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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Ultimate Soj Finder > A Solution To The Ladder Dclone Rarity
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Jul 23 2017 10:39am
Quote (Sandork @ Jul 23 2017 08:27am)
As I understand the main idea here is to get 3 unique rings drop in one game. Therefore no levels in nightmare should be skipped since they can drop manald and nagel. So only once all lower levels are cleared or two rings have been dropped in lower levels one should move on to clear 39+ areas. Correct me if I am wrong.


Wrong. The idea is that you want to clear areas that can drop SoJ but no higher. IF you were to get three unique rings to drop and they were below ilvl of a Ravenfrost or Dwarf Star, one would be guaranteed as SoJ. Getting three unique rings to drop in a game is crazy though. Most I've ever seen is two in a game from a1 thru a5 with 8 players on a sorc that had 300+ mf.

Several patches back, it used to be that if you had a Nagel and Manald in the game in stash or on char but no SoJ you'd get an SoJ drop if it were a unique ring with correct ilvl. That was fixed.

However, as of yet the OP is yet to show screenshots of drops, all the SoJs on char, or really provide any concrete proof that this works. The odds seem to indicate that it wouldn't, and his clear time is so slow in comparison to just running bugged Andy that I highly doubt the SoJs per hour are as high as he claims.
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Jul 23 2017 11:04am
Video evidence or gtfo.

This post was edited by Retrovirus on Jul 23 2017 11:04am
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Jul 23 2017 01:22pm
Quote (emkay @ 23 Jul 2017 14:10)
Been running 20 hrs now. 18 games. no soj yet. no usable item yet.


Quote (Retrovirus @ 23 Jul 2017 19:04)
Video evidence or gtfo.

:ph34r: :)

Fresh game: Unique ring pool is [Nagel ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )]

  1. If an unique ring is rolled, then pick one with rand[31] in the pool.

    Odds : Nagel ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )

    Then remove the unique one picked, so unique ring pool become [Rare ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )]

    New odds: Rare ( 15/31 ), Manald ( 15/31 ), SoJ ( 1/31 )

  2. If a Manald is picked ( Nagel & Manald odds are about 1/2 )

    Unique ring pool become [Rare ( 15/31 ), Rare ( 15/31 ), SoJ ( 1/31 )]

    And new odds: Rare ( 15/31 ), Rare ( 15/31 ), SoJ ( 1/31 )

  3. Untill a third unique ring is picked from the pool witch become [Rare ( 15/31 ), Rare ( 15/31 ), Rare ( 1/31 )]


Indeed, for 3 unique rings in one game, you'll get a SoJ !!

No wonder if it's easy to get 2 unique rings, the last one ( SoJ ) still have the 1/31 odds to be picked from the pool in case a unique ring roll happens ...
This method is good to get un-identified SoJ ( if you're a "press run guys" :mad: ) and to turn Nagel & Manald into rare ring :rolleyes:

That's all pretty much :hail:
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Jul 23 2017 02:08pm
Giving the idea a shot.

Geared 700mf sorc. Running all Areas lvl 39 - 52 nm. One game takes about 70-80 minutes.
If this yields at least 2-3 soj a day, I'd say this method is viable.

Will update :)
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Jul 23 2017 02:12pm
/e can't find conclusive one way or the other

This post was edited by Goomshill on Jul 23 2017 02:16pm
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Jul 23 2017 02:38pm
Quote (Navigatorx @ Jul 23 2017 11:08pm)
Giving the idea a shot.

Geared 700mf sorc. Running all Areas lvl 39 - 52 nm. One game takes about 70-80 minutes.
If this yields at least 2-3 soj a day, I'd say this method is viable.

Will update :)


One interesting thing to track while giving this idea a shot is avarage number of rares dropped before first unique ring and between first and 2nd unique ring of a game. If Zeronim0 is right we could expect about 2x difference here.
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Jul 23 2017 04:28pm
Quote (Sandork @ 23 Jul 2017 22:38)
One interesting thing to track while giving this idea a shot is avarage number of rares dropped before first unique ring and between first and 2nd unique ring of a game. If Zeronim0 is right we could expect about 2x difference here.


You'll barely see any difference since the failed Nagel & Manald ( which turn into rare ring ) will be flooded with the original rare ring roll.

I don't have the ratio for rare & unique, but let's takes 10% of rare & 1% of unique quality to make thing easier:

  • after 1st unique ring (Nagel/Manald ??), rare odds will increase from 10% to 10% + (15/31) x 1% ( about 10,48% )
  • after 2nd unique ring (Nagel/Manald ??), rare odds will increase from 10% to 10% + (30/31) x 1% ( about 10,96% )
  • after 3rd unique ring, rare odds will increase from 10% to 10% + (31/31) x 1% ( = 11% )

What's relevant ( but useless ) is that if a SoJ drop as 1st or 2nd unique ring then the run will be way shorter than usually to get the 3 unique rings ...
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Jul 23 2017 04:42pm
I agree with your math, but if you look at chance of getting unique it should drop from 1% to 0.52% and therefore you need to find almost 2x rings to get your next unique. And therefore the rare count should also see 2x increase.
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Jul 23 2017 09:32pm
Quote (Khboer @ Jul 20 2017 03:23pm)
You're gonna have to run norm cows for a white one and get it socketed.Level 5 staffmod can't be bought with ability to get 5os, nor can you gamble one with that many.


Everything that is found in norm cows can get max 4 sockets
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Jul 23 2017 09:37pm
Quote (4nothin @ Jul 23 2017 07:32pm)
Everything that is found in norm cows can get max 4 sockets


Based on what? Ilvl of a War Scepter found there indicates 5 sockets.
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