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Member
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Feb 7 2021 01:43am
My suggestion would be make guardian an unlock able class say between monk and ninja a new 4 door class as it been the same 7 since the start....
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Feb 7 2021 02:07am
Quote (SUPER-CARP @ Feb 7 2021 08:43pm)
My suggestion would be make guardian an unlock able class say between monk and ninja a new 4 door class as it been the same 7 since the start....


I like & dislike this one... :D

Like it because people would have to play guardian, and also mixes in the Heavy armor category in between the Robed characters.

Dislike having to add more ability points to Salvation for those that use it solo'ing Feeder upwards.
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Feb 7 2021 02:21am
all crap and nn..
give solo monsterchains. ja make solo great again
thx and gl

This post was edited by derduff on Feb 7 2021 02:25am
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Feb 7 2021 02:48am
Quote (derduff @ Feb 7 2021 09:21am)
all crap and nn..
give solo monsterchains. ja make solo great again
thx and gl


Like👍

This post was edited by Erg_zolw on Feb 7 2021 02:49am
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Feb 7 2021 05:30am
Some nice ideas.

As I am forced to play solo most of the time nowadays, I vote for #2 (if paladin is included too).
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Feb 7 2021 11:04pm
Quote (HIGHFIELD @ Feb 7 2021 08:30am)
Some nice ideas.

As I am forced to play solo most of the time nowadays, I vote for #2 (if paladin is included too).


Yeah soloing ones seem to be that one or the vitality one :D . A lot of people have vitality on gear and robes that feels very underwhelming.


Quote (james1984 @ Feb 7 2021 02:08am)
#4--- Auto whistle

If its as fast as i can whistle, if not then nn it


amen

Quote (Matthi @ Feb 7 2021 03:44am)
voted for auto-whistle

but i share james1984s concern about it being to slow and nobody would use it like the auto dummy for exploring; it needs to be as fast as whistling is nowadays



i like #9 as well; but therefore masteries need to be adapted to not effect the ee cap of each level. That is actually one of the things that i find the most annoying these days. Profs + masteries shouldn't cap an item. It is making heal mastery way less effective and people with high profs are not getting rewarded for their effort. There are also no unspawn mastery items, so there's also no risk of making that extremly overpowered.


I would hope it would be fast since coming directly from the server but better a slow auto whistle for some situations than none at all right?

If prof/ mastery caps were raised that would be very nice and raise the end game for sure.
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Feb 7 2021 11:04pm
Fix life on hit and life steal.
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Feb 9 2021 09:37am
Auto Ability % Setting.

Example: assign 70% charge up Multistrike and it automatically uses this ability while attacking (not if you are on heal action)

Remember, you don't need to set it and stick to how you play now.

It sorta removes the "Alt" hotkey.

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Feb 9 2021 10:18am
I like #2. Would spice things up giving other classes some sort of passive (Like some sort of weapon mastery so you gain quicker weapon proficiency or something)
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Feb 21 2021 02:11am
Quote (Plaguefear @ Feb 8 2021 02:04am)
Fix life on hit and life steal.


They both are working just fine.

Quote (izParagonzi @ Feb 9 2021 12:37pm)
Auto Ability % Setting.

Example: assign 70% charge up Multistrike and it automatically uses this ability while attacking (not if you are on heal action)

Remember, you don't need to set it and stick to how you play now.

It sorta removes the "Alt" hotkey.


Not a bad idea tbh. IF you're even considering auto abilities then you most certainly couldn't be against auto whistle, right?

Quote (penguinhero @ Feb 9 2021 01:18pm)
I like #2. Would spice things up giving other classes some sort of passive (Like some sort of weapon mastery so you gain quicker weapon proficiency or something)


Oh yeah for sure. Would make groups feel more dynamic and put together certain classes depending on their goal or the event.

This post was edited by Bob888 on Feb 21 2021 02:12am
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