Quote (sajan10 @ Dec 30 2020 10:46pm)
Dex give defense and red shot
both of these statements are wrong.
"red shot" could either be considered crit or red lines. Red lines = life leech. Crits are not specifically to do with dex any more, otherwise dagger users would crit all the time.
Dex in no way gives defense. Intel gives magic defense (the more magic defense the armor has, the more it affects it) and vitality gives physical defense (the more physical defense the armor has, the more it affects it)
A link to some critical strike testing results:
https://forums.d2jsp.org/topic.php?t=80541143&f=74Quote (a_hotter_otter @ Dec 30 2020 07:25pm)
What standard best practice tells you is to keep as close as you can do the actual ratio for best average damage.
I would completely disagree here.
Lets start with axes, this has had multiple tests, the ratio does absolutely nothing. you can have 150 strength and 70 dex or 110 str/dex or 70 strength and 150 dex, all 3 setups do the same amount of damage. The only note is that even numbers add damage, so 111 str and 109 dex does a tiny bit less damage than 110 str and 110 dex.
Swords gain damage 3 out of every 4 times you add strength points whereas only 1 in 4 times you add dex points will it add damage. There's absolutely no reason to go dex unless you "really" believe it significantly affects your crit chance, any other logic to suggest going dex on swords is wrong. Or as you correctly stated and calculated, when you have a str/dex mixed charm which is significantly more stats than your strength charm.
There was some testing done on crits here:
https://forums.d2jsp.org/topic.php?t=80541143&f=74 (same link as before)
I would suggest simplifying it to:
Swords/Clubs: All strength
Daggers/Staffs: All dex
Axes: do whatever you want but keep the numbers even where possible.
This post was edited by Bigheaded on Dec 31 2020 10:26am