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Dec 17 2018 03:15pm
Quote (Piwah @ Dec 17 2018 11:07pm)
Would love to see you try catch any of my chars on a 65 fcr sin, you'd get abused so hard


Ok, congratulations.
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Dec 17 2018 03:21pm
Quote (Wisteria @ Dec 17 2018 08:54pm)
Right, I think the same. And at same time, 102 fcr is ''just'' 1 frame faster for teleport with the c/c setup, and is very possible still to chase 200 fcr sorcs, 125 fcr necs, etc. with 65 fc+ traps if you know when to stun/chase/telestomp and fireblast on her head in the right moment. In most duels u can even go BoS and run faster than bone spirits/etc.

With a maxblock/storm/hoto/43 or 50% dr setup u still have 102 fcr vs bowas/bvc/etc. and u can use Burst of Speed, so its still fine in order to chase ppl. I prefer W/S against wind druids too, actually :P If you don¡t want to use many pts into dex for that setup, you can have stashed dex fcr/stats items... shadowdancers 25 dex, dex fcr +2 assa circlet, 1 raven+fcr dex ring, +2assa fcr dex amu, dex gloves... But I prefer to keep my +3 helm +3 amu 2xBk magefists etc- on and even placing fire rbf in the storm xD, even losing some life in both setups.

To consider that ''no one is going to fall in your damage'' is stupid, ¿how ppl falls into a sorc damage?, ¿how ppl falls into hammerdins dmg? To have 65 fcr and less mindblast stun lenght does not mean u can't stun/chase ppl or stun them correctly; just need to get used to that, but benefits are very higher damages than typical 102 fcr assas. The big lose is maybe 6-8% less weapon block...


Okay, so lets say you fireblast an nec using SOP(85fr), 36% dr and 75pr, 80lr and 20% wisp. Having oak and 3,7k life without oak.
Fireblast: 12000/6*0,15 = 300 life each hit(ofc unblockable and no def can pierce it)
Starting life:
3700
Hit 1: 3400
Hit 2: 3100
Hit 3: 2800
Hit 4: 2500
Hit 5: 2200
Hit 6: 1900
Hit 7: 1600
Hit 8: 1300
Hit 9: 1000
Hit 10: 700
Hit 11: 400
Hit 12: 100
Hit 13: -200 aka dead.

FB pr sec: 2,77 based on his EQ.
13/2,77 = 4,69 seconds before killed by pure fireblast.

Kick with 55% cb, average dmg:
Kick dmg:
OW: 2227 (if amped and ur high enough lvl)
Kick dmg(after penalties etc) 265 avg

Crushing blow pr hit(kick dmg etc included.
Hit 1: 740
Hit 2: 539
Hit 3: 378
Hit 4: 250
Hit 5: 147
Hit 6: 64

Life left(ONLY KICK/CB DMG), amp included:
Starting: 3700
Hit 1: 2696
Hit 2: 1893
Hit 3: 1250
Hit 4: 736
Hit 5: 325
Hit 6: -4 aka DEAD

Kicks. pr sec: 6,57
Number of seconds before dead by only kicking: 5/6,57 = 0,76 seconds. Ow is not even needed here, u land those kick before he get out anyway mostly.

The higher life, the more kick will prevail. Kick cannot be absed the same way, as the psn dmg is like 0,1% of total dmg.

What can slow down the kick killing is block and defense. In this case if the nec had 75% block, and did not bother to wsg meanwhile kicked he would be a sitting duck, but it would take 4 times long. (0,76 * 4 = 3,04 secods, so even then kick would prevail win)

This post was edited by gel87 on Dec 17 2018 03:26pm
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Dec 17 2018 03:22pm
Quote (Wisteria @ Dec 17 2018 09:14pm)
Not really, d2ga/etc., private pvp servers with perfect geared ppl/good players/wsgers; the duels trapsins have advantage from start are better with the 65 fcr/higher damages setup when u get used to; the hardest duels for trapsin are still fine or better, because you have higher dmgs on hand too, and 2 kind of, not only light and little phys mindblast dmg. Nearly no one expects 13k fireblasts, so even BM abs/sorbers can have a bad time. Most ppl even asks if it was kicks or ''wtf'' was that blast that killed his char ''at melee'' in a blink faster than lot of shots from light sentries.

But don't need to prove anything to someone that abuses the ''word'' lol actually... as i said, just saying my opinion.


Anyone good is just gonna chain u down so easily whenever u need to relocate with that fcr. As for having high fb dmg, well everyone uses sops now so gl with that 1. Plus the fact if they know ur just relying on fb to kill then they'll just never try tank or stand still for too long.

