Amulets
Caster Amulet - provided by MaxiMasRandom Affixes (desired)
(P) "Great Wyrm's" (level 37, levelreq 29, group 115): +61-90 to Mana
(P) "Prismatic" (level 42, levelreq 31, group 116): All Resistances +16-20
(P) "Sapphire/Ruby/Amber/Emerald" (level 25, levelreq 18, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +31-40 %
(P) "[class dependent]" (level 90, levelreq 67, group 125): +2 to [class] Skill Levels / Skills
(S) "of the Apprentice" (level 5, levelreq 3, group 9): +10 % FCR
(S) "of Perfection" (level 59, levelreq 51, group 17): +16-20 to Dexterity
(S) "of the Colossus" (level 30, levelreq 22, group 26): +41-60 to Life
(S) "of Atlas" (level 71, levelreq 63, group 31): +21-30 to Strength
The
highest level amongst these is 90 (+2 to [class] Skill Levels / Skills), so we have to ensure that alvl >= 90. From then on, crafting is purely a matter of luck; any Amulet affix with level 90 or less is able to spawn (which is, in fact,
any Amulet affix) and there is no way we can rule out lower affixes.
Optimised CraftingAmulets have qlvl 1, implying max{Ilvl,qlvl} = Ilvl. So, if Ilvl < 99 - int(1/2) = 99, we use (2). Since this is always the case (Ilvl cannot exceed 98), we get alvl = Ilvl. Thus, we need at least Ilvl 90,
int(clvl/2) + int(ilvl/2) >= 90.
Gambling is the quickest. Now, ilvl = clvl - 5 + rnd(10). Here, we pick the worst case scenario: ilvl = clvl - 5 and plug this into the above condition,
Code
int(clvl/2) + int((clvl - 5)/2) >= 90
yielding clvl >= 93 (check it !). So, the conclusion is,
Use a character of at least level 93 to gamble and craft Amulets - then every Amulet has a chance to get +2 to [class] Skill Levels / Skills.Because 93 - 5 = 88, any ilvl 88+
Amulet will suffice. That is, magic Amulets dropped from bosses and minions in Alvl 85 or from Hell Diablo, Nihlathak, and Baal work as well.
How about the rlvl ? We know it will be 89 if +2 to [class] Skill Levels / Skills is the affix having the highest levelreq (67). However, there are two Amulet suffixes with levelreq > 67, viz, "of the Lamprey" (levelreq 73): 6 % Life Stolen Per Hit, and "of Bone Spirit" (levelreq 72): Level 1 Bone Spirit charges. Due to these, we may occasionally be looking at
rlvl 95 or
rlvl 94.
RingsRandom Affixes (desired)
(P) "Platinum" (level 22, levelreq 16, group 110): +101-120 to AR
(P) "Great Wyrm's" (level 37, levelreq 29, group 115): +61-90 to Mana
(P) "Rainbow" (level 56, levelreq 48, group 116): All Resistances +8-11
(P) "Cobalt/Garnet/Coral/Jade" (level 18, levelreq 13, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +21-30 %
(S) "of the Apprentice" (level 5, levelreq 3, group 9): +10 % FCR
(S) "of Precision" (level 56, levelreq 48, group 17): +10-15 to Dexterity
(S) "of the Mammoth" (level 68, levelreq 60, group 26): +31-40 to Life
(S) "of the Lamprey" (level 77, levelreq 65, group 27): 7-8 % Life Stolen Per Hit
(S) "of the Vampire" (level 86, levelreq 74, group 28): 6 % Mana Stolen Per Hit
(S) "of the Titan" (level 74, levelreq 66, group 31): +16-20 to Strength
Although the highest level is 86 (6 % Mana Stolen Per Hit), we do not necessarily want to push the alvl that far, seeing how it may result in
rlvl 96 (74 + 10 + 3*4). In order to circumvent this and still be able to roll the other affixes, our target alvl should be at least 77 and at most 85.
Optimised CraftingRings have qlvl 1, just like Amulets. Thus, we need at least Ilvl 77 and at most Ilvl 85,
76 < int(clvl/2) + int(ilvl/2) < 86
Again, the efficient approach is
Gambling. However, with the addition of an upper bound (Ilvl < 86), this time we cannot just pick ilvl = clvl - 5 and be content with that. We must check the other extreme as well: ilvl = clvl + 4,
Code
76 < int(clvl/2) + int((clvl - 5)/2) < 86
76 < int(clvl/2) + int((clvl + 4)/2) < 86
Solving these simultaneously yields 79 < clvl < 84. That is,
Whenever rlvl 96 is of any concern, use a level 80-83 character to gamble and craft Rings.Conversely, if we want every
Ring to have a chance of acquiring 6 % Mana Stolen Per Hit, we should use a character of
at least level 89, in which case we might occasionally be looking at
rlvl 96. If we use a level 80-83 character to gamble and craft, then at most
rlvl 88 ("of the Titan": levelreq = 66).
