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Poll > Idea: Warm Light Token
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Oct 11 2018 02:00am
Quote (Joshie @ Oct 11 2018 07:10pm)
I'm not going to take 3 hours longer on MQ's because I want to keep working on my fire prof as a Monk. Why are you playing like a moron to boost your heal by 3 ee over the next 6 months on your guardian.

You play the game differently than anyone. If that's how you enjoy the game, then fair play. You're still not realizing that this suggestion is completely useless. YOU WANT TO BANK YOUR WARM LIGHTS ON THE ODD CHANCE YOU FIND THEM WHEN YOU ARE COMPLETELY FULL LIFE AND FULL MANA? OTHERWISE THE WARM LIGHT WOULD GO OFF AS NORMAL AND HEAL YOU TO FULL? BUT MAYBE JUST MAYBE YOU LAND ON ANOTHER ONE INSTANTLY RENDERING IT USELESS?

Like get over it, think of a new idea while you're using your 10 quick draw charm or whatever.


Why are you quoting me quoting Zuko? It is a pointless debate, the only moronic thing is here is that you don't realise that I am using gear that I am available to use and that it actually takes me 1 hour per 5 levels from level 55 onwards up to level 70, and during those 3 hours of gameplay, I gain profs in Longsword and healing at the same time in conclusion that I find upgrade items instead of wasting time 3 hours on fishing / cooking / glyphing that don't give any rewards other than increasing my skill level.

Firs of all, my best armor is level 45 with NO enhanced effect, but has 38 Intelligence / 16 vitality stat points... now what is really funny is that I can USE a level 55 plate with 14% QD and compensate the loss of 38 Int by using a 40 Int charm on main slot and survive better and kill faster compared to a level 40 Scale with 47 str / 22 HM when using a Samurai that starts off with less INTELLIGENCE... the only moronic thing is how you don't know this, considering you have spouted off what you know... yet did NOT know this... moronic is your strong suit in this scenario... preach to the choir, it is the only thing that is in tune to the melody that you think is the best.
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Oct 11 2018 02:10am
Quote (izParagonzi @ 11 Oct 2018 06:13)
So, you don't have a reason other than following like a lamb?


So only the first person to post is justified to have their opinion and anyone with the same opinion is a blind lamb? Jesus Rex, grow up
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Oct 11 2018 02:10am
Quote (izParagonzi @ Oct 11 2018 02:00am)
Why are you quoting me quoting Zuko? It is a pointless debate, the only moronic thing is here is that you don't realise that I am using gear that I am available to use and that it actually takes me 1 hour per 5 levels from level 55 onwards up to level 70, and during those 3 hours of gameplay, I gain profs in Longsword and healing at the same time in conclusion that I find upgrade items instead of wasting time 3 hours on fishing / cooking / glyphing that don't give any rewards other than increasing my skill level.

Firs of all, my best armor is level 45 with NO enhanced effect, but has 38 Intelligence / 16 vitality stat points... now what is really funny is that I can USE a level 55 plate with 14% QD and compensate the loss of 38 Int by using a 40 Int charm on main slot and survive better and kill faster compared to a level 40 Scale with 47 str / 22 HM when using a Samurai that starts off with less INTELLIGENCE... the only moronic thing is how you don't know this, considering you have spouted off what you know... yet did NOT know this... moronic is your strong suit in this scenario... preach to the choir, it is the only thing that is in tune to the melody that you think is the best.


You are the only one who uses equipment like this. NOBODY else uses an armor with 38 intelligence and 16 vitality IN THE ENTIRE GAME. ARE WE ALL DOING IT WRONG? Use an armor with SOME defense and you won't need to heal. Use a weapon other than a piece of shit long sword and you'll do SOME damage and not need to heal.

You're attempting to make your hits faster using quick draw, but your hits are baby hits. Why make a zero damage hit faster, when a pure strength charm will make EVERY hit do considerably more damage.

I agree with you on skilling, yes. I would rather gain my prof in "playing" profs.

This post was edited by Joshie on Oct 11 2018 02:13am
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Oct 11 2018 04:20am
Quote (SCXiao @ Oct 11 2018 09:10pm)
So only the first person to post is justified to have their opinion and anyone with the same opinion is a blind lamb? Jesus Rex, grow up


Do you know how to read... where did I say a "blind lamb"? I didn't, YOU did, so how about growing up yourself and trying to make an invalid point while quoting me quoting another person, are you so butthurt that my response was so truthful you needed to instigate propaganda?

Even your points aren't sound, you can NOT dispute that this idea has merit, unless you think that wasting time or fg on fish is more productive than actually exploring a catacomb or map... or are you one of those that just whistle and think this idea is mute because you can not fathom exploring from level 1-MQ either solo or in a full group?

