Quote (Bob888 @ Jan 9 2019 11:48am)
This is the other charm
Mythical lightning VIII
Level Req: 25
Spell Damage: 21 to 215
Mana Cost: 61
+90% Enhanced Effect
+29 Strength
+16 Dexterity
+1% Experience Gained
+3% Armor Pierce
Here is your charm
Angelic wild heal VIII
Level Req: 25
Heals: 9 to 92
Mana Cost: 61
+34 Strength
+11 Dexterity
+3% Quick Draw
+4% Glancing Blow
You mean that 90 ee is worth less than 4% glancing blow?
Damn nice items, now, we know that every character class can use charms, but, not every character class can use Lightning, so in retrospect, because the Wild Heal can be used by EVERY character class, it should get more priority over the Lightning.
People can argue the 90% ee is useful vs Phys immunes, but the true value of those two items are the dual stats = 45 and physical damage output to increase the speed of runs. 3% AP vs 3% QD cancel each other out, they are both good mods, but, QD increases attack rate, increasing speed again. Glancing blow, well simple defense vs 1% xp gain.
It is basic logic, it is either a casting charm, or a melee charm... unless you have another table for hybrid items.
EDIT: I believe the second one stat setup is 75/25 ratio (not sure) but it does give more potential for say, Sword / Longsword users... but also decent for Axe / Battleaxe... then of course the Club / Warhammer user.
This post was edited by izParagonzi on Jan 8 2019 07:04pm