Gloves
Hit Power Gloves - provided by HardyTarget (left), darken99 (right)Random Affixes (desired,
unwanted)
(P) "Cobalt/Garnet/Coral/Jade" (level 18, levelreq 13, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +21-30 %
(P) "Bowyer's/Gymnastic/Spearmaiden's" (level 40, levelreq 30, group 125): +2 to Bow and Crossbow/Passive and Magic/Javelin and Spear Skills (Amazon Only)
(S) "of Alacrity" (level 43, levelreq 35, group 7): +20 % IAS
(S) "of Precision" (level 56, levelreq 48, group 17): +10-15 to Dexterity
(S) "of the Giant" (level 59, levelreq 51, group 31): +10-15 to Strength
(S) "of Weaken" (level 24, levelreq 24, group 44): Level 5 Weaken charges
.
.
.
(S) "of Power Strike" (level 55, levelreq 47, group 44): Level 4 Power Strike charges
(S) "of Multiple Shot" (level 63, levelreq 55, group 44): Level 4 Multiple Shot charges
(S) "of Charged Strike" (level 68, levelreq 60, group 44): Level 3 Charged Strike charges
.
.
.
(S) "of Freezing Arrow" (level 94, levelreq 86, group 44): Level 2 Freezing Arrow chargesNote that we cannot rule out the 6 charged suffixes with level < 59, because we want a chance to hit the suffix, "of the Giant". But we will try to freeze out as many of the 7 higher charged suffixes as possible. The charged suffixes available on gloves are basically useless and the highest ones increase the rlvl a LOT. You will probably not be pleased with your 'kick-ass' crafted gloves if they require level 98.
Looking at the above values, our initial target alvl would be at least 59 and at most 62.
To further complicate matters,
Hit Power Gloves and
Blood Gloves require different base items (the other glove recipes are rarely used and thus ignored here). Due to differences in qlvl, what applies to one type of gloves does not necessarily apply to the rest. We are forced to examine each in turn.
Hit Power GlovesChain Gloves (qlvl 12), Heavy Bracers (qlvl 43), Vambraces (qlvl 69). In each case, we consider max{Ilvl,qlvl} < 99 - int(qlvl/2).
Chain Glovesmax{Ilvl,12} < 99 - int(12/2) = 93 <=> Ilvl < 93. Suppose this is the case. From (2), 58 < max{Ilvl,12} - 6 < 63 <=> 64 < Ilvl < 69. Notice the problem here; Ilvls 51-70: 4 affixes (20 %), 3 affixes (80 %). Only every 5th pair of gloves would get 4 affixes, on average. Since we want 4 affixes, we have to compromise. Ilvl 71-73 (alvl 65-67) would guarantee 4 affixes and still eliminate 6 of the 7 higher charged suffixes (only "of Multiple Shot" has 59 < level < 68). Plugging this into the Ilvl formula,
70 < int(clvl/2) + int(ilvl/2) < 74
Similar to the restriction imposed on the
Rings, but now the Ilvl range is thrice as narrow. If we gamble, ilvl = clvl - 5 yields 73 < clvl < 77, whereas ilvl = clvl + 4 yields 69 < clvl < 72. No single clvl is able to cover both extremes. But we have another option:
Shopping. This would fix the ilvl at clvl + 5 and hence,
Code
70 < int(clvl/2) + int((clvl + 5)/2) < 74
from which 68 < clvl < 72. Use the NPC Shopping Calculator to get a suitable vendor selling
Chain Gloves.
Heavy Bracersmax{Ilvl,43} < 99 - int(43/2) = 78 <=> Ilvl < 78. Suppose this is true. Then, from (2), 58 < max{Ilvl,43} - 21 < 63 <=> 79 < Ilvl < 84, contradicting Ilvl < 78. So, we must have Ilvl >= 78 and from (3), 58 < 2*max{Ilvl,43} - 99 < 63 <=> 78 < Ilvl < 81. Plugging this into the Ilvl formula and assuming we shop the gloves,
Code
78 < int(clvl/2) + int((clvl + 5)/2) < 81
yielding 76 < clvl < 79. Use the NPC Shopping Calculator to determine who can sell
Heavy Bracers.
