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Oct 29 2024 08:26pm
Quote (Naubia @ Oct 30 2024 02:16am)
That's some very well written and detailed answer, ty for that ! c:

We gotta stick to that, and try to do our best.
There is no need to actually go for Alchemist or any other higher classes, we also can just stick to Paladin, Samurai and Warlock for example, right ?
And also a little question I forgot to mention, is there any way to pass the leadership without needing to relog and rejoining the party ?

Kind Regards


Seeing there is no good casting class until warlock, you're generally best off sticking with 1 guy on either mage/guardian until one of you gets warlock. However when someone does get to warlock you should rethink your strategy as warlock is an absolute monster of a class and should be utilised. Saying this the chances of reaching warlock within 50 climbs is pretty low. But it is as you say, no-ones forcing you to use an unlocked class. Just bear in mind the only way to unlock more classes is to use your most advanced unlocked character, so to unlock samurai, any of the first 5 classes is fine. to unlock a paladin you MUST use a samurai and so on. Attempting a master quest with a previous class will automatically fail it, although lets you do the minigame.

There are various commands here:
https://ladderslasher.d2jsp.org/index.php?g=9
amusingly the /leader command is missing
so /leader CharacterName
is what you're looking for. /leader *accname should also work.

Quote (Naubia @ Oct 30 2024 02:24am)
Mage > Guardian = rip me [Thought Guardian would be wise, because Guardian shares the gear with Paladin somehow]


not necessarily for what you're doing and for your price range. The main issue in doing what you stated is you have no answer for what you're doing on samurai. You could stat all int, but both int swords and daggers are reasonably expensive.
But as an example a 50 int club, 50 int heavy armor can be bought for about 500-1000 fg, 50 int dagger is about 3-4k, 50 int staff would be 50k+, 50 int robe would be around 8k+.
Nothing wrong with guardian for what you are doing, however for practically the entire rest of the ladder slasher community i would generally recommend avoiding him. As either you use int gear and have literally 0 damage, or you use an ee club and have significantly worse heals. Mage doesnt run into this problem seeing mage will just use int gear and cast with very high damage charms, seeing both healing and damage charms are boosted by intel.

Quote (izParagonzi @ Oct 30 2024 02:31am)
If you are not going to play a Monk+ and stick to Paladin, you could easily use a Guardian. There is an Objective: Soften the Sneaky Shell. This critter is only weak to Magic (elemental charms) and melee just don't cut it. So, having a Mage = caster/healer and helps kill off sneaky.


with the guardian approach you have 2 choices here:
1. Request assistance, you can see a few posts here: https://forums.d2jsp.org/forum.php?f=274 if you join a guild such as Storm, you should get access to the discord and someones is usually available to help there.
2. Just quite the party your are in and make a new one, Sneaky will then be disabled, as leaving a fight against a quest mob will disable the quest.

So sneaky isnt really a reason to not use guardian

This post was edited by Bigheaded on Oct 29 2024 08:35pm
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Oct 29 2024 08:31pm
Quote (Naubia @ 30 Oct 2024 15:24)
Mage > Guardian = rip me [Thought Guardian would be wise, because Guardian shares the gear with Paladin somehow]


If you are not going to play a Monk+ and stick to Paladin, you could easily use a Guardian. There is an Objective: Soften the Sneaky Shell. This critter is only weak to Magic (elemental charms) and melee just don't cut it. So, having a Mage = caster/healer and helps kill off sneaky.

EDIT: or just become a Hybrid Paladin, cast / heal... just that gear is Rare and maybe more expensive.

This post was edited by izParagonzi on Oct 29 2024 08:33pm
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Oct 29 2024 08:35pm
Quote (Bigheaded @ Oct 30 2024 03:26am)
Seeing there is no good casting class until warlock, you're generally best off sticking with 1 guy on either mage/guardian until one of you gets warlock. However when someone does get to warlock you should rethink your strategy as warlock is an absolute monster of a class and should be utilised. Saying this the chances of reaching warlock within 50 climbs is pretty low. But it is as you say, no-ones forcing you to use an unlocked class. Just bear in mind the only way to unlock more classes is to use your most advanced unlocked character, so to unlock samurai, any of the first 5 classes is fine. to unlock a paladin you MUST use a samurai and so on. Attempting a master quest with a previous class will automatically fail it, although lets you do the minigame.

