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Jan 15 2024 08:07am
We love updates :D



Full summary of changes:
New Features:
Abilities hotkeys can now be redefined in the settings.
Added a "Set Town to Night Time" mode in the Settings that will use darker colors for the town screens (Dark Mode)
Enigmatic Emblems now have a random chance to create a Well
Enigmatic Emblems now have a random chance to create a Warm Light
Enigmatic Emblems now have a random chance to Teleport your party
Enigmatic Emblems now have a random chance to create a Treasure Chest
Enigmatic Emblems now have a random chance to summon an Evil Presence
Enigmatic Emblems now have a random chance to drop you through a Trapdoor
Enigmatic Emblems now have a random chance to whistle for Monsters
Enigmatic Emblems now have a random chance to give an Experience boost
Enigmatic Emblems now have a random chance to do an Experience drain
Added a Settings option to toggle Hide Skilling Abort Button
When a guild member transfers an item to your vault you will now receive an in-game notification, similar to the market item sold message.
Added a /town PLAYER command for the group leader that can be used to shove an inactive player back to town. The player must be inactive for at least 2 minutes before this command can be used.
You can now add +5 stat points at a time by doing a ctrl-click on the +Stat
You can now create a Group Name when creating or editing your group.
Notes:
- Maximum length is 32 characters.
- Group names can only be alphanumeric and spaces
- You must have completed at least one master quest (per season) to use this, or have reset the ladder in the past. This counts for whatever character is currently being used, not your entire account.
- All forum rules apply: No inappropriate content, or anything that violates site rules (flaming, harassment, etc)
- If no group name is chosen (or valid, per the above criteria), the display will default back to the guild name if applicable.
Fishing in the Evil Well now has a chance to catch a monster
Fishing in the Evil Well now has a chance to catch an evil presence
Fishing in the Evil Well now has a chance to catch an item


Platform/UI:
Group lists now show Loading... to indicate loading, and "No Groups Available', as appropriate.
New groups will no longer pop up while you are skilling, but will wait to show until you have finished the current skill.
The group list will refresh periodically and only show currently available groups.
When experience is lost, the experience bar will now animate to a red color and back to green.
Assigning an ability to a hotkey is now down simply by hovering over the ability and pressing one of the three chosen hotkeys, rather than click+hotkey.
Help and Guides -> Magical Stats for Maps updated to add + % Stealth and + Evil Wells
When searching for players, there is now visual feedback to indicate loading, and when the list is complete or there are no players found.
For clarity, an error message is now displayed when attempting to search for groups while already in a group, as this is not allowed.
When you are disconnected, an overlay indicating this now appears and that the game is attempting to reconnect.


Mobile:
On the Stats window, the +Stat buttons and spacing around them has been increased on mobile.


Monster Changes:
Goocidic has a new ability: Acid Etch
Reduca has a new ability: Brainduction
Voltseeker has a new ability: Shocknesia
Magaton now has base ability: Deep Layers
Subsorber now has base ability: Sunspots
Walktopus has a new ability: Sandshuffle
Magneticrawler now has base ability: Pedipalpsis
Barkodile has a new ability: Bark Attack
Elephoerectus has a new ability: Roaring Blast
Debrivil has a new ability: Evil Eyes
Prowlion has a new ability: Suffering Succotash
Incapacitor has a new ability: Defensive Memory Loss
Shonark has a new ability: Sonic Gloom
Frigadoon has a new ability: First Snow
Sharfin has a new ability: Finado
Taga has a new ability: Hugnocate
Wyrmbat has a new ability: Ceiling Ambush
Stormtalon has a new ability: Sharp Talons
Huntracter has a new ability: Hidden Strike
Razortail has a new ability: Trip Wire
Gargrrryl has a new ability: Guardian Instinct
Barrenray has a new ability: Sand Trap
Blistorb has a new ability: Hot Box
Fremlin has a new ability: Split Apart
Fremlin has a new ability: Too Hot


Gameplay:
Enigmatic Emblem Glyphs now only apply to party members in the Catacombs
Comfrey use cooldown reduced by 75%
Note: This reduces the cooldown afterusing it, not before. For instance, if you do a regular attack, you still have ~1s cooldown before you can use any item.
You can no longer /kick a player that is under an action timeout delay (paralyzed, attacking, etc)
The /kick command obeys the action timeout delay, so the leader can't use it under the same conditions as above
When catching a monster, evil presence, or item in the well, there is a chance it will break the well, same as throwing in a white item


Bug Fixes & Optimizations:
Fixed a very rare crash bug that could occur when a hardcore player dies in a group while being attacked by a multi-attack monster
Fixed a bug that would allow map treasure chests to spawn more items than intended
Fixed a bug where saving the settings would make the Go To Town button appear if in town.
When a player dies in a group, their reduced experience % will now properly update right away to the other players.
Fixed a potential rare crash bug when the server reloads config files for bi-weekly events.
Fixed a line wrap display issue on the minimum/maximum ranges on the Groups -> Find Players tab



* Make sure you access the game through the portal, as it has a new URL.

v1.32 release notes: https://forums.d2jsp.org/topic.php?t=84111329&f=272

Thanks and enjoy!

This post was edited by Disn3y on Jan 15 2024 08:09am
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Jan 15 2024 08:14am
Nice! Seeing a few good QOL changes I will enjoy :)
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Jan 15 2024 08:17am
So is fishing like better then transmuting If you fish at high ranks? Everyone would want perma-evils and items...
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Jan 15 2024 08:18am
Just when I almost had my first dungeon cleared. Sigh.
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Jan 15 2024 08:18am
Quote (rusclaudiualin @ Jan 15 2024 08:17am)
So is fishing like better then transmuting If you fish at high ranks? Everyone would want perma-evils and items...


Only one way to find out!

Looking forward to testing all the new monster abilities!
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Jan 15 2024 08:19am
be interesting to see what happens with an emblem that makes you fall through a TD when you are in a map? do you lose the map etc?

happy there has been some updates to this game though! thank you Paul


This post was edited by Mezzer69 on Jan 15 2024 08:20am
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Jan 15 2024 08:22am
Map pops are gone?
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Jan 15 2024 08:24am
Quote (Mezzer69 @ Jan 15 2024 09:19am)
be interesting to see what happens with an emblem that makes you fall through a TD when you are in a map? do you lose the map etc?


also hitting a TD emblem when spam clicking during MM's should be interesting :huh: :lol:

This post was edited by Disn3y on Jan 15 2024 08:25am
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Jan 15 2024 08:27am
Killed by a fish :rofl:
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Jan 15 2024 08:28am
Quote (Disn3y @ 15 Jan 2024 15:24)
also hitting a TD emblem when spam clicking during MM's should be interesting :huh: :lol:


Is that covered by td detector class?
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