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Member
Posts: 63,540
Joined: Jan 31 2007
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Jan 1 2019 02:54pm
Quote (SCXiao @ Jan 1 2019 03:41pm)
Bump


Your life is straight up sad if this gives you enough enjoyment/happiness/whatever to try and instigate something so childish
Member
Posts: 92,235
Joined: Dec 8 2005
Gold: 455.69
Jan 7 2019 12:32pm
Quote (McDavid @ 1 Jan 2019 21:54)
Your life is straight up sad if this gives you enough enjoyment/happiness/whatever to try and instigate something so childish


ty for opinion

Bump
Member
Posts: 39,885
Joined: Jul 28 2007
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Jan 7 2019 01:56pm
Take note from n1ghtm4r3 both on length between bumps and on suggesting something worth bumping for months straight...

https://forums.d2jsp.org/topic.php?t=78668639&f=272

https://forums.d2jsp.org/topic.php?t=72163502&f=272

At least both of those are actually GOOD suggestion. Unlike this trash....

Quote (McDavid @ 1 Jan 2019 14:54)
Your life is straight up sad if this gives you enough enjoyment/happiness/whatever to try and instigate something so childish


He hasnt got a life 60+ bumps on a topic that never had much support to start with should be all you need to know for that.

I mean how pathetic does it have to be for someone to spam a subforum they haven't even been part of in months to years? Just look at his characters and you know he doesn't give a fuck about this game any more.

Not to mention the slim margin this topic had favoring the change is slowly decreasing as he bumps :rofl:
Member
Posts: 92,235
Joined: Dec 8 2005
Gold: 455.69
Jan 10 2019 07:28am
Quote (Cheeya @ 7 Jan 2019 20:56)
Take note from n1ghtm4r3 both on length between bumps and on suggesting something worth bumping for months straight...

https://forums.d2jsp.org/topic.php?t=78668639&f=272

https://forums.d2jsp.org/topic.php?t=72163502&f=272

At least both of those are actually GOOD suggestion. Unlike this trash....



He hasnt got a life 60+ bumps on a topic that never had much support to start with should be all you need to know for that.

I mean how pathetic does it have to be for someone to spam a subforum they haven't even been part of in months to years? Just look at his characters and you know he doesn't give a fuck about this game any more.

Not to mention the slim margin this topic had favoring the change is slowly decreasing as he bumps :rofl:


Ty for opinion

Bump
Member
Posts: 10,252
Joined: May 16 2009
Gold: 173,717.91
Jan 11 2019 08:02pm
24 hour bump
Member
Posts: 39,885
Joined: Jul 28 2007
Gold: 248,047.40
Jan 11 2019 10:43pm
Quote (SCXiao @ 10 Jan 2019 07:28)
Ty for opinion

Bump



Ty for spam :)
Member
Posts: 38,136
Joined: Apr 29 2006
Gold: 8,724.93
Jan 11 2019 11:21pm
The BASIC game CONCEPTION is one of the best games created, the thing is this, IT IS NOT GOING ANYWHERE with close minded or one way thinking concepts.

Personal opinion here, this game can be as simple as it is, BUT, will be enjoyed and played for 30+ years... it needs outside thinking, it needs balancing, it needs to GROW with the times.

This suggestion is a one way thinking concept, it isn't going to do much at all, it WON'T increase player base, it does NOT give diversity at all, it only gives a 50% chance of playing a different character class, or in retrospect play a character class that may or may NOT be achieved based on LUCK.

You want diversity, fun and balance to the game, then come up with something that is not based on LUCK with unlocking character class.

There are many ways to do this, at this moment, how about this concept which I suggested many years ago.

Option 1. Pre-established classes [game as it is] with allocated stat points for each class... Barb, Fighter, Rogue etc [Feeder], now, when you pass with these pre-established classes, you unlock pre-established classes, e.g. Samurai, Paladin, Monk etc. You will have to adhere to the rules of Master Quest to unlock next class.

