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Jan 29 2019 12:06pm
Quote (BWConformity @ 29 Jan 2019 11:27)
I also count crit as 2.5 dex; I used to count AP as 0.5 per if at MQ level and less for lower level... but I'm thinking maybe I'll start counting AP as 0 because I don't think it does as much as I thought even at 0.5 per...

Being as close to the ratio as possible most likely does not matter... what matters is weapon base, crit strike, total str, and total dex (since you will crit more with swords with 200 dex and 50 str than you will with 150 str and 50 dex... although you'll probably do more damage with the latter haha)



I don't think anyone's done enough testing yet, so this is probably where we should really test... but yeah, it seems at least for axes, that it doesn't matter if you put the stats into str or dex or even... seems like you can just add them together to determine crit and damage are the same. I do not believe this is the case for any other weapon type except for battleaxes (I haven't tested battleaxes, but I assume that battleaxes will be similar to axes in this respect).

Since no one's really tested this enough this is what I'm gonna look at next :)


I think as far as AP you would want to speak with Rex. He is the only person I know that will choose side mods over real gear. He says the AP he has at mq is crazy effective. Im not so sure...
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Jan 29 2019 12:12pm
Quote (Cheeya @ Jan 29 2019 08:06am)
I think as far as AP you would want to speak with Rex. He is the only person I know that will choose side mods over real gear. He says the AP he has at mq is crazy effective. Im not so sure...


His results will likely not be useful for the typical long-term melee player because Rex basically just stats vit. If your damage dealt is low, at high levels you'll start to do almost no damage (i.e., mob armor is starting to overtake damage dealt). In such a case, armor pierce will have a huge effect, but for the typical player who is actually dealing considerable damage, the amount negated by monster armor is only a small percentage of the damage, and so it will take many procs of armor pierce to equal one crit worth of extra damage.
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Jan 29 2019 12:44pm
Quote (BWConformity @ Jan 27 2019 08:07pm)
Actually... I don’t believe it has to do with the char stat ratios matching the weapon ratios as suggested... but I believe that axes are a special case where str and dex share the diminishing return for the stat-based crit factor.



This is strange for me to say but... I think you’re onto something with this crazy statement lol... I have also noticed with longswords that adding dex adds an inordinate amount of crit chance compared to str... I haven’t had time to calculate the diminishing returns on this or even find out if it’s limited to just longswords or if it works this way for swords/polearms/staves too as one would expect...

It would be interesting to test some strength-based chars with daggers and see what the crit chance is like compared to reversed ratio with higher dex... Anyone wanna give it a whirl?


Alright... so! I did a little test (not the best one I could envision, but at least one that I could do quickly and easily using my already-leveled Paladin from lvl 67 - 70). I kept some key things constant and I saw a larger, more obvious, effect of what I was saying before with longswords... I'd like us to replicate this test, and also repeat with different weapon types/classes/stats... etc... but check this out guys. I think it's kind of a big deal:

Lagg Crit Test
Constant conditions->
Paladin
Explore
No abilities
0 crit strike
0% armor pierce
0% powershot


Lvl 67 - 68
Str 119
Dex 52
Total stats: 171
Lvl 55 Sword
Crits/Hits: 9/100
Crit rate: 9%


Lvl 68 - 68
Str 119
Dex 125
Total stats: 244
Lvl 55 Sword
Crits/Hits: 21/100
Crit rate: 21%


Lvl 68 - 69
Str 221
Dex 34
Total stats: 255
Lvl 55 Sword
Crits/Hits: 6/100
Crit rate: 6%


Lvl 69 - 69
Str 119
Dex 52
Total stats: 171
Lvl 55 Sword
Crits/Hits: 10/100
Crit rate: 10%


Lvl 69 - 70
Str 221
Dex 34
Total stats: 255
Lvl 55 Sword
Crits/Hits: 7/100
Crit rate: 7%


Lvl 70 - 70
Str 119
Dex 125
Total stats: 244
Lvl 55 Sword
Crits/Hits: 19/100
Crit rate: 19%


I'm still seeing that inordinate amount of crit increase from dex on swords like I did anecdotally with longswords... however... it is crazy to see that when I dropped 18 dex to gain 102 str... well the effect and sample sizes are small, but crit % actually seemed to go down! Lol!

We'll wanna reverse stat ratios if possible to see if this effect is a diminishing return effect or a str vs dex effect, but I think this is a good start :)

This post was edited by BWConformity on Jan 29 2019 12:46pm
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Jan 29 2019 12:49pm
Quote (BWConformity @ 29 Jan 2019 12:12)
His results will likely not be useful for the typical long-term melee player because Rex basically just stats vit. If your damage dealt is low, at high levels you'll start to do almost no damage (i.e., mob armor is starting to overtake damage dealt). In such a case, armor pierce will have a huge effect, but for the typical player who is actually dealing considerable damage, the amount negated by monster armor is only a small percentage of the damage, and so it will take many procs of armor pierce to equal one crit worth of extra damage.


