Quote (PowerTripped @ Feb 13 2019 04:20am)
It's very hard to get the real benefit laid out in writing for crit strike. Due to how it can scale for the user. Everything posted here if from single attack non abilities.
The better the clicker, the more efficient he is in using his abilities, full group and the adjusted spawn rates, luck of the draw on 7+ monster waves; will all boost the effectiveness crit strike has on your damage.
Where as it's great to have an idea on how it does in single attack, solo, non ability use; it's the smallest portion of how the community plays the game.
That being said it's also why we can't put a number of crit with how it helps in the group, ability style because it'll vary with clicker, ability use, luck of the draw on waves.
I don't get where you are coming from when you talk about Group dynamics compared to the tests so far.
As an example, if you had 5 group members that only use Battle axe between 110-142 strength / 32-40 Dexterity, each person would basically have a 10-15% chance to do a critical hit, whether they use an ability of not. [Note: This is not including any armor pierce / quick draw or critical strike add ons]
Now, if we find a good stat number for different weapons reaching the same critical hit chance of 10-15%, and mix it up in a group, each person would still retain that % chance whether or not using an ability.
If I look at your post a bit more, let us say a person uses Multistrike, so, when they use this ability vs 9 wave, it has 9 times the chance to do a critical hit, it can vary from 1-9, but, each hit has a 10-15% critical hit chance in theory.
If I misread your post can you point it out in a different way? Thanks.
This post was edited by izParagonzi on Feb 12 2019 10:25am