 23 min to cap gold (4 stashes and character gold). There have been some bummer runs with holy freeze in midst of others and some crazy fanatism packs that cost some time so might be doable in 20 minutes.
Another thought i have was that it might be worth to use enigma for teleporting but having wealth in the cube or replace 2 gc for it and switch after most of the council is death for better horking but am to lazy to try it out. Thanks for your ideas. I like this one :)
sometimes when the packs spawn with really scary aggressive mods combos like fana/might/freeze etc I also will jump to the next game if I cant clear it fast enough or risking dying & losing exp, but those are really rare! maybe once in a hundo runs so its all fine haha
its nice you mentioned keeping wealth in inventory because I did the exact same thing for a while! 80 goldfind vs 300 is huge so I actually liked the concept, but I did about 50 runs or so and totally gave up on it.
firstly well its one extra hassle to work around cuz u'know when you do really fast bonker runs you'd like to keep things simple and easy, if you're taking it easy so you can chug that beer and sing along to your favorite music or chit-chatting with my old lady or netflix aside the list goes on - but you'd still want to keep things simple for efficiency
secondly ive found that teleporting my merc into the fray so I can hang back and hork is a huge time saver as well, one example is when the councils spawn on the west side, both upper and lower deck; I always kill the lower deck first, then I'll teleport the merc to the upper deck and I'll leap back down to the lower deck to hork, and when im done horking Magnus has already finished the upper deck ready for horking. (i stick with the act5 Magnus merc now hes a total beast and keeps councils away since he goes into their face in like 0.5 seconds lol)
so yeah its just a huge convenience to have enigma all the time and saves way too much time, making that 220 gf buff seem really insignificant for me
thanks man im glad you enjoyed it bro! if you ever wanna take your barb for a spin grab an insight for act2 Emilio and youre set to bash any monster in the game

I just love horking around im finding myself horking everywhere now its so satisfying haha
This post was edited by HK21 on Jul 25 2022 09:37am