Quote (a_hotter_otter @ Dec 31 2020 05:27pm)
I mean. Look at about a year ago in the guides area. They did a significant amount of testing directly on stats and critical differences. Rex is good for some things.
Having higher amounts of the secondary stat equalled higher critical ratio with a statistical significant spread
Of course you can't forget that this is LS where ithe rules are all made up and the points don't matter.
But everything equal particularly considering the reducing returns on stats as you get higher, I would argue that last stat in Dex would probably be more beneficial.
this is why i said i "disagreed" with you and didn't necessarily say you were wrong. Whilst sajan's information was just wrong hence why i stated he was wrong.
I am happy to leave it at we agree to disagree of where that last point should go, i don't believe you have enough evidence to suggest where the stat point should go either.
Quote
Where is this data on "it's actually just randomly 3/4 Street adds add damage Not a pure damage calculator based on how much you have."
Most easily shown with axes, as all odd digits do not add damage. it doesn't matter if you have a 230 ee axe with 30 axe prof, going from 230 to 231 strength or dex (or any other even number to odd), will NOT cause damage to be added to the damage shown in your character screen.
Can do the test yourself. Use a tier 3 axe with 60 ee, add 1 str with a barb, add 1 base str will NOT affect the damage when you press C
I know it's the same with all the other weapons, i just am unsure what the breakpoints are. Just for curiousity's sake perhaps i'll give those numbers as that's something very easy to state as being fact.
I should be able to get the numbers at level 1 thinking about it as i believe it will be consistent.
also to be clear, it's not "random". lets suggest we're increasing from 60 to 70 strength, exactly 1 strength from your base 10 will not add damage if you're using a club as a weapon, whilst it will be exactly 2 or 3. It will also be the same strength value every single time, think of it as breakpoints, not randomness.
Quote
And also the equal damage with three relatively drastic ratio differences with axes.
pretty simple on the axes, equip an axe, use a 30 str charm swap for a 30 dex charm and notice 0 difference.
I will admit i've not bothered doing that one myself, i just know it has been checked and is one of the easier ones to check.
Perhaps if time permits i'll do it myself.
This post was edited by Bigheaded on Dec 31 2020 12:48pm