Quote (influx @ Mon, 4 Aug 2008, 02:11)
right i think im understanding this now..
since the very first roll is to check if an item is unique this means that the higher mf the better. I had it confused with the whole chart, seeing a much higher chance of other items to drop than uniques as mf progresses.
So then the theory of having higher mf (300-500) results in less uniques dropping is placebo? and that 250% mf drops more uniques is placebo also?
for instance you shouldnt take off equipment just to reach a lower mf of 250%?
Correct:
Think of it this way:
1.Actual MF is restricted by a formula to find effective MF for each quality roll.
2. The game uses this effective MF to check each quality in turn.
3. Because we use a mathematical function to get from Actual MF to Effective MF, the max numbers (250,500,600) are simply the absolute max results that can come out of those functions. [The term is something like "As x tends to infinity" or some such] It merely defines the max for the curve.
More MF will always give a higher chance of finding uniques.
Practically therefore:
I have 100% MF, and I find X.
The game now applies MF to each quality roll in turn:
1. The game applies 71% MF to my Unique roll
2. The game applies 83% MF to my Set roll
3. The game applies 85% MF to my Rare roll
4. The game applies 100% MF to my Magic roll.
The rolls are done in that order, and clearly if any one of them passes, the process ends there.
This post was edited by AyeCaramba on Aug 5 2008 05:58am