Quote (TTim @ Oct 27 2018 05:42am)
much more simple solution, fix Alchymist
Cant use weapon - why have str and dex ?
Have tank ability - why start with so little vita ?
remove str dex, add the stat points into vita and int.
now, we are looking at a caster who can compete with warlock. wich means, there is a reward for invest the time grinding up there, and also brings enjoyment to the character as u dont feel you were better of as mage!
Agree.
Personally... Str / Dex should have base of 5 each, the remainder is divided by vitality and intelligence.
Remember... Vitality / Intelligence = Defense (even on Robe or Padded) ... I have no Idea of the Increase of Vita to Physical (max) defense of either item. i.e. 0 is always the lowest, but, maximum increases by vitality amount.
There were also other mentions to the "Item" slot section, where you could hold certain things to increase the "Item" slot area, so, Alchemist can NOT hold a weapon, but, he could hold a "Bag" in his "weapon" slot, the bag of course gives +X amount of "Item" slots, but, could also have other mods added to it, like +Int, +XXX max mana, etc NOTE: you can NOT attack with the bag for better damage. (mind you, you can punch with an Alch I believe... not 100% sure of this though).