This game is 20 years old and theres a reason ppl dont use 65 in serious duels, because its garbage

Also, lol
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Dec 17 2018 03:44pm
Quote (gel87 @ Dec 17 2018 11:21pm)
Okay, so lets say you fireblast an nec using SOP(85fr), 36% dr and 75pr, 80lr and 20% wisp. Having oak and 3,7k life without oak.
Fireblast: 12000/6*0,15 = 300 life each hit(ofc unblockable and no def can pierce it)
Starting life:
3700
Hit 1: 3400
Hit 2: 3100
Hit 3: 2800
Hit 4: 2500
Hit 5: 2200
Hit 6: 1900
Hit 7: 1600
Hit 8: 1300
Hit 9: 1000
Hit 10: 700
Hit 11: 400
Hit 12: 100
Hit 13: -200 aka dead.

FB pr sec: 2,77 based on his EQ.
13/2,77 = 4,69 seconds before killed by pure fireblast.

Kick with 55% cb, average dmg:
Kick dmg:
OW: 2227 (if amped and ur high enough lvl)
Kick dmg(after penalties etc) 265 avg

Crushing blow pr hit(kick dmg etc included.
Hit 1: 740
Hit 2: 539
Hit 3: 378
Hit 4: 250
Hit 5: 147
Hit 6: 64

Life left(ONLY KICK/CB DMG), amp included:
Starting: 3700
Hit 1: 2696
Hit 2: 1893
Hit 3: 1250
Hit 4: 736
Hit 5: 325
Hit 6: -4 aka DEAD

Kicks. pr sec: 6,57
Number of seconds before dead by only kicking: 5/6,57 = 0,76 seconds. Ow is not even needed here, u land those kick before he get out anyway mostly.

The higher life, the more kick will prevail. Kick cannot be absed the same way, as the psn dmg is like 0,1% of total dmg.

What can slow down the kick killing is block and defense. In this case if the nec had 75% block, and did not bother to wsg meanwhile kicked he would be a sitting duck, but it would take 4 times long. (0,76 * 4 = 3,04 secods, so even then kick would prevail win)


Having good dmg fireblast is NOT incompatible with having kicks/venom/etc. I actually have them and are useful on the situations u expose, but 85fr nec stil takes good fireblast dmg, paired with the 1-15 ls.

Or can even have a fake-WW with some chaos stashed setup, now that it works normally again, but it's other matter...

Piwah: it's just a matter to get used to 1 fcr frame less and know when attack/chase,stun, whatever. It's not that complicated... and benefits are huge.

This post was edited by Wisteria on Dec 17 2018 03:54pm
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Dec 17 2018 04:10pm
Quote (Wisteria @ Dec 17 2018 09:44pm)
Having good dmg fireblast is NOT incompatible with having kicks/venom/etc. I actually have them and are useful on the situations u expose, but 85fr nec stil takes good fireblast dmg, paired with the 1-15 ls.

Or can even have a fake-WW with some chaos stashed setup, now that it works normally again, but it's other matter...

Piwah: it's just a matter to get used to 1 fcr frame less and know when attack/chase,stun, whatever. It's not that complicated... and benefits are huge.


Well, my are paired with 10,5k ls.
If i kick without upped gores and ber'ed main claw the dmg is:
265 life taken pr hit, ergo need:
13,9 seconds to kill him just by kicking contra mine 0,76 seconds.

Im acused for bringing fullskilled dragon claw assa in fpk every time i kick some1 xD
Im not awsome on assa compared to other guys, because im to offensive and don't use traps enough, im used to ghost xD So the kickdmg is nice/needed for me xD

This post was edited by gel87 on Dec 17 2018 04:12pm
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Dec 17 2018 04:59pm
Also, if you wanna put a shield that is ofc Nice with this build as well.
Hoto/spirit + storm + Guilaume
Ur claw as in guide + storm
Lacherator + storm + guilly
Rift + storm for permastun
Doom + storm for lame as Hf
Eternity pb for lame as vives/cb/33% slow combi
Death pb for massive cb and ctc ice last + storm
Destruction for ctc and cb
Even infinity giant tresher for awsome kick range, conv and high cb
Lw pb for 70% cb, ctc lt, 20% ctc chargets, might aura
Lawbringer for decrepify
And pair some of them with crappy 65fcr Atma for amp
Reapers ber or shael

But thats not what this guide is about, its about piffing up ur Trapsin with a deadly kick at the cost of 4 skillpoints and selected eq and socs.

This post was edited by gel87 on Dec 17 2018 05:00pm
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Dec 17 2018 09:14pm
Quote (Piwah @ Dec 17 2018 11:22pm)
Anyone good is just gonna chain u down so easily whenever u need to relocate with that fcr. As for having high fb dmg, well everyone uses sops now so gl with that 1. Plus the fact if they know ur just relying on fb to kill then they'll just never try tank or stand still for too long.

