Quote (Wisteria @ Dec 17 2018 08:54pm)
Right, I think the same. And at same time, 102 fcr is ''just'' 1 frame faster for teleport with the c/c setup, and is very possible still to chase 200 fcr sorcs, 125 fcr necs, etc. with 65 fc+ traps if you know when to stun/chase/telestomp and fireblast on her head in the right moment. In most duels u can even go BoS and run faster than bone spirits/etc.
With a maxblock/storm/hoto/43 or 50% dr setup u still have 102 fcr vs bowas/bvc/etc. and u can use Burst of Speed, so its still fine in order to chase ppl. I prefer W/S against wind druids too, actually :P If you don¡t want to use many pts into dex for that setup, you can have stashed dex fcr/stats items... shadowdancers 25 dex, dex fcr +2 assa circlet, 1 raven+fcr dex ring, +2assa fcr dex amu, dex gloves... But I prefer to keep my +3 helm +3 amu 2xBk magefists etc- on and even placing fire rbf in the storm xD, even losing some life in both setups.
To consider that ''no one is going to fall in your damage'' is stupid, ¿how ppl falls into a sorc damage?, ¿how ppl falls into hammerdins dmg? To have 65 fcr and less mindblast stun lenght does not mean u can't stun/chase ppl or stun them correctly; just need to get used to that, but benefits are very higher damages than typical 102 fcr assas. The big lose is maybe 6-8% less weapon block...
Okay, so lets say you fireblast an nec using SOP(85fr), 36% dr and 75pr, 80lr and 20% wisp. Having oak and 3,7k life without oak.
Fireblast: 12000/6*0,15 = 300 life each hit(ofc unblockable and no def can pierce it)
Starting life:
3700
Hit 1: 3400
Hit 2: 3100
Hit 3: 2800
Hit 4: 2500
Hit 5: 2200
Hit 6: 1900
Hit 7: 1600
Hit 8: 1300
Hit 9: 1000
Hit 10: 700
Hit 11: 400
Hit 12: 100
Hit 13: -200 aka dead.
FB pr sec: 2,77 based on his EQ.
13/2,77 = 4,69 seconds before killed by pure fireblast.
Kick with 55% cb, average dmg:Kick dmg:
OW: 2227 (if amped and ur high enough lvl)
Kick dmg(after penalties etc) 265 avg
Crushing blow pr hit(kick dmg etc included.
Hit 1: 740
Hit 2: 539
Hit 3: 378
Hit 4: 250
Hit 5: 147
Hit 6: 64
Life left(ONLY KICK/CB DMG), amp included:
Starting: 3700
Hit 1: 2696
Hit 2: 1893
Hit 3: 1250
Hit 4: 736
Hit 5: 325
Hit 6: -4 aka DEAD
Kicks. pr sec: 6,57
Number of seconds before dead by only kicking: 5/6,57 = 0,76 seconds. Ow is not even needed here, u land those kick before he get out anyway mostly.
The higher life, the more kick will prevail. Kick cannot be absed the same way, as the psn dmg is like 0,1% of total dmg.
What can slow down the kick killing is block and defense. In this case if the nec had 75% block, and did not bother to wsg meanwhile kicked he would be a sitting duck, but it would take 4 times long. (0,76 * 4 = 3,04 secods, so even then kick would prevail win)
This post was edited by gel87 on Dec 17 2018 03:26pm