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Oct 23 2021 10:16pm
Quote (Arkontas @ Oct 24 2021 12:15am)
Yeah, it confused the hell out of me too. I had -30 with 45 ias and noticed bos was increasing it, was looking at old trapsin ias guides trying to find what the next ias breakpoint after 9 was thinking i was going crazy.



I was using greater talon and shield and was throwing traps way faster than 2x gt with 42ias in lod
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Oct 23 2021 10:30pm
Quote (Goomshill @ Oct 23 2021 09:14pm)
venom is 10 frame duration at all levels / difficulties, its the fact players have -40/-100% poison length resistance in nm/hell in expansion that results in venom lasting 20 frames in duels, unless you wear some PLR gear
same as why poison nova is 4 second duration

all monsters of all kinds have 0% PLR in all difficulties, and its only reduced by -% poison resist on gear (which reduces both poison resist and poison length resist. Lower resist curse does not). I guess its possible for some monsters which spawn with random equipment to spawn PLR mods (blood raven, flying scimitar, madawc, talic, korlic)


Edit:

Since PvP application is what I'm most interested in, does applying venom at 2 or 3 frames per attack result in the damage duration constantly resetting at every application or is every 2-3 frame attack just applying physical/cb/ow and then venom on the next attack done... what like 10 frames later?

If it resets at every application then it's doing instead of the listed damage which would last .4 of 25 frames = 10 frames so you divide it down to 2 frames of damage? In Normal of course, and double duration in Hell since nobody is really using PLR usually. But if the duration is longer and you reset every 2 frames, then it would be less in Hell?

This post was edited by inkanddagger on Oct 23 2021 10:33pm
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Oct 23 2021 10:42pm
Quote (inkanddagger @ 24 Oct 2021 00:07)
No I mean Venom is a fixed length skill that sets poison damage at .4 seconds. But I think it's a longer duration in hell... and I'm not sure if poison constantly resets the timer if you are attacking at 2 frames or whatever.


plr has the same reduction as resistances in nm/hell. -100% plr in hell so psn length will be doubled if you have no plr

e/ saw goomshill already got there my bad

This post was edited by Belarathon on Oct 23 2021 10:43pm
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Oct 23 2021 10:45pm
Quote (inkanddagger @ Oct 23 2021 11:30pm)
Edit:

Since PvP application is what I'm most interested in, does applying venom at 2 or 3 frames per attack result in the damage duration constantly resetting at every application or is every 2-3 frame attack just applying physical/cb/ow and then venom on the next attack done... what like 10 frames later?

If it resets at every application then it's doing instead of the listed damage which would last .4 of 25 frames = 10 frames so you divide it down to 2 frames of damage? In Normal of course, and double duration in Hell since nobody is really using PLR usually. But if the duration is longer and you reset every 2 frames, then it would be less in Hell?


every time you deal poison damage to a target, it deals 1 frame of that poison's damage per frame as damage that can kill, then if its a higher DPS than the current DPS on that target, it overwrites both its DPS and duration. If its lower, it does nothing.
venom rolls a damage range on each hit, so if you hit the same target with venom multiple times in a row, its a decreasing chance starting at 50% to overwrite the previous poison. Any lower damage rolls won't overwrite it.
generally venom has such a short duration and hitchecks are usually applied at most at 4 frame intervals for whirlwind and you need to worry about block/defense making actual connecting hits far less frequent, so you don't "lose" much venom damage from it (not stacking, randomly not refreshing duration)
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Oct 23 2021 10:49pm
Quote (Goomshill @ Oct 23 2021 09:45pm)
every time you deal poison damage to a target, it deals 1 frame of that poison's damage per frame as damage that can kill, then if its a higher DPS than the current DPS on that target, it overwrites both its DPS and duration. If its lower, it does nothing.
venom rolls a damage range on each hit, so if you hit the same target with venom multiple times in a row, its a decreasing chance starting at 50% to overwrite the previous poison. Any lower damage rolls won't overwrite it.
generally venom has such a short duration and hitchecks are usually applied at most at 4 frame intervals for whirlwind and you need to worry about block/defense making actual connecting hits far less frequent, so you don't "lose" much venom damage from it (not stacking, randomly not refreshing duration)


this was too complicated for me to understand
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Oct 23 2021 10:50pm
Quote (SnxxZy @ Oct 23 2021 11:49pm)
this was too complicated for me to understand


venom go brrr
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Oct 23 2021 10:53pm
Quote (Goomshill @ Oct 23 2021 09:45pm)
every time you deal poison damage to a target, it deals 1 frame of that poison's damage per frame as damage that can kill, then if its a higher DPS than the current DPS on that target, it overwrites both its DPS and duration. If its lower, it does nothing.
venom rolls a damage range on each hit, so if you hit the same target with venom multiple times in a row, its a decreasing chance starting at 50% to overwrite the previous poison. Any lower damage rolls won't overwrite it.
generally venom has such a short duration and hitchecks are usually applied at most at 4 frame intervals for whirlwind and you need to worry about block/defense making actual connecting hits far less frequent, so you don't "lose" much venom damage from it (not stacking, randomly not refreshing duration)


Ok so it really is going to be re-applying every 2 frames... sometimes, as long as the range rolls higher than the previous application. If it's usually a 10 frame application... let's say you have level 40 doing 1075-1095 over 10 frames. If you reduce it to 2 frames it's 215 to 219 damage every ~about~ 2 frames as long as new hit rolls higher than old hit.
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Oct 23 2021 10:54pm
Quote (Coldswede @ Oct 24 2021 12:14pm)
yet firewall deals more damage now since it ticks way faster/frequent than in Lod but let's ignore that


Yea firewall deals way more damage now, something weird is going on with DoT dmg and bps.
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Oct 23 2021 10:54pm
Quote (SnxxZy @ 24 Oct 2021 00:49)
this was too complicated for me to understand


probably if you hit again while psn duration is active psn will re-apply, but maybe not also. because of the dmg range on venom. if venom dmg range is 350-450, and first hit is 400, if 2nd hit is 399 the duration will not reset. If 2nd hit is 401, duration resets. That's how I understood it anyways. That's just for venom. The key factor being that in psn dmg per sec, greater psn dmg per sec overrides, less psn dmg per sec does not. This is how I am understanding goomshill's post, but correct me if I am wrong
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Oct 23 2021 10:55pm
Quote (D2vet789 @ Oct 24 2021 12:54am)
Yea firewall deals way more damage now, something weird is going on with DoT dmg and bps.


I've been saying blizzard feels way more consistent in d2r than legacy.
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