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Oct 20 2018 03:22pm
Quote (TheBert @ Oct 20 2018 05:16pm)
In that case, I dont like it. Nothing stops you from being able to play any char you like under the current system
Wasn't everybody just complaining like a week ago that the seasons are too short?



Except u can’t reset unless you pass alch.

This is making alch 5 doors then any of the classes turn into 6 doors
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Oct 20 2018 03:26pm
Quote (TheBert @ 20 Oct 2018 22:16)
In that case, I dont like it. Nothing stops you from being able to play any char you like under the current system
Wasn't everybody just complaining like a week ago that the seasons are too short?


My suggestion makes the season 120 mqs longer on avrg ;) You got to read again carefully bud.

5 door alchemist --> 120 mqs

then 6 door mq on any other class that you play when alchemist is passed. (difference to now: now you wouldnt reset with a rerolled warlock; with the change you could reset with any other class at 6 doors but only AFTER alchemist is done)
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Oct 20 2018 03:30pm
Quote (TheBert @ Oct 21 2018 09:39am)
Just make a new char for "end game"
The Berserker or something like that
(S)He can only wear wep(Heavies only??)&armors and no charms... like the alchy sorta, to keep it challenging


Oh, you mean something like this:

Quote (izParagonzi @ Aug 24 2009 03:45pm)
Ok... now this NEW class is actually the opposite of the "Alchemist" and is unlocked in conjunction with the "Alchemist"
(Once you successfully pass with Headhunter you unlock BOTH the "Alchemist" and this new character)

The last five locked classes are limited to armor choices:
Monk <-- Robes
Ninja <-- Robes
Warlock <-- Robes
Headhunter <-- Robes / Leather / Scale
Alchemist <-- Robes

So why not introduce a character that can use other armor... well you guys take a look and say your piece... I am sure it will be enlightening... also... if you want to add to it... go for it... it is only a suggestion.



A new character:

Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chains, Plate Mail
Charms: None

Starting Stats:
Stength: 60... Dexterity: 60... Intelligence: 5... Vitality: 50

Guild Points:
100 (Pass) / 1 (Fail)
________________________



Since this was prior to Abilities, I would suggest:
Multistrike (charges with attack) / Powerstrike (charges with attack) / Retribution (charges with Hits Taken)

Why Retribution, because he could be a tanker and charge up a skill that attacks 2 Columns ... Number game.
__________________

As for the initial post... interesting idea... undecided at the moment though.
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Oct 20 2018 03:34pm
Quote (slushslush @ 20 Oct 2018 16:22)
Except u can’t reset unless you pass alch.

This is making alch 5 doors then any of the classes turn into 6 doors


I understand that, and don't like it, as I stated, nerd :p
I personally like the current structure of the system
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Oct 20 2018 03:39pm
Quote (izParagonzi @ 20 Oct 2018 22:30)
Oh, you mean something like this:




Since this was prior to Abilities, I would suggest:
Multistrike (charges with attack) / Powerstrike (charges with attack) / Retribution (charges with Hits Taken)

Why Retribution, because he could be a tanker and charge up a skill that attacks 2 Columns ... Number game.
__________________

As for the initial post... interesting idea... undecided at the moment though.


Well my idea totally goes into another direction. i wouldnt like another char at the end. I would like to have all ladder chars done as it is supposed but just have more diversity for the last 720 mqs on avrg.
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Oct 20 2018 04:14pm
Quote (ahs_darkhunter @ Oct 21 2018 10:39am)
Well my idea totally goes into another direction. i wouldnt like another char at the end. I would like to have all ladder chars done as it is supposed but just have more diversity for the last 720 mqs on avrg.


I understand the direction it is going.

Basically you can make your samurai as strong as headhunter but use Samurais abilities better and increase speed of run.
Dang, I would like to have a Guardian that starts with 65 str / 10 dex / 60 int / 60 vita (Based on the 25 Endgame stats and the Max 20 starting stats)
Guessing since this is an Endgame build, that you would still have to get to level 85 to MQ? If not, then 71 would be even better and faster.

It seems that (even though both cores are the same game) the soft core player base will undoubtedly benefit tremendously with this idea. I am still undecided
at the moment, I think it can get abused, not sure how, but, I can see an increase in MM runs.

Sorry... it is an okay idea, just undecided at the moment.
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Oct 20 2018 04:15pm
Yes lvl 85 for the mqs like alchemist is what i would like to have
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Oct 20 2018 10:49pm
Good idea, let's see it. This or a new class :D
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Oct 21 2018 10:12am
Gonna have to say no. I like the concept but this would only apply for a few select group of people who actually manage to get that far
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Oct 22 2018 02:06am
Quote (JanMcCrank @ Oct 20 2018 09:42am)
Yes I like.


same, you can top off prof for a rank up in a particular category.

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