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Jan 8 2019 05:40pm
Quote (Bob888 @ Jan 8 2019 06:34pm)
Salvation is with a heal charm in the accessory. Why would anyone use salvation at this level or use a 0 ee heal charm for salvation?

EE can take out immunes which is very useful for solo. Using up that mana pool in the low/mid levels for something useful. If you're healing yourself in the low/ mid levels on melee you should either play a caster or get better gear.

This isn't a question of preference. 90ee and 1% experience gain is obviously better than 4% glancing blow. Armor pierce is debatably better than quick draw, at least in lower%. EE on charm scales with int, glancing blow doesn't.

If the distribution was 40 str or 40 dex 5 of the other stat then I would agree with you but both are pretty much mainly good for axes. THen you may argue, oh I can use the wild heal with swords or clubs. First of all, if you're using axes you're not using swords or clubs and second of all, you can find a 38-40 str lvl 25 charm no problem and that would be more effective for these other weapons.



Preach
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Jan 8 2019 05:55pm
Quote (Bob888 @ Jan 8 2019 12:48pm)
This is the other charm

Mythical lightning VIII
Level Req: 25
Spell Damage: 21 to 215
Mana Cost: 61

+90% Enhanced Effect
+29 Strength
+16 Dexterity
+1% Experience Gained
+3% Armor Pierce

Here is your charm

Angelic wild heal VIII
Level Req: 25
Heals: 9 to 92
Mana Cost: 61

+34 Strength
+11 Dexterity
+3% Quick Draw
+4% Glancing Blow


You mean that 90 ee is worth less than 4% glancing blow?


Wtf oh... whoever input the lightning must've skipped a mod. What I saw was:

Mythical lightning VIII
Level Req: 25
Spell Damage: 21 to 215
Mana Cost: 61

+90% Enhanced Effect
+29 Strength
+16 Dexterity
+1% Experience Gained

But you know what... I didn't even notice that it was mythical with only 4 properties lol!

Well in this case, I guess it's pretty close then. 90 ee and 4 glancing blow should not factor in IMO. I think 1% exp should just be like a tiebreaker or something...

Should be something like:

3 quick draw on wild heal
VS
3 armor pierce on a lightning

3 armor pierce at lvl 25 isn't really doing much, but now that I can see there's 3 armor pierce on the lightning, I guess it's not clearcut. NP then whatever the decision. If someone can update the lightning to show the 5th property in the Best Item List that'd be cool lol.

This post was edited by BWConformity on Jan 8 2019 05:55pm
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Joined: Apr 29 2006
Gold: 8,704.03
Jan 8 2019 06:55pm
Quote (Bob888 @ Jan 9 2019 11:48am)
This is the other charm

Mythical lightning VIII
Level Req: 25
Spell Damage: 21 to 215
Mana Cost: 61

+90% Enhanced Effect
+29 Strength
+16 Dexterity
+1% Experience Gained
+3% Armor Pierce

Here is your charm

Angelic wild heal VIII
Level Req: 25
Heals: 9 to 92
Mana Cost: 61

+34 Strength
+11 Dexterity
+3% Quick Draw
+4% Glancing Blow


You mean that 90 ee is worth less than 4% glancing blow?


Damn nice items, now, we know that every character class can use charms, but, not every character class can use Lightning, so in retrospect, because the Wild Heal can be used by EVERY character class, it should get more priority over the Lightning.

People can argue the 90% ee is useful vs Phys immunes, but the true value of those two items are the dual stats = 45 and physical damage output to increase the speed of runs. 3% AP vs 3% QD cancel each other out, they are both good mods, but, QD increases attack rate, increasing speed again. Glancing blow, well simple defense vs 1% xp gain.

It is basic logic, it is either a casting charm, or a melee charm... unless you have another table for hybrid items.

EDIT: I believe the second one stat setup is 75/25 ratio (not sure) but it does give more potential for say, Sword / Longsword users... but also decent for Axe / Battleaxe... then of course the Club / Warhammer user.

This post was edited by izParagonzi on Jan 8 2019 07:04pm
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Jan 8 2019 08:32pm
I agree and value wild heals higher than lightings exactly because you can use them on guardians. The only class being left out with lightnings is guardian. You're biased because you like guardians. Guess what? I like guardians a lot too but the point is, if you're looking for damage you're not going to play guardian, you'll play barb, fighter, rouge, or magician. If you're playing guardian it's because you're going to heal and tank and/or do a mirror maze. There's no point of playing guardian and "utilizing" the stats on a battle axe when you could have 50 more damage stats on a barb. The stats couldn't be utilized efficiently for it to even be worth it. Every other heavy weapon or club would do better with pure strength or pure dex so a lvl 25 40 dex or a lvl 25 40 str charm which aren't so expensive.


