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Poll > I Will Swallow Your Soul! > Enter The Well Of Evil
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Jul 2 2008 09:11pm
Quote (thegopher @ Fri, Jun 20 2008, 05:05am)
Nice guide, but I got some q's.

What would be the ideal level to well @? 65? because you stick in whatever item, and you will get a monster with level 66? Seeing as I have collected a bunch of whites, it really would be a shame to toss them into the trash can.

And how much would it cost in fg minimum to equip a character? At least 5k-10k in fg? Doing like ~75% (maybe less) of all wells?

lmk, need a goal to shoot for to clear some space on my mules.
ty


which ever level u can kill comfortably on a char (i.e get arund 2-3 before regen)
with my level 50 mq char (150ee fire) i find i can well from 50-55 with no problems
50% of the time from 55-60

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Jul 3 2008 10:40pm
i had to read this again. it is good reading just cause. so bump and sorry to anyone who doesnt appreciate this. rolleyes.gif also its fun to read.
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Jul 3 2008 10:58pm
Very nice guide, also entertaining, doesn't make it boring to read.
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Jul 27 2008 11:07pm
Mmm... Cheese...

Bumping, because I can, and to remind myself to update this sometime. smile.gif
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Jul 27 2008 11:22pm
Quote ( insanebob)
Caster Welling Tips

So you’re a caster, and looking to stomp a mudhole in the ass of every well you see, eh? Here’s some helpful things you might like to consider:
1. Many well monsters have intelligence nearly as high, or even just as high as you do. 1.Further, you’ll many times hit on the lower spectrum of your charm range than normal, when facing the well.
2. Wells hit for very high amounts of damage when they crit. The more shots it takes you to kill a well monster, the higher the likelihood you will die.
3. If you’re a true caster, you can’t hit with a weapon for damage worthy of actually surviving the counter shots the well will hit you with.

Taking this information into mind, here’s my advice regarding your caster build, if you wish to be able to defeat wells consistently:
1. Use consistant damage charms. Ice is the preferred well-killer, then Earth. Fire is ok if you have a lot of life boost from your gear, but it’s stretching it. Lightning and Wind? You’re fucking crazy if you think that you’ll be consistant in your welling ability.
2. You do need some life. You do not need a lot. Standard caster build, meaning anything above 30 vitality is fine, don’t waste any stat points on it beyond that, is perfect. Every stat beyond 30 vitality should go into intelligence. No exceptions.
3. Do not waste time with life gear. Your charm should have very high enhanced effect, with the best secondary mod being intelligence, 2.and third being mind numb. Armor and weapon stats should focus on intelligence, secondarily on mind numb, and after that maybe mana per kill, life per kill, mana per combat round, mana syphon, etc. Life is a neat add only if you won’t be sacrificing one of these other, more important stats. Afterall, if the monster can take 2000 damage in one critical hit, what’s a few hundred life, compared to killing it before it can get that hit in?
4. Intelligence intelligence intelligence. As much as you can. Also as high of enhanced effect on an Ice or an Eartch charm as possible. It’s all about “kill the monster before it gets off that crit that kills you.”

And there you have it, those are the keys for building yourself a welling caster.


1) I know you used to have the charms to test this but have you checked it lately? There is no difference in the hits after the New Intelligence Cap is hit when fighting wells. My wind charm hits for 1900 on both "Normal mobs" and "Well mobs".
2) I am not sure if you used the Mind numb robe of safmy's but i cant tell one single bit of difference after i hit the Intel Cap of the effects of mind numb. Much rather have LPA


/Constructive Critisim ~ Might of missed an update
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Jul 27 2008 11:42pm
Imo Excellent guide. i am having a lot of trouble with wells and now i know why!

ty so much.

the little jokes made it good too smile.gif
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Jul 27 2008 11:47pm
helpful guide
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Aug 19 2008 04:57pm
Up.

I mentioned at one point that I plan to convert the guides sticky, and it's accompanying guides into PDF at some point in the future. Well, I have the Acrobat knowledge (and then some) to do that any time. However, to give it the look and feel of a manual, verses some internet message post, I've also got to learn InDesign to manage that. I'm in InDesign product training now, so figure probably within the next month or so I will have the knowledge and experience to start playing with this. This guide, which I will make several updates to, will be the first experiment in a downloadable, printable PDF manual for Ladderslasher. smile.gif

This post was edited by InsaneBobb on Aug 19 2008 04:57pm
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Aug 19 2008 06:10pm
excellent thoughts and nicely organized content. well done. happy.gif
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Sep 21 2008 09:02pm
Quite helpful
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