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Mar 1 2019 02:23pm
Quote (LabattBlue @ Mar 1 2019 09:51am)
Im not saying i want you to optimize or change anything....
Just list total or average damage in the tests you are doing already
. You are adjusting stats in your tests as already, just list damage comparisons


I know you want to look at str/dex/crit chance and then look at average damage and try to evaluate combinations that actually work effectively, but if we don't control for weapon enhanced effect of the weapon, its tier, the level and armor of the monsters, whether EPs or not, monster difficulty, trapdoors, etc... you may make conclusions that are unmerited... I'd rather not list data that will lead to misconceptions, and I don't want to also have to try to record and control for all of those things here. I appreciate that you are interested in what we are finding though!
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Mar 1 2019 07:00pm
Quote (LabattBlue @ Mar 2 2019 08:51am)
Im not saying i want you to optimize or change anything....
Just list total or average damage in the tests you are doing already
. You are adjusting stats in your tests as already, just list damage comparisons


Outside of what everyone has stated, this is actually a good idea, all information should be gathered
at the same time, this information can then be used at a later date to compare it with any further
testing purposes.

Quote (BWConformity @ Mar 2 2019 09:23am)
I know you want to look at str/dex/crit chance and then look at average damage and try to evaluate combinations that actually work effectively, but if we don't control for weapon enhanced effect of the weapon, its tier, the level and armor of the monsters, whether EPs or not, monster difficulty, trapdoors, etc... you may make conclusions that are unmerited... I'd rather not list data that will lead to misconceptions, and I don't want to also have to try to record and control for all of those things here. I appreciate that you are interested in what we are finding though!


For future testing, I will include minimum, average and maximum damage so you can use this information later on if need be, I have also noticed that using enhanced effect weapons from level one(1) to five(5) to ten(10) and maybe fifteen(15) and one(1) hit killing, you tend to level up too fast, you will notice this in a lot of my previous tests where I got to level 5 and killing around 300 monsters instead of 400 maximum and they were not Evil Presence.

Things I have noticed:
A critical hit chance will still trigger on 0 (vs Sneaky & Azapnid Octovision), thus, Monsters armor would be irrelevant here, Weapon Tier, unsure.
Trying to reach 15%-20% critical hit chance on a regular basis is hard to keep based on Stats alone. Well, dependent on weapon I suppose.

Hopefully you won't mind me implementing the new information.
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Mar 1 2019 08:59pm
Sorry for the following information added here, I am trying to set up a layout to condense it further and make it more manageable.

Samurai [Base strength 45 / dexterity 50]
Dagger
Explore
19-33 Base Damage / Tier III Dagger [0% Enhanced Effect]
8 crit strike
1% armor pierce
0% powershot


Lvl 08.02 - 08.47 Str 45 Dex 50 Crits/Hits: 10/100 Crit rate: 10%

3 vs 1 (0 Crit) = 03 actions
7 vs 1 (0 Crit) = 10 actions
7 vs 1 (0 Crit) = 17 actions
5 vs 1 (1 Crit) = 22 actions
2 vs 1 (1 Crit) = 24 actions
2 vs 1 (1 Crit) = 26 actions
5 vs 1 (1 Crit) = 31 actions
4 vs 1 (0 Crit) = 35 actions
4 vs 1 (0 Crit) = 39 actions
4 vs 1 (0 Crit) = 44 actions
3 vs 1 (1 Crit) = 47 actions
5 vs 1 (2 Crit) = 52 actions
4 vs 1 (0 Crit) = 56 actions
5 vs 1 (1 Crit) = 61 actions
4 vs 1 (0 Crit) = 65 actions
4 vs 1 (0 Crit) = 69 actions
4 vs 1 (0 Crit) = 73 actions
8 vs 1 (0 Crit) = 81 actions
3 vs 1 (0 Crit) = 84 actions
6 vs 1 (1 Crit) = 90 actions
5 vs 1 (1 Crit) = 95 actions
5 vs 1 (0 Crit)=100 actions

22 Normal Monster Kills / 0.45 experience gained = Roughly 2% gain per monster killed.

Total Actions (Dmg/Heal): 100 (100 / 0) - Total Damage (Min / Avg / Max): 2478 (10 / 25 / 64)

Lvl 00.00 - 00.00 Str 45 Dex 50 0/000___0/000___0/000___0/000___0/000 --- Crits/Hits: 00/000 Crit rate: 00%
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Mar 1 2019 09:30pm
Quote (izParagonzi @ Mar 1 2019 04:59pm)
Sorry for the following information added here, I am trying to set up a layout to condense it further and make it more manageable.

