Hi all
Before you continue to read, some of these topics maybe controversial to alot of you so please try and keep a sane mind.
Alright LLD bros lets get right to it, for a long time now 1v1s or what ever variation of TvT there's always been a unspoken dilemma. The issue of unbalance/unfair duel(s), the majority of time this will only apply to TvT as 1v1 can operate differently in their own formats. D2R has Updates and Patches, maybe we should apply our own being that this version of the game isn't supported in the same way.
Blessed HammerRequired Level: 18*
Prerequisites: Holy Bolt [6]
Effect: A summoned Hammer spirals outward, damaging enemies. The Undead take additional damage.
% Mana and Life Steal bonuses from items and weapons do not apply to Blessed Hammer.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7
Damage 12-16 20-24 28-32 36-40 44-48 52-56 60-64 68-72 78-82 88-92 98-102 108-112 118-122 128-132 138-142 148-152 160-164 172-176 184-188 196-200
150% Damage To Undead
Blessed Hammer Receives Bonuses From:
Blessed Aim: +14% Magic Damage Per Level
Vigor: +14% Magic Damage Per Level
Also receives bonuses from Concentration
There isnt much to say here, Blessed Hammer is op and was never properly adjusted since that patch never saw the day of light. For pvp the skill its self is unrivaled for what it does, being it has no good way to resist it unlike its elemental cousins and posion which all have a balance way to deal with. Blessed Hammer is also a very easy skill to manage and naturally different ideas were created into lld to use/abuse the skill. Play style could be argued in some sense to were you could consider a level of skill to pilot it effectively. However the issue remains, the skill for what it does it unbalance for a pvp stage. This isn't some thing all of you can act to ignore or pretend its not an issue, Blessed Hammer isnt some savior or means to an end in pvp, its simply just a unbalance skill many have abused because no one has actually said or done any thing about it...until now...?; Nerf Damage cap, ban specific combinations of char team ups, not allowed in TvT 2s
FireballRequired Level: 12*
Prerequisites: Fire Bolt [1]
Effect: Creates a ball of fire that explodes on impact.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
Damage 6-15 14-24 21-33 29-41 36-50 43-58 51-67 58-75 71-90 84-104 98-118 111-132 124-147 137-161 150-175 163-189 179-206 195-224 211-241 227-258
Radius (yards): 1
Fire Ball Receives Bonuses From
Fire Bolt: +14% Fire Damage Per Level
Meteor: +14% Fire Damage Per Level
Fireball, we all have a hate and love relationship with this skill, but it was also never properly patched. Now most chars in lld will have a draw back to some degree but there are a few builds with skills that just make up for them, Fireball Sorc is one of them. Much like Blessed Hammer, Fireball has a low lv to unlock allowing for mass focus into it. Its huge damage out put and combination with a free teleport have proven time over time to be game shattering in TvT and can only be met with equal or high power creep chars which eventually ends up in 2-3 chars being the majority of the TvT, at that point its not fun for everyone and probably another reason people just afk.; Nerf Damage cap, ban specific combinations of char team ups, not allowed in TvT 2s
Fire WallCasting Delay: 1.4 Seconds
Required Level: 18*
Prerequisites: Inferno [6], Blaze [12]
Effect: Creates a wall of fire.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Damage per Second 70-94 113-137 156-179 198-222 241-264 283-307 323-346 369-392 435-459 501-525 568-591 634-658 700-724 766-790 833-856 899-923 998-1022 1098-1121 1197-1221 1296-1320
Radius (yards) 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30
Duration: 3.6 Seconds
Fire Wall Receives Bonuses From:
Warmth: +4% Fire Damage Per Level
Inferno: +1% Fire Damage Per Level
Sorry Fire Wall, but not sorry. Another skill that has crazy damage out put and little skill required, combo this with a free teleport and you'll just promote cringe duels and long tvts. Great Skill but just on papper, in reality its just a trol skill. ; Nerf Damage cap, ban specific combinations of chars team ups, not allowed in TvT 2s or 3s
TeleportRequired Level: 18*
Prerequisites: Telekinesis [6]
Effect: Instantly transports you between two points.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
Yeap, we have to talk about it. Teleport for Sorc is free and over all its a harmless skill, however in combo with some other skills it can prove to be overwhelming. For Sorc the teleport skill is only as devastating as its combinations into other skills, which can be an issue.
I hope our LLD community can come together and reach terms to form an idea we can deal with these small issues, as for me ...the more I see these issues the less ill be active to experience them, and if you think it's just me then ignore this entire thread and continue your LLD duels.
This is just my attempt into gearing TvT duels or 1v1s towards a more diverse and fun scene.