Option 2. Personalised class. You choose a Feeder Class, you receive all attributes (abilities, items) to that feeder class EXCEPT stat placement: All feeders start with 150 stat points that are pre-determined, now, with this option, you start with 5 stat points in EACH stat [20 points total], now, you choose where the other 130 BASE stat points are distributed, once you have chosen them, you can place the STARTING 10 stat points randomly, note: this also applies to any additional starting points... IMPORTANT. Once you have chosen the 130 BASE stat points, they can NOT be redistributed when you unlock next character class, so, if you unlock Samurai, you start out with YOUR distributed stat points from the start, the ONLY difference is the ADDITIONAL 5 points for unlocking next class can be distributed by YOU. This repeats as you unlock characters. ALSO note that you have to abide by the REQUIREMENTS (including Abilities) of each UNLOCKED character class... ONLY use items available to them.

Now... this idea has diversity, you can create a build around items, Hybrid builds that utilise those so called junk items people go on about and so on... think more, not less.

END NOTE: I have posted even more suggestions to give this idea and even those posted by others more merit that this one that is being bumped by one way thinking.
Member
Posts: 39,885
Joined: Jul 28 2007
Gold: 248,047.40
Jan 12 2019 12:17am
Quote (izParagonzi @ 11 Jan 2019 23:21)
The BASIC game CONCEPTION is one of the best games created, the thing is this, IT IS NOT GOING ANYWHERE with close minded or one way thinking concepts.

Personal opinion here, this game can be as simple as it is, BUT, will be enjoyed and played for 30+ years... it needs outside thinking, it needs balancing, it needs to GROW with the times.

This suggestion is a one way thinking concept, it isn't going to do much at all, it WON'T increase player base, it does NOT give diversity at all, it only gives a 50% chance of playing a different character class, or in retrospect play a character class that may or may NOT be achieved based on LUCK.

You want diversity, fun and balance to the game, then come up with something that is not based on LUCK with unlocking character class.

There are many ways to do this, at this moment, how about this concept which I suggested many years ago.

Option 1. Pre-established classes [game as it is] with allocated stat points for each class... Barb, Fighter, Rogue etc [Feeder], now, when you pass with these pre-established classes, you unlock pre-established classes, e.g. Samurai, Paladin, Monk etc. You will have to adhere to the rules of Master Quest to unlock next class.

Option 2. Personalised class. You choose a Feeder Class, you receive all attributes (abilities, items) to that feeder class EXCEPT stat placement: All feeders start with 150 stat points that are pre-determined, now, with this option, you start with 5 stat points in EACH stat [20 points total], now, you choose where the other 130 BASE stat points are distributed, once you have chosen them, you can place the STARTING 10 stat points randomly, note: this also applies to any additional starting points... IMPORTANT. Once you have chosen the 130 BASE stat points, they can NOT be redistributed when you unlock next character class, so, if you unlock Samurai, you start out with YOUR distributed stat points from the start, the ONLY difference is the ADDITIONAL 5 points for unlocking next class can be distributed by YOU. This repeats as you unlock characters. ALSO note that you have to abide by the REQUIREMENTS (including Abilities) of each UNLOCKED character class... ONLY use items available to them.

Now... this idea has diversity, you can create a build around items, Hybrid builds that utilise those so called junk items people go on about and so on... think more, not less.

END NOTE: I have posted even more suggestions to give this idea and even those posted by others more merit that this one that is being bumped by one way thinking.



When Rex doesn’t agree you KNOW it’s a bad suggestion

@mods close this thread or admit you don’t do fuck all in this sub forum
Member
Posts: 39,885
Joined: Jul 28 2007
Gold: 248,047.40
Jan 12 2019 12:17am
Bump
Member
Posts: 39,885
Joined: Jul 28 2007
Gold: 248,047.40
Jan 12 2019 12:18am
Bump
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