Samurai [Base strength 45 / dexterity 50]
Dagger
Explore
19-33 Base Damage / Tier III Dagger [0% Enhanced Effect]
8 crit strike
1% armor pierce
0% powershot


Lvl 08.02 - 08.47 Str 45 Dex 50 Crits/Hits: 10/100 Crit rate: 10%

3 vs 1 (0 Crit) = 03 actions
7 vs 1 (0 Crit) = 10 actions
7 vs 1 (0 Crit) = 17 actions
5 vs 1 (1 Crit) = 22 actions
2 vs 1 (1 Crit) = 24 actions
2 vs 1 (1 Crit) = 26 actions
5 vs 1 (1 Crit) = 31 actions
4 vs 1 (0 Crit) = 35 actions
4 vs 1 (0 Crit) = 39 actions
4 vs 1 (0 Crit) = 44 actions
3 vs 1 (1 Crit) = 47 actions
5 vs 1 (2 Crit) = 52 actions
4 vs 1 (0 Crit) = 56 actions
5 vs 1 (1 Crit) = 61 actions
4 vs 1 (0 Crit) = 65 actions
4 vs 1 (0 Crit) = 69 actions
4 vs 1 (0 Crit) = 73 actions
8 vs 1 (0 Crit) = 81 actions
3 vs 1 (0 Crit) = 84 actions
6 vs 1 (1 Crit) = 90 actions
5 vs 1 (1 Crit) = 95 actions
5 vs 1 (0 Crit)=100 actions

22 Normal Monster Kills / 0.45 experience gained = Roughly 2% gain per monster killed.

Total Actions (Dmg/Heal): 100 (100 / 0) - Total Damage (Min / Avg / Max): 2478 (10 / 25 / 64)

Lvl 00.00 - 00.00 Str 45 Dex 50 0/000___0/000___0/000___0/000___0/000 --- Crits/Hits: 00/000 Crit rate: 00%


I won’t lie... if you are willing to record this level of detail, then this additional data can be useful and in that case, I was wrong in what I said earlier... I’m probably not going to go out of my way to record it myself because this is just too much extra work for me... (also I’d have to back-calculate averages because I’m not gonna leave my game and join a new one everytime I start a test to restart my average) but if you are willing to do all this, I salute you, Rex.
Member
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Joined: Apr 29 2006
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Mar 1 2019 11:39pm
Quote (BWConformity @ Mar 2 2019 04:30pm)
I won’t lie... if you are willing to record this level of detail, then this additional data can be useful and in that case, I was wrong in what I said earlier... I’m probably not going to go out of my way to record it myself because this is just too much extra work for me... (also I’d have to back-calculate averages because I’m not gonna leave my game and join a new one everytime I start a test to restart my average) but if you are willing to do all this, I salute you, Rex.


All good, when I used to test things in the past, I always went out for as much data as possible... and I am not in too much of a hurry to get guild points, I still gain prof points either way... :D

Just have to formulate a decent condensed format for the info.
Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
Mar 2 2019 01:32am
Not sure if this is the right format to introduce all the information that I will collect, if anyone can condense or make some additions/deletions/remarks, please do so.

Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

XP from/to (#Actions/#Per Kill/Critical Hit Chance)
08.02-08.47 3/1/0 - 7/1/0 - 7/1/0 - 5/1/1 - 2/1/1 - 2/1/1 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0
08.02-08.47 3/1/1 - 5/1/2 - 4/1/0 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 - 8/1/0 - 3/1/0 - 6/1/1
08.02-08.47 5/1/1 - 5/1/0

Monster Kills (N/*EP/total) / x.xx = XP gained / % XP gained per X Monster Kill... (Min/Avg/Max) Dmg per 100 actions ...
22/0/22 / 0.45 / 2% / (10/25/64)

Note: The following * indicates the following during the "XP from/to section.
* = EP
** = Well


This post was edited by izParagonzi on Mar 2 2019 01:38am
Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
Mar 2 2019 02:48am
Testing Format. After test, may have a little addition to confirm the correct information.

Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

XP from/to (#Actions/#Per Kill/Critical Hit Chance)
08.02-00.00 3/1/0 - 7/1/0 - 7/1/0 - 5/1/1 - 2/1/1 - 2/1/1 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 (43/10/04)
08.02-00.00 3/1/1 - 5/1/2 - 4/1/0 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 - 8/1/0 - 3/1/0 - 6/1/1 (89/20/09)
08.02-08.47 5/1/1 - 6/1/0 (100/22/10)

08.47-00.00 3/1/2 - 3/1/1 - 5/1/1 - 8/1/0 - 4/1/1 - 9/1/0 - 3/1/1 - 5/1/1 - 3/1/0 - 9/1/0 (52/10/07)
08.47-00.00 4/1/1 - 4/1/0 - 9/1/0 - 2/1/0 - 7/1/0 - 5/1/0 - 3/1/1 - 4/1/1 - 3/1/0 - 4/1/0 (97/20/10)
08.47-08.88 3/0/0 - (100/21/10)

Monster Kills (N/*EP/total) / x.xx = XP gained / % XP gained per X Monster Kill... (Min/Avg/Max) Dmg per 100 actions ...
22/00/22 / 0.45 / 02% / (10/25/64)
21/00/21 / 0.41 / 02% / (07/25/66)

Note: * = Evil Presence / ** = Well Monster


00.00-00.00 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0
00/00/00 / 0.00 / 00% / (00/00/00)

EDIT: not quite working out... will get this right later on.

This post was edited by izParagonzi on Mar 2 2019 03:17am
Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
Mar 2 2019 08:13am
Right, think I have this worked out now... 2 section report.

1. Condensed Report = Critical Hit Check % vs 100 Actions: + Min/Avg/Max Damage
2. In-depth Action Report = Actions per monster kill / Experience Gain per 100 actions / et cetera.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

Lvl: 08.02-08.47 100 / 10 ChC / 10% / (10/25/64)
Lvl: 08.47-08.88 100 / 10 ChC / 10% / (07/25/66)


In-depth Action Report:
Code
XP from/to (#Actions/#Per Kill/Critical Hit Chance)
08.02-00.00 3/1/0 - 7/1/0 - 7/1/0 - 5/1/1 - 2/1/1 - 2/1/1 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 (43/10/04)
08.02-00.00 3/1/1 - 5/1/2 - 4/1/0 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 - 8/1/0 - 3/1/0 - 6/1/1 (89/20/09)
08.02-08.47 5/1/1 - 6/1/0 (100/22/10)

08.47-00.00 3/1/2 - 3/1/1 - 5/1/1 - 8/1/0 - 4/1/1 - 9/1/0 - 3/1/1 - 5/1/1 - 3/1/0 - 9/1/0 (52/10/07)
08.47-00.00 4/1/1 - 4/1/0 - 9/1/0 - 2/1/0 - 7/1/0 - 5/1/0 - 3/1/1 - 4/1/1 - 3/1/0 - 4/1/0 (97/20/10)
08.47-08.88 3/0/0 - (100/21/10)

Monster Kills (N/*EP/total) / x.xx = XP gained / % XP gained per X Monster Kill... (Min/Avg/Max) Dmg per 100 actions ...
22/00/22 / 0.45 / 02% / (10/25/64)
21/00/21 / 0.41 / 02% / (07/25/66)


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0
00/00/00 / 0.00 / 00% / (00/00/00)

This post was edited by izParagonzi on Mar 2 2019 08:13am
Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
Mar 2 2019 09:58am
1. Condensed Report = Critical Hit Check % vs 100 Actions: + Min/Avg/Max Damage
2. In-depth Action Report = Actions per monster kill / Experience Gain per 100 actions / et cetera.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

Lvl: 08.02-08.47 100 / 10 ChC / 10% / (10/25/64)
Lvl: 08.47-08.88 100 / 10 ChC / 10% / (07/25/66)
Lvl: 08.88-09.28 100 / 12 ChC / 12% / (09/26/62)


In-depth Action Report:
Code
XP from/to (#Actions/#Per Kill/Critical Hit Chance)
08.02-00.00 3/1/0 - 7/1/0 - 7/1/0 - 5/1/1 - 2/1/1 - 2/1/1 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 (43/10/04)
08.02-00.00 3/1/1 - 5/1/2 - 4/1/0 - 5/1/1 - 4/1/0 - 4/1/0 - 4/1/0 - 8/1/0 - 3/1/0 - 6/1/1 (89/20/09)
08.02-08.47 5/1/1 - 6/1/0 (100/22/10)

