d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Legit Dueling > Pvp Tourney/wagering On D2r > D2:R
Prev15678911Next
Add Reply New Topic
Member
Posts: 966
Joined: Jan 18 2014
Gold: 520.00
Oct 25 2021 02:18pm
Quote (spfraiders1 @ Oct 25 2021 10:13pm)
asia server ofc its useful


Lol ofc its usefull, Fcr for tele, 60 Ed, str / Dex, Fhr, Viso, 2 sk, res, what more you need for BvA lol ^^

NN def at BvA, and 400 ping isnt the biggest problem
Member
Posts: 15,687
Joined: Oct 22 2021
Gold: 0.00
Warn: 40%
Oct 26 2021 08:58am
The question is, which part of these rules should logically be changed? Everything I’m seeing is personal preference and not basic gm rules?

GENERAL RULES
- No hacking
- Both players must say go
- Talking shit is allowed yeh lil dweeb
- Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage)
- Dueling format is ft3
- Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.)
- If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well)
- Using tokens to change skills or to swap from mb to vita is NOT allowed.
- Duels take place in the blood moor in Hell
- Must clear moor before dueling
- No potions except for mana are allowed.
- Mana pools are allowed
- No shrines/wells
- No prebuffing except for ES at stash and cube bo. (No enchant)
- Must maintain same class/type when dueling
- Max resist of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%*
- Can't use any +max resist or +%absorb with rising sun, tgods, or luna
- Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb)
- Max poison off items is 451
- No more then 10% slow off items (with the exception of arach)
- Oak & heart of wolves charges are allowed
- No combining more than 5% max with more then 20% absorb
- No eth items without repair mod
- No holy freeze against characters without teleport
- Tgods are allowed on every character except c/c sins

Assassin:
- c/c sins with above level 1 traps can't use any +absorb or +max

Barbarian:
- bvc's may use two ravens with under 400 cold resist

Necro:
- Bone wall, Revives and curses other than Amp/Lower resistance are not allowed
- Boneprison is not allowed against non-tele chars
- Hotspurs are allowed

Druid:
- Cyclone armor doesn't count as absorb or maximum resist
- Recasting is allowed

Sorceress:
- Max rep life for ES sorcs is 30.
- Es Sorcs may not use mana pots.
- Over 20 mdr/dr (not %) is banned.
- NW is allowed.
- Oak is not allowed if you're using ES
- Blizz sorcs may use doom
- ES sorcs may precast at stash
- ES may use 5% max, sorb is not allowed

Paladin:
- Resist auras count as absorb/max res
- Maximum of 1 base prayer
- Defensive gc's are banned
- 1 piece of tap is allowed
- Same res cap rules apply (if aura stacking % max, may not use items)

Amazon:
- Amazons may use 2 ravens with under 400 cold resist
- Stacking arrows in the moor is allowed
- Slow missile is not allowed


Banned classes:
Auradin, Foher, Summoner necro, Psn necro, Es orb sorc

Gameplay Restrictions
- Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable.
- Casting of traps/missiles before both players say go
- Camping in houses
- Camping next to flavie (in the pathway between Moore/CP)
- There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc)
- No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)

Banned items:

- Doom (allowed vs chars that are not IAS-based)
- Rising sun
- Griswold helm (allowed if you are full griswold set paladin)
- Blockoak Shield
Member
Posts: 19,147
Joined: Dec 14 2017
Gold: 0.00
Oct 26 2021 09:13am
Quote (Nataraja @ Oct 26 2021 10:58am)
The question is, which part of these rules should logically be changed? Everything I’m seeing is personal preference and not basic gm rules?

GENERAL RULES
- No hacking
- Both players must say go
- Talking shit is allowed yeh lil dweeb
- Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage)
- Dueling format is ft3
- Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.)
- If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well)
- Using tokens to change skills or to swap from mb to vita is NOT allowed.
- Duels take place in the blood moor in Hell
- Must clear moor before dueling
- No potions except for mana are allowed.
- Mana pools are allowed
- No shrines/wells
- No prebuffing except for ES at stash and cube bo. (No enchant)
- Must maintain same class/type when dueling
- Max resist of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%*
- Can't use any +max resist or +%absorb with rising sun, tgods, or luna
- Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb)
- Max poison off items is 451
- No more then 10% slow off items (with the exception of arach)
- Oak & heart of wolves charges are allowed
- No combining more than 5% max with more then 20% absorb
- No eth items without repair mod
- No holy freeze against characters without teleport
- Tgods are allowed on every character except c/c sins

Assassin:
- c/c sins with above level 1 traps can't use any +absorb or +max

Barbarian:
- bvc's may use two ravens with under 400 cold resist

Necro:
- Bone wall, Revives and curses other than Amp/Lower resistance are not allowed
- Boneprison is not allowed against non-tele chars
- Hotspurs are allowed

Druid:
- Cyclone armor doesn't count as absorb or maximum resist
- Recasting is allowed

Sorceress:
- Max rep life for ES sorcs is 30.
- Es Sorcs may not use mana pots.
- Over 20 mdr/dr (not %) is banned.
- NW is allowed.
- Oak is not allowed if you're using ES
- Blizz sorcs may use doom
- ES sorcs may precast at stash
- ES may use 5% max, sorb is not allowed

