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Jan 15 2024 10:38am
Quote (NR1 @ Jan 15 2024 05:33pm)
No the emblems were meant to have both positive and negative stuff in the very first place when they were added into the game, the negative posibilities only first arrived now with this update.

Enigmatic Emblems now have a random chance to create a Well
Enigmatic Emblems now have a random chance to create a Warm Light
Enigmatic Emblems now have a random chance to Teleport your party
Enigmatic Emblems now have a random chance to create a Treasure Chest
Enigmatic Emblems now have a random chance to summon an Evil Presence
Enigmatic Emblems now have a random chance to drop you through a Trapdoor (except in a Map)
Enigmatic Emblems now have a random chance to whistle for Monsters
Enigmatic Emblems now have a random chance to give an Experience boost
Enigmatic Emblems now have a random chance to do an Experience drain

These are the posibilities. Glyph should still exist.

So if they all have the same weight there's a 10% chance of recieving a glyph.


Aha thx to clarify, understood now.
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Jan 15 2024 10:47am
Great to see an update! Do i need to wait to try hc?
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Jan 15 2024 10:47am
I do think this should be updated and that if you have a TD Detector in the group it shouldn't force you down the TD.

Enigmatic Emblems now have a random chance to drop you through a Trapdoor (except in a Map)
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Jan 15 2024 10:58am
I haven't seen this change in the updated list :

When monster appears, you have to attack it 1 time before using one of your abilities

Does anyone else noticed that ?

This post was edited by XnaadgeHc on Jan 15 2024 10:59am
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Jan 15 2024 11:00am
Quote (XnaadgeHc @ 15 Jan 2024 11:58)
I haven't seen this change in the updated list :

When monster appears, you have to attack it 1 time before using one of your abilities

Does anyone else noticed that ?


I just spawned 3 mobs and used powercast on the first hit

This post was edited by LRQ on Jan 15 2024 11:00am
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Jan 15 2024 11:04am
Quote (LRQ @ 15 Jan 2024 19:00)
I just spawned 3 mobs and used powercast on the first hit


ok ty, then it bugs for me, it only works on 2nd hit, which is very annoying
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Jan 15 2024 11:07am
Quote (XnaadgeHc @ Jan 15 2024 06:04pm)
ok ty, then it bugs for me, it only works on 2nd hit, which is very annoying


I heard you need to be under 1000 fg to start at one hit, it's to help the poor

outside of that did 1k fishing

* 3 items (< tier III)
* 5 random mob
* 2 EP
monsters spawn at the leader level and nothing related to fishing rank

This post was edited by Tds95 on Jan 15 2024 11:14am
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Jan 15 2024 12:08pm
is it just me or do the abilities feel a little delayed? they don't align with the attacks, rather on the 2nd swing

or maybe that's some new mob counter ability?
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Jan 15 2024 12:27pm
Quote (cagiva @ Jan 15 2024 07:08pm)
is it just me or do the abilities feel a little delayed? they don't align with the attacks, rather on the 2nd swing

or maybe that's some new mob counter ability?


looks similar to what is saying
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Jan 15 2024 12:34pm
Quote (XnaadgeHc @ 15 Jan 2024 17:58)
I haven't seen this change in the updated list :

When monster appears, you have to attack it 1 time before using one of your abilities

Does anyone else noticed that ?


either ability activation is slower (pressing alt/shift/ctrl which highlights the ability) or application of said ability is delayed so that it doesn't land on the hit that you intended it to

idk it happens all the time in my case, something is definitely different than before
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