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Feb 1 2024 03:27am
Quote (izParagonzi @ 1 Feb 2024 10:38)
Level 20 Map: Rigid = Monster Cap 45. (this one has +21 Monster Cap, so still useful to level 66)

Width 19 x Height 13


Completed this Map that I started at level 48 and completed @ level 66, which is perfect for this test, but, I guarantee it won't happen so easily next time, since I NEVER encountered Soften the Sneaky Shell which was active during the start of it.
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Feb 14 2024 12:28am
Dang, I need to keep more attention to this when I get more motivated to play more.

Basically Minesweeper, Solitaire and Chess has been more enjoyable to pass the time. But, I like LS, so I know I will get motivation for it soon.
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Feb 28 2024 06:32pm
Okay... this is a :bouncy: post at the moment, I haven't fully dedicated myself to this test, and since HC reset, I am working on mules at the moment and forgetting to log the dimensions of the catacomb / maps.
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Mar 31 2024 06:31pm
:bouncy:
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Apr 24 2024 01:39am
Haven't really been keeping track of things... but this is a Tanned Map (Tier III = Monster level cap 25) Dimensions.

10 width x 7 height = 70 squares... 68 of them contain Map mods and random effects when generating the game.

Why 68 squares?
Answer: the first square when you enter it, is ALWAYS blank (no monsters, nothing) and the last square has a Treasure Chest ... so you are only going to trigger something on the 68 squares.

Note: Maps with swarm will only spawn new monsters after you killed the last monster on that square... annoying as fudge because any items dropped previously from monsters ... have a 5 sec delay before they disappear like it is when pressing Engage... watch out... you might lose some items.
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Apr 24 2024 02:54am
Quote (izParagonzi @ 24 Apr 2024 19:39)
Haven't really been keeping track of things... but this is a Tanned Map (Tier III = Monster level cap 25) Dimensions.

10 width x 7 height = 70 squares... 68 of them contain Map mods and random effects when generating the game.

Why 68 squares?
Answer: the first square when you enter it, is ALWAYS blank (no monsters, nothing) and the last square has a Treasure Chest ... so you are only going to trigger something on the 68 squares.

Note: Maps with swarm will only spawn new monsters after you killed the last monster on that square... annoying as fudge because any items dropped previously from monsters ... have a 5 sec delay before they disappear like it is when pressing Engage... watch out... you might lose some items.


Forgot to mention... started the Map @ level 22 and completed it by level 25.xx ... also used /set easy 1 (I was only after the +1 Well that was on it Lasted like 5-7 items... but still better than 1.
_____

So... started a Cured Map (level req: 5) = level 30 monster cap. at level 25.xx and completed it by 30.53% ... using /set easy 0... this was the map:

12 width x 9 height = 108 squares. Note: using /set easy 0 (1-3 mobs)
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Apr 24 2024 04:47am
Continuing on:

Last Map I explored listed in my previous post was a level 5 map and completed @ level 30.53.

So I started a "Hard" level 10 Map with monster cap level 35.

Rare hard desert map
Level Req: 10
+10 Treasure Chests
Quantity: 4

Completed this Map @ level 36.23 and the dimensions are:

15 width x 10 height = 150 squares (148 random encounter exploring).

EDIT: /set easy 0

This post was edited by izParagonzi on Apr 24 2024 04:48am
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Apr 24 2024 05:07am
Starting a level 20 Map @ level 36.23 (previous post i made) and skipping level 15 Map & dimensions.

Rare rigid valley map
Level Req: 20
+5 Evil Presences
Quantity: 4

using /set easy 0 for maximum monster spawn 1-3 solo'ing.

Will post up the dimensions later ... remember I started this map @ level 36.23, and the map monster level cap is 45.

This post was edited by izParagonzi on Apr 24 2024 05:07am
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Apr 24 2024 06:10am
Quote (izParagonzi @ 24 Apr 2024 23:07)
Starting a level 20 Map @ level 36.23 (previous post i made) and skipping level 15 Map & dimensions.

Rare rigid valley map
Level Req: 20
+5 Evil Presences
Quantity: 4

using /set easy 0 for maximum monster spawn 1-3 solo'ing.

Will post up the dimensions later ... remember I started this map @ level 36.23, and the map monster level cap is 45.


Think this is an issue I may need to check out.

Starting a level 20 Map @ level 36 and using /set easy 0 is not really a great idea (map had +5 EPs, but that is not the issue). It seems that the dimension is somewhat larger than expected:

https://prnt.sc/ae4_PlIZ6rDF

Now... I will not try to make more "lightshot" images from now that could remove it... but I am going to continue on using /set easy 1 and hope I can clear it by level 48 (3 levels above the monster level cap).

This post was edited by izParagonzi on Apr 24 2024 06:11am
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Apr 24 2024 02:08pm
Completed the level 20 map, I used /set easy 0 on the last 15 squares to ensure I got to level 45 ... thus completed @ level 45.20.

Dimensions are:
19 width x 13 height = 247 squares.

Started @ level 36... had to change /set easy mode to complete by level 45 ... guessing it would have been better to start this map @ level 28 next time.
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