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Member
Posts: 39,893
Joined: Jul 28 2007
Gold: 241,216.88
Dec 20 2018 01:36pm
Quote (Altrdwolf @ 20 Dec 2018 13:26)


dope :D I was a little worried when I didnt see it in the list already :P Its like one of the most famous items in the game today! Especially after that ice was glyphed!
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Posts: 19,906
Joined: May 13 2008
Gold: 131,162.69
Dec 20 2018 02:06pm
Rare wind VIII
Level Req: 25
Spell Damage: 43 to 196
Mana Cost: 61

+160% Enhanced Effect
+1% Mind Numb

https://ladderslasher.d2jsp.org/itemHistory.php?i=1216921019&c=0 item never bought or sold over MP

Razo 455666

Angelic adamantium chain mail
Level Req: 35
Physical Defense: 96 to 241
Magical Defense: 0 to 62

+198% Enhanced Effect
+5 Critical Strike
+1% Damage Return
+5% Heal Mastery

https://ladderslasher.d2jsp.org/itemHistory.php?i=36556012&c=0 item never bought or sold over MP

Razo 455666


can be found here -> https://forums.d2jsp.org/user.php?c=3&i=455666&p=496761
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Dec 21 2018 09:05am
Quote (Cheeya @ 20 Dec 2018 20:24)
Holy shit that list! ^^^

Unrelated....

Was that 106k fg armor destroyed or lost to time? You know.. that one Nate used to own?


that is on the list for #1 dex and #1 dual stat heavy t1

Quote (Razo @ 20 Dec 2018 21:06)
...


should be added

@all: I'll remake the topic once it hits 100posts
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Dec 30 2018 02:49pm
bump
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Gold: 56,341.98
Dec 30 2018 03:37pm
Mythical heal III
Heals: 9 to 24
Mana Cost: 21

+14 Strength
+12 Intelligence
+1 Life Regen
+1% Physical Damage Reduction
+2 Jubilance

Does this qualify?
Member
Posts: 70,397
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Dec 30 2018 03:41pm
Quote (CARTRACK @ 30 Dec 2018 22:37)
Mythical heal III
Heals: 9 to 24
Mana Cost: 21

+14 Strength
+12 Intelligence
+1 Life Regen
+1% Physical Damage Reduction
+2 Jubilance

Does this qualify?


No. Not even perfect str.. but even if it had perf str.. there are a lot of unspawnables with 30+ str
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Gold: 25,371.12
Dec 30 2018 07:59pm
Actually, just curious now that I'm really looking at it...

Rare elm staff
Damage: 18 to 48

+112% Enhanced Effect
+1 Extra Equipment Slots"

Mythical elm staff
Damage: 16 to 42

+88% Enhanced Effect
+4 Critical Strike
+1 to 4 Life per Kill
+2% Damage Return
+4% Critical Flux

Right now the 112 is listed as #1 and the 88 is listed as #2...

But the 88 has 4 crit which I would think should be counted as the tiebreaker since it's a useful melee mod and these are otherwise both perfect 80 ee tier III staves...

Is there another reason why the 88 is listed as #2?


IMO that's a different case from this one:

Magical iron dagger
Level Req: 5
Damage: 33 to 59

+122% Enhanced Effect"

Rare iron dagger
Level Req: 5
Damage: 51 to 89

+106% Enhanced Effect
+1 to 2 Mana per Attack

Where #1 correctly has a higher numerical value, though both are over the cap of 100 ee, and the 2nd best has a useless side mod for melee.

Any thoughts?
Member
Posts: 48,481
Joined: Apr 4 2006
Gold: 88.88
Dec 31 2018 05:20am
New owner: me :)

Magical bronze sword
Damage: 8 to 80

+70% Enhanced Effect

https://ladderslasher.d2jsp.org/itemHistory.php?i=1220760881&c=0

88er 515023



Member
Posts: 38,164
Joined: Apr 29 2006
Gold: 8,882.63
Dec 31 2018 07:23am
Quote (BWConformity @ Dec 31 2018 02:59pm)
Actually, just curious now that I'm really looking at it...

Rare elm staff
Damage: 18 to 48

+112% Enhanced Effect
+1 Extra Equipment Slots"

Mythical elm staff
Damage: 16 to 42

+88% Enhanced Effect
+4 Critical Strike
+1 to 4 Life per Kill
+2% Damage Return
+4% Critical Flux

Right now the 112 is listed as #1 and the 88 is listed as #2...

But the 88 has 4 crit which I would think should be counted as the tiebreaker since it's a useful melee mod and these are otherwise both perfect 80 ee tier III staves...

Is there another reason why the 88 is listed as #2?


IMO that's a different case from this one:

Magical iron dagger
Level Req: 5
Damage: 33 to 59

+122% Enhanced Effect"

Rare iron dagger
Level Req: 5
Damage: 51 to 89

+106% Enhanced Effect
+1 to 2 Mana per Attack

Where #1 correctly has a higher numerical value, though both are over the cap of 100 ee, and the 2nd best has a useless side mod for melee.

Any thoughts?


Personal opinion here:

The 2 Staves reach 80% EE cap, so the 2nd staff with 4 crit / LpK should be #1
The 2 Daggers reach 100% EE cap, so they are tied, or you can say the one with an extra mod is first because it has another effect.

EDIT: I just realised it is because the % enhanced effect alters the Stat value to increase the base damage, but, I have my own doubts. We had the same form of debate about the formulas being used.

This post was edited by izParagonzi on Dec 31 2018 07:35am
Member
Posts: 70,397
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Dec 31 2018 07:47am
all fixed
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