Paladin:
- Resist auras count as absorb/max res
- Maximum of 1 base prayer
- Defensive gc's are banned
- 1 piece of tap is allowed
- Same res cap rules apply (if aura stacking % max, may not use items)

Amazon:
- Amazons may use 2 ravens with under 400 cold resist
- Stacking arrows in the moor is allowed
- Slow missile is not allowed


Banned classes:
Auradin, Foher, Summoner necro, Psn necro, Es orb sorc

Gameplay Restrictions
- Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable.
- Casting of traps/missiles before both players say go
- Camping in houses
- Camping next to flavie (in the pathway between Moore/CP)
- There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc)
- No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)

Banned items:

- Doom (allowed vs chars that are not IAS-based)
- Rising sun
- Griswold helm (allowed if you are full griswold set paladin)
- Blockoak Shield


The rules I use are adapted from Marvel's rule set which generally is the most accepted one in the community

Most is just difference in wording between his and this with a few exceptions. There are a few issues with above one and i'm not gunna get into all but here's a few:

- Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb)
dual hoto+dungo is 53 rep

Barbarian:
- bvc's may use two ravens with under 400 cold resist
310 is more commonly used as the limit esp since anya bug has been fixed

Conflicting info (Doom is banned, Doom allowed on sorc)

no restriction on plague/poison zon

partial list of banned items (guardian angel?) better to set rules and let people interpret what items are ok
Member
Posts: 28,547
Joined: May 19 2008
Gold: 1,000.00
Oct 26 2021 09:17am
- Oak & heart of wolves charges are allowed

wasn't oak charges banned on east back in the days?
Member
Posts: 2,095
Joined: May 30 2012
Gold: 30,980.00
Oct 26 2021 09:23am
Quote (Eleet @ Oct 26 2021 11:17am)
- Oak & heart of wolves charges are allowed

wasn't oak charges banned on east back in the days?


ya they were, but everyone I've talked to since coming back has said it became GM after some time. Not everyone is happy about it lol
Member
Posts: 19,147
Joined: Dec 14 2017
Gold: 0.00
Oct 26 2021 09:26am
Quote (Eleet @ Oct 26 2021 11:17am)
- Oak & heart of wolves charges are allowed

wasn't oak charges banned on east back in the days?


Quote (TheGreatWalk @ Oct 26 2021 11:23am)
ya they were, but everyone I've talked to since coming back has said it became GM after some time. Not everyone is happy about it lol


yeah when i came back it was allowed if your opponent agreed and kinda awkward to ask about. in pub duels and friendlies everyone used it but for tournaments people would often say no. a couple other things were like that including arrow pooling, so i took the discretion out and made rules the same for all
Member
Posts: 28,683
Joined: Sep 20 2006
Gold: 25.40
Oct 26 2021 09:28pm
One off thought here. Shoot me if you must.

We always shoot for balance within reason.

1 pt mb only on sins O_o

(I have not tested or did shit so I am just spitballing.)

It will limit the swirlies a lot, but not eliminate them.
Member
Posts: 4,174
Joined: Dec 20 2015
Gold: 0.69
Oct 26 2021 09:44pm
Quote (Egardner @ Oct 26 2021 11:28pm)
One off thought here. Shoot me if you must.

We always shoot for balance within reason.

1 pt mb only on sins O_o

(I have not tested or did shit so I am just spitballing.)

It will limit the swirlies a lot, but not eliminate them.


I like the idea. however, I think more baseline testing needs to be done. Run a bunch of tournies and see how things play out, because today for example, a couple mediocre sins really didn't do too well at locking anyone down. I would like to see some higher caliber players duel.
P.S. miss you Erik, hope all is well.
Member
Posts: 31,449
Joined: Jan 21 2012
Gold: 62.33
Oct 26 2021 09:48pm
Quote (Egardner @ Oct 27 2021 04:28am)
One off thought here. Shoot me if you must.

We always shoot for balance within reason.

1 pt mb only on sins O_o

(I have not tested or did shit so I am just spitballing.)

It will limit the swirlies a lot, but not eliminate them.


1 pt mb would be good for fpk team duels

but as for 1v1s, if the sin is just refreshing swirls every 4-5 secs then its going to be a pointless change L

plus 1 pt mb sins = max fireblast sins and since there is no ias cap so far you can spam fireblast super fast xD
Member
Posts: 28,683
Joined: Sep 20 2006
Gold: 25.40
Oct 26 2021 10:02pm
Quote (loftyEs @ Oct 26 2021 10:44pm)
I like the idea. however, I think more baseline testing needs to be done. Run a bunch of tournies and see how things play out, because today for example, a couple mediocre sins really didn't do too well at locking anyone down. I would like to see some higher caliber players duel.
P.S. miss you Erik, hope all is well.



Miss you old friend. I’m on d2r just dipping my toes in at present. I am looking forward to getting to play again with y’all.

Quote (Piwah @ Oct 26 2021 10:48pm)
1 pt mb would be good for fpk team duels

but as for 1v1s, if the sin is just refreshing swirls every 4-5 secs then its going to be a pointless change L

plus 1 pt mb sins = max fireblast sins and since there is no ias cap so far you can spam fireblast super fast xD



I think that’s a 90% accurate point on 1v1, my thought is that it will take away from laying traps in the mean time. Definitely needs some testing. That sounds wild on the fb ;)
Go Back To Legit Dueling Topic List
Prev15678911Next
Add Reply New Topic