Grow up yourself, points are made by pointing out facts, not feelings, and to prove this... Enigmatic Symbol is just like this idea, the difference is that to gain the token you have to ensure you have full life & mana. Whereas getting FREE glyphs just by clicking the totem, whether the mods are useful or not.

Quote (Joshie @ Oct 11 2018 09:10pm)
You are the only one who uses equipment like this. NOBODY else uses an armor with 38 intelligence and 16 vitality IN THE ENTIRE GAME. ARE WE ALL DOING IT WRONG? Use an armor with SOME defense and you won't need to heal. Use a weapon other than a piece of shit long sword and you'll do SOME damage and not need to heal.

You're attempting to make your hits faster using quick draw, but your hits are baby hits. Why make a zero damage hit faster, when a pure strength charm will make EVERY hit do considerably more damage.

I agree with you on skilling, yes. I would rather gain my prof in "playing" profs.


I use those items because I don't have other items? Just because most old players have items with EE does NOT mean anything... how does a new player get items like you have, or what Datis use to have, how about others like JanMcCrank now that they bought 250k fg worth of gear with over 10 items with 2xx % ee?

I use what is available to me, and it is helpful for newcomers to realise that they do NOT have to spend excess amount of fg on items when they start to get ahead.

Enhanced effect is the best thing to look for, but, it is NOT the only avenue to go by... I have a level 40 Scale with 47 STR / 22% HM, this is by far my best armor for Samurai / Paladin (since I only use Guardian Feeder), BUT, my level 45 plate with 38 int / 16 vita gets me to MQ faster ... WHY? It is simple, it is because I use abilities around it and also stat placement.

As for TESTING QD... since the plate is level 55, i take less damage since it is 2 tiers higher, QD actually interrupts other actions, but, my killspeed has increased using 14% QD compared to using 12 CS / 11% LS.
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Oct 11 2018 05:18am
Quote (izParagonzi @ 11 Oct 2018 01:35)
In the quote it seems you are preaching and in denial at the same time. You have had your HP wiped out by 3 normal monsters even though you stack up shrines, use fish and comfry, use your abilities as intended still??? All it means is that everyone at some time or another will or have encountered this, but, with higher levelling to MQ, it gets longer and happens more frequently.


It does happen more than before, true. the game has gone harder 100%, we also get rewarded for it, more prof, and better loot. and he even implemented these new shrines with glyphs to help us out randomly.. i died 2 times when the update was just released and i had to go to 83 with my HH, those 2 times i died, was my own mistake, 100% i got surprised by the new dmg the highest monsters dealt, and i was just walking around casualy not thinking to use my skills conservative.

if i were hc player, in any game ls poe w.e i would test new things out in softcore, so i wouldnt risc my hc gear.

adding a healing token, is just rubbish, the idea has no place in this game sry, we allready have those things, they just drop in form of comfreys, can be used 1 time to heal u or anyone else, and they are not limited to 1 catacomb. i dont get why u find this idea of yours so good. when it is in fact, a very very bad idea/addition to the game.

and dont forget, we also have warm lights to help out when you are down exploring.. there is plenty of help for you to get to mq safely.

This post was edited by TTim on Oct 11 2018 05:24am
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Oct 11 2018 06:01am
Quote (TTim @ Oct 12 2018 12:18am)
It does happen more than before, true. the game has gone harder 100%, we also get rewarded for it, more prof, and better loot. and he even implemented these new shrines with glyphs to help us out randomly.. i died 2 times when the update was just released and i had to go to 83 with my HH, those 2 times i died, was my own mistake, 100% i got surprised by the new dmg the highest monsters dealt.

if i were hc player, in any game ls poe w.e i would test new things out in softcore, so i wouldnt risc my hc gear.

adding a healing token, is just rubbish, the idea has no place in this game sry, we allready have those things, they just drop in form of comfreys, can be used 1 time to heal u or anyone else, and they are not limited to 1 catacomb. i dont get why u find this idea of yours so good. when it is in fact, a very very bad idea/addition to the game.

and dont forget, we also have warm lights to help out when you are down exploring.. there is plenty of help for you to get to mq safely.


Actually the game is easier, not harder... because of this, people find it harder because they have become used to how easy the game is compared to before. Yes there are more drops etc, again making game easier. You aren't telling me anything new, and you haven't played this game when it was harder, how can you give a true statement if you haven't seen how harsh this game was to how easy it is now, you only think it is hard because you only started playing it recently.