Sort of to be expected but the results I was talking about was the actual effectiveness of the mod compared to stats. Like for example the difference he might see in average damage using a 10%ap charm compared to a decent stat charm instead. The vit statted doesnt change the viability of the mod. Just the overall amount of damage it does. Say if you stat 100 vit either way and wear everything else the same. If you find that AP makes a huge difference at 100vit it would stand to reason that while the % total damage increase may be lower due to the higher initial damage, the viability of the mod through that testing would still be valid just less of an increase than low damage players would see in relation to normal dps.

alternatively if you have access to some long lasting AP glyphs you could test using the same gear and see what the change in average is.
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Jan 29 2019 12:55pm
we can now close this thread, I found all the answers!!!


Critical Strike:
- A critical strike is a base x2 of your damage, ignoring the opponents defense (absorb)
- The actual modifier is based upon a base of x2 + dexterity modifiers.

https://forums.d2jsp.org/topic.php?t=3770403&f=272

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Jan 29 2019 01:01pm
Quote (LabattBlue @ Jan 29 2019 04:55pm)
we can now close this thread, I found all the answers!!!


Critical Strike:
- A critical strike is a base x2 of your damage, ignoring the opponents defense (absorb)
- The actual modifier is based upon a base of x2 + dexterity modifiers.

https://forums.d2jsp.org/topic.php?t=3770403&f=272


That's very old though. This is the old system of ladder slasher when mages would put points in dex for more crit.
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Jan 29 2019 01:02pm
Quote (LabattBlue @ Jan 29 2019 08:55am)
we can now close this thread, I found all the answers!!!


Critical Strike:
- A critical strike is a base x2 of your damage, ignoring the opponents defense (absorb)
- The actual modifier is based upon a base of x2 + dexterity modifiers.

https://forums.d2jsp.org/topic.php?t=3770403&f=272


Lol.

Did you guys even read this?

Quote (BWConformity @ Jan 29 2019 08:44am)
Alright... so! I did a little test (not the best one I could envision, but at least one that I could do quickly and easily using my already-leveled Paladin from lvl 67 - 70). I kept some key things constant and I saw a larger, more obvious, effect of what I was saying before with longswords... I'd like us to replicate this test, and also repeat with different weapon types/classes/stats... etc... but check this out guys. I think it's kind of a big deal:

Lagg Crit Test
Constant conditions->
Paladin
Explore
No abilities
0 crit strike
0% armor pierce
0% powershot


Lvl 67 - 68
Str 119
Dex 52
Total stats: 171
Lvl 55 Sword
Crits/Hits: 9/100
Crit rate: 9%


Lvl 68 - 68
Str 119
Dex 125
Total stats: 244
Lvl 55 Sword
Crits/Hits: 21/100
Crit rate: 21%


Lvl 68 - 69
Str 221
Dex 34
Total stats: 255
Lvl 55 Sword
Crits/Hits: 6/100
Crit rate: 6%


Lvl 69 - 69
Str 119
Dex 52
Total stats: 171
Lvl 55 Sword
Crits/Hits: 10/100
Crit rate: 10%


Lvl 69 - 70
Str 221
Dex 34
Total stats: 255
Lvl 55 Sword
Crits/Hits: 7/100
Crit rate: 7%


Lvl 70 - 70
Str 119
Dex 125
Total stats: 244
Lvl 55 Sword
Crits/Hits: 19/100
Crit rate: 19%


I'm still seeing that inordinate amount of crit increase from dex on swords like I did anecdotally with longswords... however... it is crazy to see that when I dropped 18 dex to gain 102 str... well the effect and sample sizes are small, but crit % actually seemed to go down! Lol!

We'll wanna reverse stat ratios if possible to see if this effect is a diminishing return effect or a str vs dex effect, but I think this is a good start :)


Am I the only one who thinks this is crazy???

Here is my crit test with clubs so far:

Lagg Club Crit Test
Constant conditions->
Paladin
Explore
No abilities
1 crit strike
0% armor pierce
0% powershot

Lvl 70 - 71
Str 119
Dex 125
Total stats: 244
Lvl 55 Club
Crits/Hits: 13/100
Crit rate: 13%
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Jan 29 2019 01:24pm
Quote (Bob888 @ Jan 28 2019 07:35pm)
You're thinking of the wrong person lol


It was Reddawg53 who sniped it off the marketplace when you were trading with Pick. He gave it to Pick right after. Either way you forced Pick to pay for the item and you didn't even confirm with him in game that you were going to put it up. You simply put it up without warning. Just ask Pick. He's the one who got it in the end.


Lel agian diverting your stupidity
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Jan 29 2019 01:27pm
Quote (supersage @ Jan 29 2019 05:24pm)
Lel agian diverting your stupidity


There's the thread idiot. You were super bad mannered. You didn't even tell the guy you were putting it up you just put it up for 1 fg and it got sniped.

https://forums.d2jsp.org/topic.php?t=79725465&f=273&p=537591467#p537591467


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Jan 29 2019 01:33pm
3 months later and still butthurt over a sniped item.... take it to PMs nobody else cares
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