There are various commands here:
https://ladderslasher.d2jsp.org/index.php?g=9
amusingly the /leader command is missing
so /leader CharacterName
is what you're looking for. /leader *accname should also work.


I have to admit, that we have no clue yet, what the Master Quest will be and how to approach it tbh.
We just somewhat hoped we will do fine as Healer / DD / Tank, lol.

Ty for the command list, much appreciated !
So in terms of Warlock, if we manage to actually hit Warlock, it would be more wise for me to actually run a Warlock as a Heal instead of Paladin ?
I'm just asking because I love being a Paladin in any game and I thought I could just stick to it and become a very decent Heal with it.
You also said, you ran the MasterQuest with the same starter class multiple times, could it be that it's more worth to rerun a class over an entire season from 1-71 instead of lvling a main class to for example 150 (no clue what max lvl is though) ?
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Oct 29 2024 08:38pm
Quote (izParagonzi @ Oct 30 2024 03:31am)
If you are not going to play a Monk+ and stick to Paladin, you could easily use a Guardian. There is an Objective: Soften the Sneaky Shell. This critter is only weak to Magic (elemental charms) and melee just don't cut it. So, having a Mage = caster/healer and helps kill off sneaky.

EDIT: or just become a Hybrid Paladin, cast / heal... just that gear is Rare and maybe more expensive.


I mean due to me maxing Int and focussing on Healing Mastery anyways, I won't deal any physical Dmg anyways...
So I for sure thought about using an Elemental Charm, maybe Fire or Wind ? - No clue what's strong on Elemental Charms.
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Oct 29 2024 08:50pm
Quote (Naubia @ Oct 30 2024 02:35am)
I have to admit, that we have no clue yet, what the Master Quest will be and how to approach it tbh.
We just somewhat hoped we will do fine as Healer / DD / Tank, lol.

Ty for the command list, much appreciated !
So in terms of Warlock, if we manage to actually hit Warlock, it would be more wise for me to actually run a Warlock as a Heal instead of Paladin ?
I'm just asking because I love being a Paladin in any game and I thought I could just stick to it and become a very decent Heal with it.
You also said, you ran the MasterQuest with the same starter class multiple times, could it be that it's more worth to rerun a class over an entire season from 1-71 instead of lvling a main class to for example 150 (no clue what max lvl is though) ?


1. The master quest does not need any gear, it is a simple minigame. some guys have actually got to MQ with no gear, levelling through only skilling and they have the same chance of passing as someone using 100k worth of gear.

2. What i suggested here is that whoever unlocks the warlock should cast. It is that strong of a class to completely change up what you're doing. However i wouldnt be surprised if you dont get to that point for months unless you start doing 5 man groups with the rest of us.
Talking of which this is roughly what to expect for group climbs: https://forums.d2jsp.org/topic.php?t=82759999&f=74
I also recommend giving this a quick look if you start buying stuff on the forums: https://forums.d2jsp.org/topic.php?t=82816922&f=74

3. There is no real point levelling past MQ level, the drop rate seems to diminish at around level 80 and the mob difficulty rises to a point where you will struggle to get there.
If you're considering getting a really high level and "rushing" like in diablo 2, this doesnt really work seeing if a high level kills a mob, the low level get practically 0 exp from the kill. You're actually best continually going from 1-MQ as a group of 3 and all being at the same level.

Finally, each class you unlock will cause a higher level MQ, so 1-71 is correct for first classes, if someone gets samurai, he needs level 73, each unlocked class is +2 more levels, alchemist needs to reach level 85 before he can MQ


I would also suggest you avoid transmuting early on, this is a skill which needs at least 50 hours to be sunk into it before it starts doing anything useful and even then it only gives Level 0/5 items at best which is the least of your concerns, to get to level 45 items probably takes in the region of 1000 hours, the equivalent to playing 8 hours a day of just muting for 4 months.



One other note, if your friends are going barb/fighter, get them to NOT stat dexterity/intelligence.
Strength/vitality are the only needed stats for that class.
Also it's generally better to use one guy alone at the front and he stats vitality, whilst the other guy focuses on damage.
Alternatively you can both tank and heal on the guardian, although that can get a bit iffy as you struggle a bit more on statting both vitality/intelligence and get prone to running out of mana.