This game is 20 years old and theres a reason ppl dont use 65 in serious duels, because its garbage

Also, lol


Not all builds use Spirit/SOP, long list of them... And u don't rely on fb alone, but huge damage ls too. They don't have to stand to get damaged, fireblast have some area of effect, and the thing is to telestomp on them and then fb them agressively. And well, if it's a caster/low def/bowa whatever, if they sorb fire/light same time enough to make ele attacks less effective (happens not really often, actually), then as Gel87 says, you can kick them. I liked to use kick and ''run'' with malice or fury on main hand for those moments vs some low def chars and let ows do the work for a while, for example. But normally with fb/traps is enough... Druids cyclone armor can be problematic with people that know to wsg/desynch well, but as always with elemental dmg...

If a max block ww baba/huge life/defense paladin uses mass light bm abs then there is no point on dueling them with a trapsin anyway, being 102 maxed mindblast one, or my build, or any light char, even worse with a sorc xD but with my build can use fireblast. If they realize u use huge dmg fireblast too and start sorbing/res fire same time they abs/res light in a bm way, or you ww them (weak ww), or try to kick them (very difficult, too much def for low ar kicks), but mostly then there is no point in dueling them with ele chars at all. But let's consider gm scenarios, ofc. 85 fire res alone is not enough to stop fireblast from being a good offense, actually.
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Dec 18 2018 12:12am
Quote (Wisteria @ Dec 18 2018 03:14am)
Not all builds use Spirit/SOP, long list of them... And u don't rely on fb alone, but huge damage ls too. They don't have to stand to get damaged, fireblast have some area of effect, and the thing is to telestomp on them and then fb them agressively. And well, if it's a caster/low def/bowa whatever, if they sorb fire/light same time enough to make ele attacks less effective (happens not really often, actually), then as Gel87 says, you can kick them. I liked to use kick and ''run'' with malice or fury on main hand for those moments vs some low def chars and let ows do the work for a while, for example. But normally with fb/traps is enough... Druids cyclone armor can be problematic with people that know to wsg/desynch well, but as always with elemental dmg...

If a max block ww baba/huge life/defense paladin uses mass light bm abs then there is no point on dueling them with a trapsin anyway, being 102 maxed mindblast one, or my build, or any light char, even worse with a sorc xD but with my build can use fireblast. If they realize u use huge dmg fireblast too and start sorbing/res fire same time they abs/res light in a bm way, or you ww them (weak ww), or try to kick them (very difficult, too much def for low ar kicks), but mostly then there is no point in dueling them with ele chars at all. But let's consider gm scenarios, ofc. 85 fire res alone is not enough to stop fireblast from being a good offense, actually.


I got 18,3k ar on kick, so i kick babas and hammers as well as long as they can't retaliate. 1 serie of 3 kicks kills 25-75% of bvc hp depending on how lucky i am with amp.
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Dec 18 2018 12:26am
Ye... but due to game mechanics, it's pretty complicated sometimes/often to kick a ww char while is in whirlwind animation, more with some ping problems... and the range is a problem too; Not impossible ofc, but you know what i mean. Dtalon is pretty buggy often, when first kick fails or is blocked, then all serie of kicks fail, and can get interrupted, etc. Horrible if they go with a maxblock setup with storm :P Fireblast have not that problems...

Gl kicking a decent smiter even with a dedicated kicksin too xD I really like to use kicks, one of my most liked builds are kick/trappers in pvp too, but kicks have huge handicaps againts the 2 best ''melee'' chars and the most common: smiters and ww babas/sins. On other hand, kicks are equal to zeal, frenzy, shape druids, jab amas... at ''real'' melee. And ofc, very good vs casters/bowas/etc.

Well, very huge def chars have +/-40k def, pretty hard to enter kicks vs those.
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Dec 18 2018 02:17am
Quote (Wisteria @ Dec 18 2018 03:14am)
Not all builds use Spirit/SOP, long list of them... And u don't rely on fb alone, but huge damage ls too. They don't have to stand to get damaged, fireblast have some area of effect, and the thing is to telestomp on them and then fb them agressively. And well, if it's a caster/low def/bowa whatever, if they sorb fire/light same time enough to make ele attacks less effective (happens not really often, actually), then as Gel87 says, you can kick them. I liked to use kick and ''run'' with malice or fury on main hand for those moments vs some low def chars and let ows do the work for a while, for example. But normally with fb/traps is enough... Druids cyclone armor can be problematic with people that know to wsg/desynch well, but as always with elemental dmg...

If a max block ww baba/huge life/defense paladin uses mass light bm abs then there is no point on dueling them with a trapsin anyway, being 102 maxed mindblast one, or my build, or any light char, even worse with a sorc xD but with my build can use fireblast. If they realize u use huge dmg fireblast too and start sorbing/res fire same time they abs/res light in a bm way, or you ww them (weak ww), or try to kick them (very difficult, too much def for low ar kicks), but mostly then there is no point in dueling them with ele chars at all. But let's consider gm scenarios, ofc. 85 fire res alone is not enough to stop fireblast from being a good offense, actually.


Thats why maxed mindblast is good, it will do most of ur damage against the better pvpers who are good at wsging out of traps/fb. So ur wrong to say its useless dueling them if they abs lol
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