d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Ba Grief Is No Longer As Good As In Og For Smiter
Prev167891016Next
Add Reply New Topic New Poll
Member
Posts: 47,127
Joined: May 29 2012
Gold: 8,355.04
Oct 23 2021 08:47am
Quote (Jackalkix @ Oct 23 2021 09:43am)
thanks for insulting me, that really brings your arguments home

you seem to we a well adjusted person everyone would like to spent time with


correct
Member
Posts: 36,138
Joined: Oct 16 2004
Gold: 152.00
Oct 23 2021 08:50am
Quote (noghri @ 22 Oct 2021 21:43)
got some news for you...ba was never the default weapon....but hey, i'm new to this game ^^



It sure was in pvp
Member
Posts: 2,786
Joined: Nov 8 2015
Gold: 31.00
Oct 23 2021 11:29am
animations may be different but nothing has changed about the core of the game

except reflect damage
and throw on left click
and gambling (at least in classic)
and char-to-char/char-to-npc/char-to-object collision

...
Member
Posts: 6,789
Joined: Aug 1 2016
Gold: 1,579.00
Oct 23 2021 11:38am
HOLY SHIT DONT TALK ABOUT CHAR COLISION.

Sry.
Member
Posts: 2,611
Joined: Aug 7 2009
Gold: 1,795.34
Oct 23 2021 11:58am
Quote (Jackalkix @ 22 Oct 2021 21:43)


if its actually a bug they will surely fix it


Lmao
Member
Posts: 61,389
Joined: Mar 14 2006
Gold: 10.77
Oct 23 2021 09:01pm
Has anyone tested to see if damage is being applied at these new faster breakpoints or if it just an animation speed glitch?
Member
Posts: 45,933
Joined: Jan 20 2010
Gold: 22,189.49
Oct 23 2021 09:02pm
Quote (inkanddagger @ Oct 23 2021 10:01pm)
Has anyone tested to see if damage is being applied at these new faster breakpoints or if it just an animation speed glitch?


in offline its definitely applying damage, leeching life and doing whatever effects (cast teleport, lay traps) at the higher breakpoints
its not so easy to test to make 100% sure it works the same on servers
Member
Posts: 61,389
Joined: Mar 14 2006
Gold: 10.77
Oct 23 2021 09:10pm
Quote (Goomshill @ Oct 22 2021 11:25pm)
anyone got any ideas for what to try out
I tried strafe and kicks and whatnot, but they're already fast in d2
with only items that exist in game (ie no +63 burst of speed / level 31 aura on equipped fanat), can't get a bowazon below 6 fpa
could get zerk barb down to 5 fpa while frenzy is active which is kinda silly
trap laying can really set off disco lights if nothing else

pretty sure all the shapeshift builds can get down to 2 fpa with the right items, don't think I can get them down to 1 fpa though


What damage could even apply at 2 frame? Wasn't it the case that certain kinds of damage couldn't be applied below 4 frame?

Edit: sorry just realized I am in the same thread, someone sent me a couple of links earlier.

Quote (Goomshill @ Oct 23 2021 08:02pm)
in offline its definitely applying damage, leeching life and doing whatever effects (cast teleport, lay traps) at the higher breakpoints
its not so easy to test to make 100% sure it works the same on servers


It would be difficult to push something like fireclaws there anyway with the limited availability of possible items.

If someone can edit the d2ias calc and remove frame cap we could maybe see what ias/oais combos could work.

Or if someone just has the formulas I could maybe do the math?

This post was edited by inkanddagger on Oct 23 2021 09:12pm
Member
Posts: 45,933
Joined: Jan 20 2010
Gold: 22,189.49
Oct 23 2021 09:14pm
Quote (inkanddagger @ Oct 23 2021 10:10pm)
What damage could even apply at 2 frame? Wasn't it the case that certain kinds of damage couldn't be applied below 4 frame?

Edit: sorry just realized I am in the same thread, someone sent me a couple of links earlier.


Yes, the old testing showed LoD had issues with frame handling where handler/client calculated some attack frames, mostly druid shapeshifting skills using 40-S3-H2H animation (rabies, hunger) at different intervals, so every other attack would whiff even though it showed you attacking fast
that doesn't appear to be the case in d2r with these attack frames, you can see a steady drain in monster HP with 95% chance to hit attacks, but I've only tested that offline not online, but its clearly not the same as offline LoD

its also a likely explanation for how this got screwed up in the first place, there were clearly at least two different ways animations were being calculated in the old client.

Quote
Or if someone just has the formulas I could maybe do the math?

well for the normal animations- not sure about wereskills- the formula is pretty simple, you convert IAS to EIAS using floor((120*IAS)/(120+IAS)), then you sum up EIAS modifiers and plug it into the animation formula simplified as
total frames = ceiling(framesperdirection/(1+EIAS)/(animationspeed/256)-1)

the reason animations in d2 always subtract 1 frame is because they were all made with 1 extra looped frame of animation, a 16 frame animation is actually a 15 frame animation with frame #1 = frame #16. idk why, I think there was some reason for that


the real bugger of an issue is finding maps of which character/animation you're looking at because its all stored as obtuse 2 character names;
https://www.theamazonbasin.com/wiki/index.php?title=Animation

Amazon = AM
Necro = NE
Barbarian = BA
Sorceress = SO
Paladin = PA
Assassin = AI
Druid = DZ
Werewolf = 40
Werebear = TG

then there's the modes
A1 = normal attack variation 1
A2 = normal attack variation 2
WL = Walk
RN = Run
GH = Hit recovery
NU = Idle (neutral)
DT = Death
TN = Idle in town (town neutral)
TW = Walk in town
BL = Block
SC = Cast
TH = Throw
KK = Kick
S1/2/3/4 = Special skill 1/2/3/4
DD = Corpse

and weapon classes pretty self-explanatory (1/2 hand, thrust/swing/jab, HT1/2 for sin claws, H2H unarmed, STF for staff, bow/xbw)

This post was edited by Goomshill on Oct 23 2021 09:26pm
Member
Posts: 61,389
Joined: Mar 14 2006
Gold: 10.77
Oct 23 2021 09:18pm
Has anyone tried to see if Zeal can hit 3 frame with possible items?
Go Back To D2:R Discussion Topic List
Prev167891016Next
Add Reply New Topic New Poll