Very nice guide. Sry for the huge quote, just makes my question easier.
In the guild is stated about rings:
Quote
Rings
Random Affixes (desired)
(P) "Platinum" (level 22, levelreq 16, group 110): +101-120 to AR
(P) "Great Wyrm's" (level 37, levelreq 29, group 115): +61-90 to Mana
(P) "Rainbow" (level 56, levelreq 48, group 116): All Resistances +8-11
(P) "Cobalt/Garnet/Coral/Jade" (level 18, levelreq 13, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +21-30 %
(S) "of the Apprentice" (level 5, levelreq 3, group 9): +10 % FCR
(S) "of Precision" (level 56, levelreq 48, group 17): +10-15 to Dexterity
(S) "of the Mammoth" (level 68, levelreq 60, group 26): +31-40 to Life
(S) "of the Lamprey" (level 77, levelreq 65, group 27): 7-8 % Life Stolen Per Hit
(S) "of the Vampire" (level 86, levelreq 74, group 28): 6 % Mana Stolen Per Hit
(S) "of the Titan" (level 74, levelreq 66, group 31): +16-20 to Strength
Although the highest level is 86 (6 % Mana Stolen Per Hit), we do not necessarily want to push the alvl that far, seeing how it may result in rlvl 96 (74 + 10 + 3*4). In order to circumvent this and still be able to roll the other affixes, our target alvl should be at least 77 and at most 85.
Optimised Crafting
Rings have qlvl 1, just like Amulets. Thus, we need at least Ilvl 77 and at most Ilvl 85,
76 < int(clvl/2) + int(ilvl/2) < 86
Again, the efficient approach is Gambling. However, with the addition of an upper bound (Ilvl < 86), this time we cannot just pick ilvl = clvl - 5 and be content with that. We must check the other extreme as well: ilvl = clvl + 4,
Code
76 < int(clvl/2) + int((clvl - 5)/2) < 86
76 < int(clvl/2) + int((clvl + 4)/2) < 86
Solving these simultaneously yields 79 < clvl < 84. That is,
Whenever rlvl 96 is of any concern, use a level 80-83 character to gamble and craft Rings.
Conversely, if we want every Ring to have a chance of acquiring 6 % Mana Stolen Per Hit, we should use a character of at least level 89, in which case we might occasionally be looking at rlvl 96. If we use a level 80-83 character to gamble and craft, then at most rlvl 88 ("of the Titan": levelreq = 66)
my question is, if I wish to avoid getting the following 2 affixes on my crafted ring (they are the highest lvl affixes) what level is optimal to gamble/craft ? (sry the formulas arent completely simply to follow for everyone)
(S) "of the Lamprey" (level 77, levelreq 65, group 27): 7-8 % Life Stolen Per Hit
(S) "of the Vampire" (level 86, levelreq 74, group 28): 6 % Mana Stolen Per Hit
I have a simular question about gambling/crafting boots.. what level would be optimal for the following affixes?
Boots
Random Affixes (desired)
(P) "Sapphire/Ruby/Amber/Emerald" (level 25, levelreq 18, group 117/118/119/120): Cold/Fire/Lightning/Poison Resist +31-40 %
(S) "of Accuracy" (level 46, levelreq 38, group 17): +6-9 to Dexterity
(S) "of Balance" (level 5, levelreq 3, group 18): +10 % FHR
(S) "of Speed" (level 37, levelreq 29, group 35): +30 % FR/W
and do I risk alot of other unwanted affixes if I try and add this affix to the mix, and again what level would be optimal ?
(P) "Dragon's" (level 52, levelreq 39, group 115): +31-40 to Mana
thx anybody who can clarify for me