Unnecessary patch review
-Custom names for groups - AWESOME
-Dark mode town - Thank god, my eyes and phone battery are thankful
-Dynamic Hotkeys instead of control/alt/shift - Fantastic
-Enigmatic Emblems do a bunch of things besides giving glyphs - Exciting and curious
-Removable abort button for skilling - My success rate just increased by 5% because I accidentally hit it once in a while and thats annoying as hell lol
-In-game messages for xfering items to a guildy's vault - Sick, now people can see who's sending stuff. I now feel compelled to wait till someone's online to send them skillables
instead of just sending whenever.
-/town command = more dynamic gameplay THANK YOU!!!
-5 stat points at a time with control+click - QoL Every single climb solo or group YAY!
-Evil Well now degrades with use by summoning monsters and such - We got the original well concept back which is sweet. RIP pure fishermen as the fishing system is so painful while catching 30 different types of fish with only 16 item slots
.
-UI updates with disconnects and group searching looks smooth and clean
-Ton of new monsters with abilities - that sucks for our cozy easy game play. Things just got a bit more dicey. The amount of mobs that do the same type of ability (removing abilities) is excessive. Might not slow down things that much but it's super unfun.
-Comfreys have 75% cooldown reduced - YESSSSSSS!! THey are finally distinguished from fish.
-Another perk for ladder reseters - Nice
I'm sure I missed something but when you take a step back and look at it all it's a hell of a lot of changes and all amazing or great with some tweakability in the future who knows
.