To save myself rewriting it, i explained about stats here: https://forums.d2jsp.org/topic.php?t=105119351&f=74

This post was edited by Bigheaded on Oct 29 2024 08:54pm
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Posts: 3,080
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Oct 29 2024 09:14pm
Quote (Bigheaded @ Oct 30 2024 03:50am)
1. The master quest does not need any gear, it is a simple minigame. some guys have actually got to MQ with no gear, levelling through only skilling and they have the same chance of passing as someone using 100k worth of gear.

2. What i suggested here is that whoever unlocks the warlock should cast. It is that strong of a class to completely change up what you're doing. However i wouldnt be surprised if you dont get to that point for months unless you start doing 5 man groups with the rest of us.
Talking of which this is roughly what to expect for group climbs: https://forums.d2jsp.org/topic.php?t=82759999&f=74
I also recommend giving this a quick look if you start buying stuff on the forums: https://forums.d2jsp.org/topic.php?t=82816922&f=74

3. There is no real point levelling past MQ level, the drop rate seems to diminish at around level 80 and the mob difficulty rises to a point where you will struggle to get there.
If you're considering getting a really high level and "rushing" like in diablo 2, this doesnt really work seeing if a high level kills a mob, the low level get practically 0 exp from the kill. You're actually best continually going from 1-MQ as a group of 3 and all being at the same level.

Finally, each class you unlock will cause a higher level MQ, so 1-71 is correct for first classes, if someone gets samurai, he needs level 73, each unlocked class is +2 more levels, alchemist needs to reach level 85 before he can MQ


I would also suggest you avoid transmuting early on, this is a skill which needs at least 50 hours to be sunk into it before it starts doing anything useful and even then it only gives Level 0/5 items at best which is the least of your concerns, to get to level 45 items probably takes in the region of 1000 hours, the equivalent to playing 8 hours a day of just muting for 4 months.



One other note, if your friends are going barb/fighter, get them to NOT stat dexterity/intelligence.
Strength/vitality are the only needed stats for that class.
Also it's generally better to use one guy alone at the front and he stats vitality, whilst the other guy focuses on damage.
Alternatively you can both tank and heal on the guardian, although that can get a bit iffy as you struggle a bit more on statting both vitality/intelligence and get prone to running out of mana.

To save myself rewriting it, i explained about stats here: https://forums.d2jsp.org/topic.php?t=105119351&f=74


Allright read through everything !!!

The more I read through your overall guides and explanations, the more I get the feeling, that going Guardian ain't the way to go and I would feel way better in long term to roll on Mage, due the fact of me wanting to be a pure Healer.
Anyways, dw - They already just do stat Str otherwise I would end friendship with them, what Barb or Warrior needs int, hahaah.

Lasty I wanna thank you personally, because the information, guidance and advice you providing is so insane, that I got the feeling to be a gigachad lead for my party tomorrow, well I hope atleast, lol.
I wish ya and everyone else a good night, and seeya all slashing in the future !! - Kind Regards <:
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Oct 30 2024 02:45am
Bigheaded has pointed out everything that is beneficial to you. There are things later on that you may come across and think it maybe new, but find out it may not be.

Example: I just welled a Tier III Padded robe @ level 11, I got 5 drops in total and one of them (side drop) is Tier V (Arcane +6), it is junk, only worth like 1 forum gold for muting/glyph, however, when welling, you have a chance that a side drop will be two tiers higher than what you drop into the Well:

Arcane heal V
Heals: 16 to 42
+1 Strength
+20 Intelligence
+1 to 1 Life per Attack
+3% Damage Return
+1 Jubilance
+2% Earth Mastery.

If you don't already know, at times you can clear a catacomb and it will drop a Map that is two tiers higher than your character level when completing it.
_______

Personal note, I only play Guardian as a feeder, I always add Intelligence to my Samurai and unlocked classes (maximum 30 base total). It is do-able, even with mediocre gear. EDIT: Note I only use Heavy weapons and melee/heal solo now, I used to Tank, Melee & heal as the driver in a group run with my guardian.

This post was edited by izParagonzi on Oct 30 2024 02:48am
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