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Jan 30 2019 07:54pm
Quote (izParagonzi @ Jan 30 2019 02:33pm)
With your statement, that would indicate that my charm with +12 Critical Strike is equivalent to +36 - 48 Dexterity when using daggers / spears or around +24 - 36 when using Polearms / Staffs. The charm has 11% life steal so it would be good to use over a 40 Dex charm in your assessment, or would it?
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EDIT: A question for both. What value will show if both Power Shot & Armor Pierce activates in the same Action? Does one of them cancel out the other, and if so, which one. Reason for question, take Power Shot + Critical Hit, it will still indicate red wouldn't it, but the value could be power shot?


Quote (Meridius @ Jan 30 2019 08:26am)
crit strike do also always double the base damage
you can easily test that with ices/axes

only crits appear in red

e: from my testing 1 critstrike on gear with daggers is about 3-4dex when you go all dex with stats

Also I'd state that critstrike is the side mod which add the most overall damage and therefor the best mod to have besides main stats (dex/str/int)


The higher your dex is, the less additional dex helps compared to adding crit... so for you, since you generally use very little dex on gear and stat mostly vit, it's probably closer to 1.5 dex per crit... possibly even as low as like 1 dex per crit :P

But maybe we're wrong because these values were not systematically determined. Let's try to calculate that in this thread!

This post was edited by BWConformity on Jan 30 2019 07:54pm
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Jan 30 2019 08:18pm
Quote (BWConformity @ Jan 31 2019 02:54pm)
The higher your dex is, the less additional dex helps compared to adding crit... so for you, since you generally use very little dex on gear and stat mostly vit, it's probably closer to 1.5 dex per crit... possibly even as low as like 1 dex per crit :P

But maybe we're wrong because these values were not systematically determined. Let's try to calculate that in this thread!


You're adding to the confusion of my comment, forget about how it effects me and my game play, the question is general, so, if a person used it with max dexterity using weapon with EE + Dex and Armor with EE + Dex, could that charm be more optional to use over wearing a 30-40 Dex charm on main slot?

By the way, you never got to answer the other question.

"What value will show if both Power Shot & Armor Pierce activates in the same Action?"

Does one of them cancel out the other, and if so, which one. Reason for question, take Power Shot + Critical Hit, it will still indicate red wouldn't it?, but, the value could be power shot?

This post was edited by izParagonzi on Jan 30 2019 08:19pm
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Jan 30 2019 09:03pm
Quote (izParagonzi @ Jan 30 2019 04:18pm)
You're adding to the confusion of my comment, forget about how it effects me and my game play, the question is general, so, if a person used it with max dexterity using weapon with EE + Dex and Armor with EE + Dex, could that charm be more optional to use over wearing a 30-40 Dex charm on main slot?

By the way, you never got to answer the other question.

"What value will show if both Power Shot & Armor Pierce activates in the same Action?"

Does one of them cancel out the other, and if so, which one. Reason for question, take Power Shot + Critical Hit, it will still indicate red wouldn't it?, but, the value could be power shot?


I am actually not... you are still confused about it without me lol. If you are using a charm with 12 crit strike on it, then you are not maxing your dex and the value of that charm will be less dex... The gear and stat composition that Meridius is talking about is pure dex statted with a 60 - 70 dex armor and a 60 - 70 dex charm (not a 0 dex charm with only 12 crit on it lol). Say your dagger has 60 dex on it as a side mod, or you drink 60 dex worth of potions, then you can stat pure dex, wear your 60 - 70 dex armor, and wear this 12 crit charm and it would be kind of like wearing a 40 dex charm. If you are not going to have super high dex, it's really not going to be worth very much dex.

Also, the previous question was only about whether power shot and/or armor pierce could cause red text without a crit occurring. Since they cannot and this discussion isn't about those properties or their rates, but rather about crit rates, the rest of your question is really quite irrelevant. Feel free to start up another discussion topic about what happens with armor pierce or power shot, or the magnitude of their effects when stacked or not in a separate discussion topic though. I would be interested in learning about that with you there :)
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Jan 30 2019 10:32pm
Quote (BWConformity @ Jan 31 2019 04:03pm)
I am actually not... etc:


I understood it, from both views, whether it be pure dex or pure str (weapon dependent), now, the thread is about Critical Strike mechanics, thus it is actually best to keep within the ratio of the weapon used, the excessive amount of one stat over the other reduces the chance of a Critical Hit, and Critical Strike mod increases the chance of a Critical Hit.

So, I should put some testing notes here as well. The base stats of a guardian is 75/25 ratio already when using Longswords. Strength 30 / Dexterity 10. Well, it will be like 32 / 10 with my MQ longsword.