08.47-00.00 3/1/2 - 3/1/1 - 5/1/1 - 8/1/0 - 4/1/1 - 9/1/0 - 3/1/1 - 5/1/1 - 3/1/0 - 9/1/0 (52/10/07)
08.47-00.00 4/1/1 - 4/1/0 - 9/1/0 - 2/1/0 - 7/1/0 - 5/1/0 - 3/1/1 - 4/1/1 - 3/1/0 - 4/1/0 (97/20/10)
08.47-08.88 3/0/0 - (100/21/10)

08.88-00.00 - 3/1/0 - 5/1/1 - 5/1/2 - 4/1/0 - 4/1/0 - 5/1/0 - 3/1/1 - 5/1/0 - 9/1/2 - 9/1/1 (52/10/07)
08.88-09.28 - 6/1/1 - 5/1/0 - 5/1/2 - 4/1/0 - 7/1/1 - 3/1/1 - 4/1/0 - 6/1/0 - 4/1/0 - 4/1/1 (100/20/12)

Monster Kills (N/*EP/total) / x.xx = XP gained / % XP gained per X Monster Kill... (Min/Avg/Max) Dmg per 100 actions ...
22/00/22 / 0.45 / 02% / (10/25/64)
21/00/21 / 0.41 / 02% / (07/25/66)
20/00/20 / 0.40 / 02% / (09/26/62)


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 - 0/0/0 (00/00/00)
00/00/00 / 0.00 / 00% / (00/00/00)

This post was edited by izParagonzi on Mar 2 2019 10:02am
Member
Posts: 38,137
Joined: Apr 29 2006
Gold: 8,743.93
Mar 2 2019 08:23pm
1. Condensed Report = Critical Hit Check % vs 100 Actions: + Min/Avg/Max Damage
2. In-depth Action Report = Actions per monster kill / Experience Gain per 100 actions / et cetera.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

Lvl: 08.02-08.47 100 / 10 ChC / 10% / (10/25/64)
Lvl: 08.47-08.88 100 / 10 ChC / 10% / (07/25/66)
Lvl: 08.88-09.28 100 / 12 ChC / 12% / (09/26/62)
Lvl: 09.28-09.59 100 / 19 ChC / 19% / (00/26/66)


In-depth Action Report:
Code
XP from/to (#Actions/Critical Hit Chance) = Per Monster Kill(s)
08.02-00.00 3/0 - 7/0 - 7/0 - 5/1 - 2/1 - 2/1 - 5/1 - 4/0 - 4/0 - 4/0 (43/04) = 10
08.02-00.00 3/1 - 5/2 - 4/0 - 5/1 - 4/0 - 4/0 - 4/0 - 8/0 - 3/0 - 6/1 (46/05) = 10
08.02-08.47 5/1 - 6/0 (11/01) = 02

08.47-00.00 3/2 - 3/1 - 5/1 - 8/0 - 4/1 - 9/0 - 3/1 - 5/1 - 3/0 - 9/0 (52/07) = 10
08.47-00.00 4/1 - 4/0 - 9/0 - 2/0 - 7/0 - 5/0 - 3/1 - 4/1 - 3/0 - 4/0 (45/03) = 10
08.47-08.88 3/0/0 - (03/00) = 00

08.88-00.00 - 3/0 - 5/1 - 5/2 - 4/0 - 4/0 - 5/0 - 3/1 - 5/0 - 9/2 - 9/1 (52/07) = 10
08.88-09.28 - 6/1 - 5/0 - 5/2 - 4/0 - 7/1 - 3/1 - 4/0 - 6/0 - 4/0 - 4/1 (48/05) = 10

09.28-00.00 5/1 - 2/1 - 7/0 - *28/6 - 16/1 - 3/1 - 7/3 - 4/3 - 4/0 - 4/1 (80/17) = 10
09.28-09.59 7/2 - 7/0 - 6/0 (20/02) = 03

Monster Kills (N/*EP/total) / x.xx = XP gained / % XP gained per X Monster Kill... (Min/Avg/Max) Dmg per 100 actions ...
22/00/22 / 0.45 / 02% / (10/25/64)
21/00/20 / 0.41 / 02% / (07/25/66)
20/00/20 / 0.40 / 02% / (09/26/62)
12/01/13 / 0.31 / 02% / (00/26/66)


Note: * = Evil Presence / ** = Well Monster

Lvl: 00.00-00.00 000 / 00 ChC / 00% / (00/00/00)
00.00-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00
00/00/00 / 0.00 / 00% / (00/00/00)
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