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Dec 30 2020 01:05pm
So here’s where I’m a little confused. I know the ratios of weapons and people say always stack the stat that the weapon utilizes.

Here’s my question though

For swords it’s 75str/25 dex. Does that mean that dex will still give damage to swords but just 3 dex = 1 str?

If you had a charm with 25 str 25 dex would that be more damage than just a 30 str charm?

Any help is appreciated

This post was edited by Newb. on Dec 30 2020 01:06pm
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Dec 30 2020 01:12pm
Ratios only effect the % chance of getting a Critical Strike

Others, including myself have been testing this on/off for years. The higher stat gives you way more damage (str for sword), this does not mean you can not have dex coming from a different item, it will add a little damage, similar to what you posted. EDIT: maybe even less damage. if worked out that 1 dex = 0.25 ee (so you may need 4 dex for 1 ee vs 2 str for 1.5 ee)

This post was edited by izParagonzi on Dec 30 2020 01:15pm
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Dec 30 2020 01:16pm
Quote (izParagonzi @ Dec 30 2020 11:12am)
Ratios only effect the % chance of getting a Critical Strike

Others, including myself have been testing this on/off for years. The higher stat gives you way more damage (str for sword), this does not mean you can not have dex coming from a different item, it will add a little damage, similar to what you posted.



Yeah makes sense. I was just more curious of effectiveness. Like at what point would it be more beneficial to sacrifice a little strength for dex. Maybe it’ll just be whatever gives me more damage and I’ll have to test it out on my own haha
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Dec 30 2020 01:22pm
Using your above example you have 25str, *.75 which gives you approximately 18.75EE

Then you have 25dex, *.25. Which gives you 6.25

Total of 25ee.

Now go 30*.75

Total of 22.5ee


So number 1, the 25/25 charm would give you more damage.

Of course there are also aspects of reducing efficiency as you get higher numbers of Str and dex. So the 25/25 would probably be even more damage at higher levels because the Dex would keep more value, if that makes sense.

PLUS, there has been some decent research on crits. Higher secondary stat =more average % of crits.

So all that combined to an overwhelming 25/25 charm better.

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Dec 30 2020 01:25pm
Quote (Newb. @ Dec 30 2020 11:16am)
Yeah makes sense. I was just more curious of effectiveness. Like at what point would it be more beneficial to sacrifice a little strength for dex. Maybe it’ll just be whatever gives me more damage and I’ll have to test it out on my own haha


What standard best practice tells you is to keep as close as you can do the actual ratio for best average damage.

So playing on a ninja, with starting Dex of 70 with swords as an example you can put up to 210 str without breaking that ratio.

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Dec 30 2020 01:41pm
Quote (a_hotter_otter @ Dec 30 2020 11:25am)
What standard best practice tells you is to keep as close as you can do the actual ratio for best average damage.

So playing on a ninja, with starting Dex of 70 with swords as an example you can put up to 210 str without breaking that ratio.



Excellent. Thanks a bunch otter/Rex

Exactly the information I was seeking. Thank you guys :)
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Dec 30 2020 04:46pm
Dex give defense and red shot

This post was edited by sajan10 on Dec 30 2020 04:47pm
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Dec 30 2020 09:33pm
A sajan classic
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Dec 31 2020 10:13am
Quote (sajan10 @ Dec 30 2020 10:46pm)
Dex give defense and red shot


both of these statements are wrong.

"red shot" could either be considered crit or red lines. Red lines = life leech. Crits are not specifically to do with dex any more, otherwise dagger users would crit all the time.
Dex in no way gives defense. Intel gives magic defense (the more magic defense the armor has, the more it affects it) and vitality gives physical defense (the more physical defense the armor has, the more it affects it)
A link to some critical strike testing results: https://forums.d2jsp.org/topic.php?t=80541143&f=74

Quote (a_hotter_otter @ Dec 30 2020 07:25pm)
What standard best practice tells you is to keep as close as you can do the actual ratio for best average damage.


I would completely disagree here.

Lets start with axes, this has had multiple tests, the ratio does absolutely nothing. you can have 150 strength and 70 dex or 110 str/dex or 70 strength and 150 dex, all 3 setups do the same amount of damage. The only note is that even numbers add damage, so 111 str and 109 dex does a tiny bit less damage than 110 str and 110 dex.

Swords gain damage 3 out of every 4 times you add strength points whereas only 1 in 4 times you add dex points will it add damage. There's absolutely no reason to go dex unless you "really" believe it significantly affects your crit chance, any other logic to suggest going dex on swords is wrong. Or as you correctly stated and calculated, when you have a str/dex mixed charm which is significantly more stats than your strength charm.
There was some testing done on crits here: https://forums.d2jsp.org/topic.php?t=80541143&f=74 (same link as before)


I would suggest simplifying it to:
Swords/Clubs: All strength
Daggers/Staffs: All dex
Axes: do whatever you want but keep the numbers even where possible.

This post was edited by Bigheaded on Dec 31 2020 10:26am
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Dec 31 2020 10:44am
Quote (Bigheaded @ Dec 31 2020 08:13am)
both of these statements are wrong.

"red shot" could either be considered crit or red lines. Red lines = life leech. Crits are not specifically to do with dex any more, otherwise dagger users would crit all the time.
Dex in no way gives defense. Intel gives magic defense (the more magic defense the armor has, the more it affects it) and vitality gives physical defense (the more physical defense the armor has, the more it affects it)
A link to some critical strike testing results: https://forums.d2jsp.org/topic.php?t=80541143&f=74



I would completely disagree here.

Lets start with axes, this has had multiple tests, the ratio does absolutely nothing. you can have 150 strength and 70 dex or 110 str/dex or 70 strength and 150 dex, all 3 setups do the same amount of damage. The only note is that even numbers add damage, so 111 str and 109 dex does a tiny bit less damage than 110 str and 110 dex.

Swords gain damage 3 out of every 4 times you add strength points whereas only 1 in 4 times you add dex points will it add damage. There's absolutely no reason to go dex unless you "really" believe it significantly affects your crit chance, any other logic to suggest going dex on swords is wrong. Or as you correctly stated and calculated, when you have a str/dex mixed charm which is significantly more stats than your strength charm.
There was some testing done on crits here: https://forums.d2jsp.org/topic.php?t=80541143&f=74 (same link as before)


I would suggest simplifying it to:
Swords/Clubs: All strength
Daggers/Staffs: All dex
Axes: do whatever you want but keep the numbers even where possible.



Yeah for sure. I’m definitely going all strength as far as looking for gear I just wasn’t sure if there was a magical number where if I sacrificed a small amount of strength for a large amount of dex if it would be worth it or not
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