Would this help with your own notes? I will use your layout when testing... 100 actions. Since my damage stats are very low, I would say that I will collect more data.
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Jan 30 2019 11:44pm
Quote (izParagonzi @ Jan 30 2019 06:32pm)
I understood it, from both views, whether it be pure dex or pure str (weapon dependent), now, the thread is about Critical Strike mechanics, thus it is actually best to keep within the ratio of the weapon used, the excessive amount of one stat over the other reduces the chance of a Critical Hit, and Critical Strike mod increases the chance of a Critical Hit.

So, I should put some testing notes here as well. The base stats of a guardian is 75/25 ratio already when using Longswords. Strength 30 / Dexterity 10. Well, it will be like 32 / 10 with my MQ longsword.

Would this help with your own notes? I will use your layout when testing... 100 actions. Since my damage stats are very low, I would say that I will collect more data.


Yes, definitely post your test notes here. I'd be very appreciative if you used my format, but at the very least, post stats, crit strike amount, lvl, class, and any other pertinent details. As far as I'm concerned, we don't yet know what increases or reduces the chance of a critical hit when it comes to stats. We have hypotheses which all seem to be different to some extent, so let's figure this out together :thumbsup:
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Jan 31 2019 12:08am
When I tested it, I had a 51dex 5cs robe and a 57dex charm while going all dex in points
Then I swapped out the charm to 26dex 11cs and i did more avg damage
I tested this in about 100 whistle climbs. That is why I said cs with daggers is about 1cs=3-4dex
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Jan 31 2019 01:35am
Quote (Meridius @ Jan 31 2019 07:08pm)
When I tested it, I had a 51dex 5cs robe and a 57dex charm while going all dex in points
Then I swapped out the charm to 26dex 11cs and i did more avg damage
I tested this in about 100 whistle climbs. That is why I said cs with daggers is about 1cs=3-4dex


Wow, by that test, can we gather that the 11 cs compensated for the loss of 31 dexterity and also improved your average damage?

EDIT: If so, then in your scenario, 1cs = 4-5 dex.

Quote (Meridius @ Jan 31 2019 08:42pm)
No 3-4...
Basic math:
31/11 ~3 with slight more damage is is save to assume 3-4


Good to know how you come to that number, pity we don't know the Avg Damage of both to find out the % increase.
That is why I posted my findings with as much info as possible.

This post was edited by izParagonzi on Jan 31 2019 01:57am
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Jan 31 2019 01:42am
No 3-4...
Basic math:
31/11 ~3 with slight more damage is is save to assume 3-4
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Jan 31 2019 02:20am
Quote (Meridius @ 31 Jan 2019 07:08)
When I tested it, I had a 51dex 5cs robe and a 57dex charm while going all dex in points
Then I swapped out the charm to 26dex 11cs and i did more avg damage
I tested this in about 100 whistle climbs. That is why I said cs with daggers is about 1cs=3-4dex


can vouch that with 3-4 dex per 1cs

Mystical wind XII
Level Req: 45
Spell Damage: 22 to 102
Mana Cost: 93

+53 Dexterity
+3 Magic Luck
+4 Critical Strike

Legendary silksteel robe
Level Req: 45
Physical Defense: 0 to 11
Magical Defense: 22 to 68

+35 Dexterity
+40 Max Life
+613 Max Mana
+3 Extra Equipment Slots
+7 Critical Strike
+1% Life Steal
+1% Parry


had a 50 dex robe and the dex + cs was better ( on a side node the more dex you already have the more is the cs worth ... on ninja is was more like 4-5 dex while on samu more like ~3 dex
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Jan 31 2019 04:54am
This test is to compare the Strength 75 / Dexterity 25 Ratio of the longsword, presently I am posting info based on my Guardian where I had allocated points to Strength, but, I hope to compare the difference when I re-climb the next guardian keeping with the weapon ratio. Hopefully it helps out.

Crit Test
Constant conditions->
Guardian
Explore
Retribution / Salvation
0 crit strike
13% armor pierce
1% powershot

Lvl 62.84 - 63.31 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 1/100 Crit rate: 1%
Lvl 63.31 - 63.70 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 3/100 Crit rate: 3%
Lvl 63.70 - 64.17 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 2/100 Crit rate: 2%
Lvl 64.17 - 64.61 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 1/100 Crit rate: 1%
Lvl 64.61 - 65.08 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 3/100 Crit rate: 3%
Lvl 65.08 - 65.48 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 1/100 Crit rate: 1%
Lvl 65.48 - 65.51 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 4/100 Crit rate: 4% (Welling)
Lvl 65.51 - 65.65 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 0/100 Crit rate: 0% (Welling ended @ 91 actions)
Lvl 65.65 - 66.00 Lvl 50 Long Sword Str 63 Dex 13 Crits/Hits: 2/100 Crit rate: 2%
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