Let's talk about logic here. You say speed? Having 90 ee and taking out whose physical immunes faster makes the climb faster. 4% glancing blow at that level won't even matter because you can solo 0-100% without having to go to town anyway.


I know you like to be different just to be different but you're wrong here which is why it's in the order that it's in.
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Jan 8 2019 11:53pm
Quote (Bob888 @ Jan 9 2019 03:32pm)
I agree and value wild heals higher than lightings exactly because you can use them on guardians. The only class being left out with lightnings is guardian. You're biased because you like guardians. Guess what? I like guardians a lot too but the point is, if you're looking for damage you're not going to play guardian, you'll play barb, fighter, rouge, or magician. If you're playing guardian it's because you're going to heal and tank and/or do a mirror maze. There's no point of playing guardian and "utilizing" the stats on a battle axe when you could have 50 more damage stats on a barb. The stats couldn't be utilized efficiently for it to even be worth it. Every other heavy weapon or club would do better with pure strength or pure dex so a lvl 25 40 dex or a lvl 25 40 str charm which aren't so expensive.


Let's talk about logic here. You say speed? Having 90 ee and taking out whose physical immunes faster makes the climb faster. 4% glancing blow at that level won't even matter because you can solo 0-100% without having to go to town anyway.


I know you like to be different just to be different but you're wrong here which is why it's in the order that it's in.


Depends on how you perceive things and work it out with basics. Guardian can still be a contender, yet has a bit more going for it.
Taking stat points and a set base vitality, it works out decently, with the added value of using every Heavy Weapon @ 1.8 action time.

75 Base Vitality = Level 46 Magician:

Code
Fighter 80 Strength / 40 Dexterity / 10 Intelligence / 75 Vitality
Barbarian 100 Strength / 25 Dexterity / 05 Intelligence / 75 Vitality
Rogue 30 Strength / 75 Dexterity / 25 Intelligence / 75 Vitality
Magician 20 Strength / 50 Dexterity / 60 Intelligence / 75 Vitality
Guardian 65 Strength / 10 Dexterity / 55 Intelligence / 75 Vitality
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Jan 9 2019 10:45am
Quote (Bob888 @ 8 Jan 2019 23:48)
This is the other charm

Mythical lightning VIII
Level Req: 25
Spell Damage: 21 to 215
Mana Cost: 61

+90% Enhanced Effect
+29 Strength
+16 Dexterity
+1% Experience Gained
+3% Armor Pierce

Here is your charm

Angelic wild heal VIII
Level Req: 25
Heals: 9 to 92
Mana Cost: 61

+34 Strength
+11 Dexterity
+3% Quick Draw
+4% Glancing Blow


You mean that 90 ee is worth less than 4% glancing blow?


hard to say which is better, but I'd say first comes first serves
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Jan 20 2019 06:26pm
Since we apparently have a section for SC's best ee fails, can you add last night's drop to the list? :rofl:

Rare elvan robe
Level Req: 25
Physical Defense: 0 to 23
Magical Defense: 92 to 277

+156% Enhanced Effect
+3% Power Shot

https://ladderslasher.d2jsp.org/itemHistory.php?i=1220902518&c=0

BWConformity - 435425
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Jan 20 2019 10:51pm
i have these 2 they have been on my acct since i can remember at least for the last 2 years while i was inactive of jan 18 2016 till now so they were there before that date still there just sitting for the moment

Angelic tempered diamond axe
Level Req: 45
Damage: 199 to 239

+120% Enhanced Effect
+52 Intelligence
+1 to 9 Mana per Kill
+2% Quick Draw



Rare ultimanium axe
Level Req: 55
Damage: 105 to 126

+39 Intelligence
+50% Heal Mastery
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Jan 21 2019 09:18am
Quote (Meridius @ Jan 9 2019 12:45pm)
hard to say which is better, but I'd say first comes first serves


My opinion would be the wild heal is better, being as that iit has the higher single stat (strength). it would still be usable for swords/clubs and do more damage then the lightning
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Jan 21 2019 09:23am
Dont forget to post the links of the items.

BWConformity posted it perfectly :thumbsup:
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