Ok, I've done some research into drop generation mechanics

In general it's a disaster ^^ You gain nothing at all farming NM lvl 39-52 areas.
The mechanics are pretty much what Zeronim0 said:
Quote (Zeronim0 @ Jul 23 2017 07:22pm)
Fresh game: Unique ring
pool is [Nagel ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )]- If an unique ring is rolled, then pick one with rand[31] in the pool.
Odds : Nagel ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )
Then remove the unique one picked, so unique ring pool become [Rare ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )]
New odds: Rare ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )
- If a Manald is picked ( Nagel & Manald odds are about 1/2 )
Unique ring pool become [Rare ( 15/31 ), Rare ( 15/31 ), SoJ ( 1/31 )]
And new odds: Rare ( 15/31 ), Rare ( 15/31 ), SoJ ( 1/31 )
- Untill a third unique ring is picked from the pool witch become [Rare ( 15/31 ), Rare ( 15/31 ), Rare ( 1/31 )]
But it's even worse. You see, because of low area lvl the pool of all unique rings which cannot drop is replaced with rares instead. This means that if BK was about to drop it is converted to some rare crap beacause the area lvl is too low.
Representative example:
- You kill a skeleton lvl 39 in tristram NM,
- Game decides to drop a ring,
- Game decides the quality of the ring is unique,
- Game chooses BK,
- Game drops rare ring because ilvl condition to drop BK hasn't been met.
To sum up. SoJ drop rate has no connection with other unique rings' rates. Congrats to the OP for nice stories about tens of SoJ drops a day. I call bullshit :* Good trolling sire.
e/ Oh, and as for my update. No SoJ found

Several crappy uniques only.
This post was edited by Navigatorx on Jul 24 2017 04:56am