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Sep 14 2025 05:19pm
Should be held on to? For yourself, or other characters you may make, or for purpose of selling?

Is there a concise "list" format of this that already exists?

Or is it something that could be compiled?
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Sep 14 2025 08:08pm
Im a little confised with what you are asking: are you wondering what item stats are worth selling and what is iseless? Are you asking about character stats?
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Sep 14 2025 08:29pm
Im a little confised with what you are asking: are you wondering what item stats are worth selling and what is iseless? Are you asking about character stats?


A combination of both, in a sense.

What combination of stats on gear is desirable, for either self-use or for sale?

Surely a piece of gear for X class with Y stat isn't desirable for the sole reason that you found "something" with Y stat. Is that any more informative as to what I want to know?

This type of weapon should have stat combination XYZ to be desirable.
This type of armor should have stat combination XYZ to be desirable.

The "what character it's used for" is merely bonus.

I'm merely trying to develop an understanding of what's worth being listed for sale, and what isn't by wanting to know how item desirability is defined.

Stat over X value?

Combination of stats XYZ in any amount, in specific amounts?

What's the logic behind it?

This post was edited by recpintballer8 on Sep 14 2025 08:33pm
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Sep 14 2025 08:59pm
Everything needs enhanced effect…the hugher the better
High intelligence is nice on most weapons and armos especially staff and daggers and robes.
Strength/dexterity is great for charms….somewhat for armors especially robes
Magic luck is great on all….its just not as popular as it was in the past due to death farming nerf.
Extra equipment slots is great in all
Mana regen/life regen gear is good for some ppl…less for others

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Sep 15 2025 12:12am
Everything needs enhanced effect…the hugher the better
High intelligence is nice on most weapons and armos especially staff and daggers and robes.
Strength/dexterity is great for charms….somewhat for armors especially robes
Magic luck is great on all….its just not as popular as it was in the past due to death farming nerf.
Extra equipment slots is great in all
Mana regen/life regen gear is good for some ppl…less for others


Great foundation, thanks.

My first char is a level 36 barb. Is it impractical to believe I'll find loot worth selling till higher level, or are there enough players/characters that people buy gear for the characters they're leveling?
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Sep 15 2025 02:15am
Should be held on to? For yourself, or other characters you may make, or for purpose of selling?

Is there a concise "list" format of this that already exists?

Or is it something that could be compiled?


Right you are a barb. Barbs only care for str and vit unless you're using a polearm set.

In general I recommend getting to 100 vita ASAP then rest to strength

Going all dex adds minimal amounts of damage compared to strength so you've got the wrong stat build.
Yes stuff sells at lower levels I will post the list when I get home if no-one else does
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Sep 15 2025 10:15am
Right you are a barb. Barbs only care for str and vit unless you're using a polearm set.

In general I recommend getting to 100 vita ASAP then rest to strength

Going all dex adds minimal amounts of damage compared to strength so you've got the wrong stat build.
Yes stuff sells at lower levels I will post the list when I get home if no-one else does


2.2 Barbarian
Weapons he can use: Swords, Clubs, Axes
Armours: All
Status points at the beginning: 60 strength, 25 dexterity, 5 intelligence, 60 vitality.
Conclusion: The Barbarian sticks to the prejudices that exist around. He is a strong and brave, but mentally kind of limited fighter.
He has a huge life pool and defence against physical damage, as well as a good basic damage,but a low dexterity. So its attacking speed and the chance of
critical hits is rather low and fights will be quite long lasting. There is a weakness against magical damage, since his intelligence is the lowest of all characters.
This character is quite advisable for beginners, because it is quite cheap and playable without any high end gear. The disadvantage of course is, that the fights
itself will last very long and you need a lot of patience. But remember, this is a virtue and you will never the less reach your goal.
Possible Stating:
Melee: All points into dexterity until you reach about 120-130 dexterity WITH items. Rest into strength then.
If you do not have good gear, you may put the first 5 - 10 points into vitality or even more for a vita-barb ( until level 15-20)
This char is very cheap. All you need is a high defence armour, maybe with strength or vitality, a medium weapon with enhanced effect and a charm with vitality,
strength, max life or life steal. Dexterity gear is more expensive. Another possibility: Put all points into strength for a higher basic damage, but low chance on critical hits.
Caster: All points into intelligence. Because of the very low intelligence and high strength, this char is not very likely to be played as a caster, rather go for fighter then.
If you need detailed information on Barbarian, check this guide:

Is this purely false then?

I appreciate the feedback!
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Sep 15 2025 11:10am
2.2 Barbarian
Weapons he can use: Swords, Clubs, Axes
Armours: All
Status points at the beginning: 60 strength, 25 dexterity, 5 intelligence, 60 vitality.
Conclusion: The Barbarian sticks to the prejudices that exist around. He is a strong and brave, but mentally kind of limited fighter.
He has a huge life pool and defence against physical damage, as well as a good basic damage,but a low dexterity. So its attacking speed and the chance of
critical hits is rather low and fights will be quite long lasting. There is a weakness against magical damage, since his intelligence is the lowest of all characters.
This character is quite advisable for beginners, because it is quite cheap and playable without any high end gear. The disadvantage of course is, that the fights
itself will last very long and you need a lot of patience. But remember, this is a virtue and you will never the less reach your goal.
Possible Stating:
Melee: All points into dexterity until you reach about 120-130 dexterity WITH items. Rest into strength then.
If you do not have good gear, you may put the first 5 - 10 points into vitality or even more for a vita-barb ( until level 15-20)
This char is very cheap. All you need is a high defence armour, maybe with strength or vitality, a medium weapon with enhanced effect and a charm with vitality,
strength, max life or life steal. Dexterity gear is more expensive. Another possibility: Put all points into strength for a higher basic damage, but low chance on critical hits.
Caster: All points into intelligence. Because of the very low intelligence and high strength, this char is not very likely to be played as a caster, rather go for fighter then.
If you need detailed information on Barbarian, check this guide:

Is this purely false then?

I appreciate the feedback!


that's an extremely old guide you took that from.
This is the damage calc:
https://forums.d2jsp.org/topic.php?t=91874826&f=74

The entire point of my argument for strength is based on swords/clubs. axes do not care at all which of strength or dex you put your stats into.
Here is that info taken from the damage calc:


This is the guide we generally recommend people use now:
https://forums.d2jsp.org/topic.php?t=82660445&f=272
Member
Posts: 10,854
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Sep 15 2025 11:33am
that's an extremely old guide you took that from.
This is the damage calc:
https://forums.d2jsp.org/topic.php?t=91874826&f=74

The entire point of my argument for strength is based on swords/clubs. axes do not care at all which of strength or dex you put your stats into.
Here is that info taken from the damage calc:
https://i.imgur.com/ht6G6tI.jpeg

This is the guide we generally recommend people use now:
https://forums.d2jsp.org/topic.php?t=82660445&f=272


Outstanding an informative, ty.
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Sep 17 2025 02:12am
Outstanding an informative, ty.


Bigheaded has the best information for you. My only point would be Axes.

They utilize both Str/Dex @ 50/50 ratio and has more consistent damage, so your barb starting stats utilize the damage more effectively than a Sword / Club where the ratios are different... just check it with the damage calculator.

All weapons have the same average damage (if not mentioned already), axes more consistent. This also applies with charms... same average, different consistency.
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