Are you basing your opinion that a Token ONLY heals hitpoints, if so I could understand, but, since it replenishes both hitpoints and mana at a higher rate than standard fish or comfry that are RARE, it can be helpful, if you don't see it, then fine... think of it this way, you hold your shrines, fish, comfry as you do now, but, let us say you could also use a token, in effect you would save the use of a shrine / fish / comfry or 2 because you had the token, if that is not useful to you, I think you should look outside of the box, we never had shrines, now we do... wonder why.
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Oct 11 2018 06:17am
Quote (izParagonzi @ 11 Oct 2018 14:01)
Actually the game is easier, not harder... because of this, people find it harder because they have become used to how easy the game is compared to before. Yes there are more drops etc, again making game easier. You aren't telling me anything new, and you haven't played this game when it was harder, how can you give a true statement if you haven't seen how harsh this game was to how easy it is now, you only think it is hard because you only started playing it recently.

Are you basing your opinion that a Token ONLY heals hitpoints, if so I could understand, but, since it replenishes both hitpoints and mana at a higher rate than standard fish or comfry that are RARE, it can be helpful, if you don't see it, then fine... think of it this way, you hold your shrines, fish, comfry as you do now, but, let us say you could also use a token, in effect you would save the use of a shrine / fish / comfry or 2 because you had the token, if that is not useful to you, I think you should look outside of the box, we never had shrines, now we do... wonder why.


why are you talking about the past ? i have heard stories, i also heard the game has evolved a ton since the very birth. every game goes trough transitions. but i dont think it is fair that u compare todays game so harshly from your thougts of the game 15 years ago.. i think my 6 months and 500+ mq´s, is enough to let me make any statement about the game as it was just before this change and now.!

you can stack fish and comfreys so all of em do dual healing life/mana.


If this would get implementet as you say, all it would bring was less attention to fishing as a skilling and useable. i dont think paul wants that. fishing is a core part of the game for many and most new players especially. i personally fish my self, but i do also purchase some nice Razo stacks. warm light healing tokens is just a failure to the game. and doesnt fit it :)

This post was edited by TTim on Oct 11 2018 06:24am
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Oct 11 2018 12:28pm
votes are roughly 2-1 against a gimme gimme suggestion ...
#badsuggestionisbad
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Oct 11 2018 04:16pm
Quote (TTim @ Oct 12 2018 01:17am)
why are you talking about the past ? i have heard stories, i also heard the game has evolved a ton since the very birth. every game goes trough transitions. but i dont think it is fair that u compare todays game so harshly from your thougts of the game 15 years ago.. i think my 6 months and 500+ mq´s, is enough to let me make any statement about the game as it was just before this change and now.!

you can stack fish and comfreys so all of em do dual healing life/mana.


If this would get implementet as you say, all it would bring was less attention to fishing as a skilling and useable. i dont think paul wants that. fishing is a core part of the game for many and most new players especially. i personally fish my self, but i do also purchase some nice Razo stacks. warm light healing tokens is just a failure to the game. and doesnt fit it :)


By your logic you could say that Enigmatic Emblem does the same thing for glyphing. People choose to use the emblem or not, the same goes for the idea of a Token. Neither the token nor enigmatic emblem take away the pros' of skills.

It is good that you only use your personal accounts. I and others can also do the same, but that is not the point. You base your point on what you know/seen/heard, I know that also, I looked at other views, that is why I used a Q&A for the idea instead of personal view... that is where I hoped others would either point out proper Pro / Con to the suggestion... only a few noticed that this is only a minor influence to the game, it doesn't impact on any of the other aspects of the game, it isn't a new item that a person can find, nor is it a mod that decreases the chance of finding a good item, it is not overpowered, nor is it useless.

Is it really a failure? Or don't you like the aspect of it?
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Oct 12 2018 12:29am
Quote (izParagonzi @ 12 Oct 2018 00:16)
By your logic you could say that Enigmatic Emblem does the same thing for glyphing. People choose to use the emblem or not, the same goes for the idea of a Token. Neither the token nor enigmatic emblem take away the pros' of skills.

It is good that you only use your personal accounts. I and others can also do the same, but that is not the point. You base your point on what you know/seen/heard, I know that also, I looked at other views, that is why I used a Q&A for the idea instead of personal view... that is where I hoped others would either point out proper Pro / Con to the suggestion... only a few noticed that this is only a minor influence to the game, it doesn't impact on any of the other aspects of the game, it isn't a new item that a person can find, nor is it a mod that decreases the chance of finding a good item, it is not overpowered, nor is it useless.

Is it really a failure? Or don't you like the aspect of it?


it is a failure, it does exactly what other things allready does, and then the things there is allready in the game, is not limited to 1 catacomb.
stop compare your shitty idea with enigmatic emblems. they are not even close of representing the same.


your idea is a failure, all your up votes, is from other hardcore slackers.
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