VambracesCannot be shopped, so we skip the calculations. Good luck gambling
Vambraces, or getting them to drop, with the proper ilvl, quickly enough to compete with the other types.
Blood GlovesHeavy Gloves (qlvl 7), Sharkskin Gloves (qlvl 39), Vampirebone Gloves (qlvl 63).
Same procedure as last recipe, Darling ? Same procedure as every recipe, n00b.Heavy Gloves70 < Ilvl < 75 (67 < alvl < 72; only the 4 highest charged suffixes (level 72+) frozen out). Shopping
Heavy Gloves, 68 < clvl < 73.
Sharkskin Gloves77 < Ilvl < 80 (58 < alvl < 61; the 7 highest charged suffixes (level 61+) frozen out). Shopping
Sharkskin Gloves, 75 < clvl < 78.
Vampirebone GlovesCannot be shopped.
Summary,
Use a level 69-71 character to shop Chain Gloves and craft them, using the Hit Power Gloves recipe.
Use a level 77-78 character to shop Heavy Bracers and craft them, using the Hit Power Gloves recipe.
Use a level 69-72 character to shop Heavy Gloves and craft them, using the Blood Gloves recipe.
Use a level 76-77 character to shop Sharkskin Gloves and craft them, using the Blood Gloves recipe.The
Chain Gloves will have at most
rlvl 77 ("of Multiple Shot": levelreq = 55) while freezing out the 6 highest charged suffixes. Both
Heavy Bracers and
Sharkskin Gloves are unable to get any of the 7 highest charged suffixes and should thus not exceed
rlvl 73 ("of the Giant": levelreq = 51). And the
Heavy Gloves, blocking the 4 highest charged suffixes from spawning, are limited to no more than
rlvl 83 ("of Exploding Arrow": levelreq = 61).
Belts
Blood Belt - provided by RaBBit3xRandom Affixes (desired)
(P) "Serpent's" (level 14, levelreq 10, group 115): +11-20 to Mana
(P) "Cobalt/Garnet/Coral/Jade" (level 18, levelreq 13, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +21-30 %
(S) "of Stability" (level 18, levelreq 13, group 18): +24 % FHR
(S) "of the Colossus" (level 30, levelreq 22, group 26): +41-60 to Life
(S) "of Atlas" (level 71, levelreq 63, group 31): +21-30 to Strength
Highest amongst these: level 71, so we need at least alvl 71 when crafting. Only
Blood Belt and
Caster Belt will be covered here; the other belt recipes are rarely used. In want of brevity, we head straight to the results.
Blood BeltBelt (qlvl 12), Mesh Belt (qlvl 43), Mithril Coil (qlvl 75).
Caster BeltLight Belt (qlvl 7), Sharkskin Belt (qlvl 39), Vampirefang Belt (qlvl 68).
Maximum efficiency and to avoid having to use multiple characters,
Use a character of at least level 88 to gamble or shop the above belts and craft them, using the Blood Belt or Caster Belt recipes.Gamble in Hell or use the NPC Shopping Calculator to work out which vendors can sell
Belt,
Mesh Belt,
Light Belt, and
Sharkskin Belt, respectively.
Mithril Coil and
Vampirefang Belt cannot be shopped.
At most
rlvl 85 ("of Atlas": levelreq = 63).
BootsRandom Affixes (desired)
(P) "Dragon's" (level 52, levelreq 39, group 115): +31-40 to Mana
(P) "Sapphire/Ruby/Amber/Emerald" (level 25, levelreq 18, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +31-40 %
(S) "of Accuracy" (level 46, levelreq 38, group 17): +6-9 to Dexterity
(S) "of Balance" (level 5, levelreq 3, group 18): +10 % FHR
(S) "of Regeneration" (level 70, levelreq 52, group 19): Replenish Life +3-5
(S) "of Speed" (level 37, levelreq 29, group 35): +30 % FR/W
Although most of the above boot affixes are desired regardless, we are mainly concerned with the popular
Caster Boots, hence the inclusion of the "Dragon's" prefix. Again, leaving out the calculations.
Caster BootsBoots (qlvl 3), Demonhide Boots (qlvl 36), Wyrmhide Boots (qlvl 60).
Maximum efficiency and to avoid having to use multiple characters,
Use a character of at least level 88 to gamble or shop the above boots and craft them, using the Caster Boots recipe.Adjust the character level accordingly if you prefer not rolling the suffix, "of Regeneration". By now, you should know how to achieve this.
At most
rlvl 74 ("of Regeneration": levelreq = 52).